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Having trouble getting MNC to run


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Posted

I'm pretty new to modding, and use nexus for most of my modding. I only have a few mods but I've been unable to get More Nasty Creatures to run and I feel like I'm making a rookie mistake. My game runs fine with this load order, but MNC doesn't have a menu or show up anywhere, and I can't affect the animals it has scenes for. Can anyone tell me what I'm doing wrong? FNIS doesn't even notice that it's there

 

(P.S., the other mods make it crash or also don't work. if you think you know why feel free to tell me that, too.)

(P.P.S. I also can't figure out how to link an image to this site)

(P.P.P.S. I also have a body mod, caliente I believe, which mysteriously isn't showing up in NMM even though I can see it's working?)

 

Thanks in Advance!

 

EDIT: It seems i got MNC to work after reinstalling, but now activating HentaiCreatures causes the game to crash. Does anyone know what this would be conflicting with, or how to fix it?

 

EDIT 2: I managed to get HentaiCreatures and MNC to work by putting them above sexlab, but now every single creature's equipment has vanished. This is a real headache

 

On an unrelated note, Sexlab Werewolves wont register that my character is female, just giving me the male model

 

Skyrim(1)

Update(1)

Dawnguard(1)

Hearthfire(1)

Dragonborn(1)

CreatureFramework(1)

ZaZAnimationPack(1)

SexLab(1)

FNIS(1)

SkyUI(1)

MoreNastyCritters(1)

SexLabNudeCreatures(1)

SLNCDB(1)

SLNCDG(1)

Sexlab Dibella Cult(1)

Sexlab Romance(0)

SexlabMatchmaker(1)

Realistic Ragdoll(0)

HentaiCreatures(0)

Working Dog(0)

Bestiality_NudeBears(0)

zzEstrus(0)

Posted

Not all mod have a mod menu. CBBE doesn't. And I don't think MoreNastyCritters have one. Why is there a (0) on hentai creature?

 

I think what you may be lacking is simply a way to start the animations. If I remember correctly, it had the parts to the monster once the sex animation start. If you don't have a sex animation, monster won't show their penises. Try to put hentai creature ON and give yourself one of the summons (summon hentai spider for exemple). The summon can have sex without the interaction of any other mod. If it works, you just lack a mod to make it start with normal creatures. If not, I don't know.

Posted

Not all mod have a mod menu. CBBE doesn't. And I don't think MoreNastyCritters have one. Why is there a (0) on hentai creature?

 

I think what you may be lacking is simply a way to start the animations. If I remember correctly, it had the parts to the monster once the sex animation start. If you don't have a sex animation, monster won't show their penises. Try to put hentai creature ON and give yourself one of the summons (summon hentai spider for exemple). The summon can have sex without the interaction of any other mod. If it works, you just lack a mod to make it start with normal creatures. If not, I don't know.

 

That's the problem. Hentai Creatures makes the game crash (I said that at the top) and there are no summon spells. I can't get them or find them. I've also tried with animals that should be in the mod using matchmaker, which also doesnt work

Posted

Let's start over again.

 

I'll believe the default sexlab works already. (If not, then you probably have found the problem)

 

1) install/update FNIS.

2) install/update FNIS Creature (I can't see if it's your load order)

3) install/update creature framework

4) install/update MNC

5) Let all of these ESP turned ON and run FNIS

6) Run Loot

7) Run the game to see if it works.

 

By the way, are you using mod organizer or nexus mod manager? (or something else)

Posted

Let's start over again.

 

I'll believe the default sexlab works already. (If not, then you probably have found the problem)

 

1) install/update FNIS.

2) install/update FNIS Creature (I can't see if it's your load order)

3) install/update creature framework

4) install/update MNC

5) Let all of these ESP turned ON and run FNIS

6) Run Loot

7) Run the game to see if it works.

 

By the way, are you using mod organizer or nexus mod manager? (or something else)

 

I have checked all of them for updates. Yes FNIS Creature is installed. I have run FNIS, and I have run Loot but I don't understand what it does/what it's supposed to do. Game does not work. I use NMM, Nexus Mod Manager

Posted

This load order causes the game to run, but all creatures have no equipment

 

Skyrim

Update

Dawnguard

Hearhtfire

Dragonborn

SexLab

CreatureFramework

ZaZAnimation

SkyUI

FNIS+Creature

HentaiCreature

MNC

SLNC

SLNCDB

SLNCDG

SLWerewolves

SLMatchMaker

Posted

This load order causes the game to run, but all creatures have no equipment

 

Skyrim

Update

Dawnguard

Hearhtfire

Dragonborn

SexLab

CreatureFramework

ZaZAnimation

SkyUI

FNIS+Creature

HentaiCreature

MNC

SLNC

SLNCDB

SLNCDG

SLWerewolves

SLMatchMaker

 

What do you mean by creature have no equipment? Do you mean they don't have penises? If yes, that's a minor details for now. It's probably that the crature framework is not properly configured. We can play with that once we get the animations to work.

 

As for what FNIS and LOOT do, i'll explain as easily as possible:

 

FNIS: By default, you can't add any animation in skyrim. You can only replace them. Thus the problem being: you can't use animation for mod like sexlab without removing other animation. That's where FNIS comes in. FNIS provide a framework that can put more animations in the game and allow mods to call these animations.

 

LOOT: Some mods requires other mods to works. These requirements are called "masters". LOOT simply goes through your load order and check that every single mod has it's masters, and that these masters are placed BEFORE the mod that require them. It also check if some mods are most likely to cause conflict if they are not placed at the end, and then rearrange your load order to make it the most likely it works.

If you run Loot without an error, it's most likely that the game will start without problem. You may have trouble loading a save, but the game should not crash at start.

 

 

 

Now, back to the problem, If you managed to keep hentai, there should now be "summon hentai XXX" as a spell in the game. note that you don't get them from the start. Use the command "help hentai" to see what ID these spell have then "player.addspell [spellID]"

use the spell to summon the creature, then talk to it. There should be an option to have sex with it. At that point, You'll know if it's properly installed and if the animations works.

Posted

 

This load order causes the game to run, but all creatures have no equipment

 

Skyrim

Update

Dawnguard

Hearhtfire

Dragonborn

SexLab

CreatureFramework

ZaZAnimation

SkyUI

FNIS+Creature

HentaiCreature

MNC

SLNC

SLNCDB

SLNCDG

SLWerewolves

SLMatchMaker

 

What do you mean by creature have no equipment? Do you mean they don't have penises? If yes, that's a minor details for now. It's probably that the crature framework is not properly configured. We can play with that once we get the animations to work.

 

As for what FNIS and LOOT do, i'll explain as easily as possible:

 

FNIS: By default, you can't add any animation in skyrim. You can only replace them. Thus the problem being: you can't use animation for mod like sexlab without removing other animation. That's where FNIS comes in. FNIS provide a framework that can put more animations in the game and allow mods to call these animations.

 

LOOT: Some mods requires other mods to works. These requirements are called "masters". LOOT simply goes through your load order and check that every single mod has it's masters, and that these masters are placed BEFORE the mod that require them. It also check if some mods are most likely to cause conflict if they are not placed at the end, and then rearrange your load order to make it the most likely it works.

If you run Loot without an error, it's most likely that the game will start without problem. You may have trouble loading a save, but the game should not crash at start.

 

 

 

Now, back to the problem, If you managed to keep hentai, there should now be "summon hentai XXX" as a spell in the game. note that you don't get them from the start. Use the command "help hentai" to see what ID these spell have then "player.addspell [spellID]"

use the spell to summon the creature, then talk to it. There should be an option to have sex with it. At that point, You'll know if it's properly installed and if the animations works.

 

 

FNIS I know, Loot cleared several times but the game still crashed, making that completely unreliable. Yes I can now summon the hentai monsters, but MNC adds animations for several other animals and creatures that aren't in the game, and that is what I need to work. Not Hentai Creatures. I managed to get everything running by moving my mods around some, as Loot did not help, but MNC is not working even though the mod is on and the game is running. animations that should be there are not.

 

Posted

Hentai creature was only there to be used as test to see if animation were correctly installed.

At that point, I don't know what is not working. I hope someone else take after me cause I don't know what else.

Posted

*blinks* oh wow. welcome to the community. and YAY for posting in the correct forum. lol. yup, you definitely need some solid advice, and simple stuff too i might add, by the looks of it.

 

i'm assuming you still have the load order as posted above?
 

Skyrim(1)

Update(1)

Dawnguard(1)

Hearthfire(1)

Dragonborn(1)

CreatureFramework(1)

ZaZAnimationPack(1)

SexLab(1)

FNIS(1)

SkyUI(1)

MoreNastyCritters(1)

SexLabNudeCreatures(1)

SLNCDB(1)

SLNCDG(1)

Sexlab Dibella Cult(1)

Sexlab Romance(0)

SexlabMatchmaker(1)

Realistic Ragdoll(0)

HentaiCreatures(0)

Working Dog(0)

Bestiality_NudeBears(0)

zzEstrus(0)

 

i'm going to assume that (0) means you disabled the mod in question, and/or it's esp in the load order is disabled.

Well, okay, that was the good news. here's the bad news:  you definitely made skyrim poop the bed.

 

First off let's get you to list your actual installed and activated mods

Secondly, let's get you to differentiate between installation order and load order (big difference)

Thirdly, for the love of god enable that realistic ragdoll esp. lol

Fourth, SLNCDB needs to be metatag edited in LOOT to go after the DG version

 

errr...what a second...you don't even have LOOT installed, do you?

 

Sixth, CreatureFramework has to be after Sexlab

Seventh, Zazanimationpack has to be after CreatureFramework

Eighth, where is Racemenu? it's a requirement for XPMSE which is highly recommended by Zazanimationpack

Ninth, where the heck is the XPMSE.esp in your load order? please tell me you've downloaded XPMSE

 

yup. pooped the bed. big time. lol

Tenth, make sure you always run FNIS as administrator, from it's actual folder location, after running skyrim via steam at least once. After that, bob's your uncle, FNIS is used on the fly for any change in your installation regarding any kind of animation.

 

Eleventh, the way you register creature framework in MCM ingame is a bit convoluted. you have to enable sexlab first then exit menu and wait, enable creature animations then exiting menu and waiting, reregister mods in creature framework, register zaz animations in it's MCM, then reset animation registry in sexlab (there's some controversy about the order in which you register zaz, but for now go with the current instructions)

 

=================

and we haven't even touched on the very crucial point of INSTALLATION order, which is the source of so many problems when it comes to more nasty critters schlongs just not appearing.

Installation order must be, without exception:

update

dawnguard

hearthfires

dragonborn

SOS (if you want schlongs for humanoids)

sexlab

skyUI

racemenu

fuz ro doh (you'll need that for the sisters of dibella)

More Nasty Critters (the 9.3fomod link that includes latest jcontainers and creature framework)

Zazanimation pack

Realistic Ragdolls and Force

XPMSE (make sure to tick the [hdt] instead of the [bbp] option)

HDT physics extensions (will enable boob and butt bouncing for xpmse)

remodeled armor for cbbe bodyslide tbbp hdt (you'll thank me later)

CBBE (because everyone loves curvy meshes)

FNIS

FNIS - creature pack add on (located in fnis files section)

FNIS - spells if you want (same files section)

 

*and the matchmaker mod somewhere in the middle, doesn't matter i suppose

===========

and registering in MCM to correctly get animations for creatures is:

  1. enable sexlab in MCM
  2. exit menu wait for messages
  3. enable sexlab creature animations (if you have supporting mods like MNC)
  4. exit menu wait for message
  5. re-register animations in creature framework
  6. reset animation registry in sexlab
  7. register all other animations (SL anim loader, ZazAnimations, NSAP)
  8. i have no idea about patchups for apropos (i think i'll ask before using something)

 

that'll take care of your schlong problems

Posted

*blinks* oh wow. welcome to the community. and YAY for posting in the correct forum. lol. yup, you definitely need some solid advice, and simple stuff too i might add, by the looks of it.

 

i'm assuming you still have the load order as posted above?

 

Skyrim(1)

Update(1)

Dawnguard(1)

Hearthfire(1)

Dragonborn(1)

CreatureFramework(1)

ZaZAnimationPack(1)

SexLab(1)

FNIS(1)

SkyUI(1)

MoreNastyCritters(1)

SexLabNudeCreatures(1)

SLNCDB(1)

SLNCDG(1)

Sexlab Dibella Cult(1)

Sexlab Romance(0)

SexlabMatchmaker(1)

Realistic Ragdoll(0)

HentaiCreatures(0)

Working Dog(0)

Bestiality_NudeBears(0)

zzEstrus(0)

 

i'm going to assume that (0) means you disabled the mod in question, and/or it's esp in the load order is disabled.

Well, okay, that was the good news. here's the bad news:  you definitely made skyrim poop the bed.

 

First off let's get you to list your actual installed and activated mods

Secondly, let's get you to differentiate between installation order and load order (big difference)

Thirdly, for the love of god enable that realistic ragdoll esp. lol

Fourth, SLNCDB needs to be metatag edited in LOOT to go after the DG version

 

errr...what a second...you don't even have LOOT installed, do you?

 

Sixth, CreatureFramework has to be after Sexlab

Seventh, Zazanimationpack has to be after CreatureFramework

Eighth, where is Racemenu? it's a requirement for XPMSE which is highly recommended by Zazanimationpack

Ninth, where the heck is the XPMSE.esp in your load order? please tell me you've downloaded XPMSE

 

yup. pooped the bed. big time. lol

Tenth, make sure you always run FNIS as administrator, from it's actual folder location, after running skyrim via steam at least once. After that, bob's your uncle, FNIS is used on the fly for any change in your installation regarding any kind of animation.

 

Eleventh, the way you register creature framework in MCM ingame is a bit convoluted. you have to enable sexlab first then exit menu and wait, enable creature animations then exiting menu and waiting, reregister mods in creature framework, register zaz animations in it's MCM, then reset animation registry in sexlab (there's some controversy about the order in which you register zaz, but for now go with the current instructions)

 

=================

and we haven't even touched on the very crucial point of INSTALLATION order, which is the source of so many problems when it comes to more nasty critters schlongs just not appearing.

Installation order must be, without exception:

update

dawnguard

hearthfires

dragonborn

SOS (if you want schlongs for humanoids)

sexlab

skyUI

racemenu

fuz ro doh (you'll need that for the sisters of dibella)

More Nasty Critters (the 9.3fomod link that includes latest jcontainers and creature framework)

Zazanimation pack

Realistic Ragdolls and Force

XPMSE (make sure to tick the [hdt] instead of the [bbp] option)

HDT physics extensions (will enable boob and butt bouncing for xpmse)

remodeled armor for cbbe bodyslide tbbp hdt (you'll thank me later)

CBBE (because everyone loves curvy meshes)

FNIS

FNIS - creature pack add on (located in fnis files section)

FNIS - spells if you want (same files section)

 

*and the matchmaker mod somewhere in the middle, doesn't matter i suppose

===========

and registering in MCM to correctly get animations for creatures is:

  1. enable sexlab in MCM
  2. exit menu wait for messages
  3. enable sexlab creature animations (if you have supporting mods like MNC)
  4. exit menu wait for message
  5. re-register animations in creature framework
  6. reset animation registry in sexlab
  7. register all other animations (SL anim loader, ZazAnimations, NSAP)
  8. i have no idea about patchups for apropos (i think i'll ask before using something)

 

that'll take care of your schlong problems

Thanks for all the help!

 

Alright firstly, I do have LOOT installed, but as far as I can tell it literally does nothing.. I run it and nothing happens.

 

Secondly, to mods. I enabled Ragdoll. I can't put MNC before ZaZ, and I can't put Sky before Zaz, it won't let me. (this is NMM) I have XPMSE but it doesn't show up in NMM for some reason, just like CBBE, I haven't heard of Racemenu, or fuz ro dah, and don't have the physics extensions. Also, Where does creature Framework go in that load order? I don't see it at all

 

I would really appreciate if you would tell me how to post pictures because I can't figure out how on this site so I can just show you my nexus manager

 

Posted

i'm pretty sure one uses loot through nmm drop down menus, not directly. here is GamerPoets direct link to where he starts talking about exactly that. 

 

as for images, you can use the "image" button to the right of the "link" button to get a picture uploaded to imgurl (or whereever) shown here
 

Assuming you did everything correctly you might want to check your loadorder:

Morenastycritters.esp

Nudecreatures.esp

NudecreaturesDG.esp

NudecreaturesDB.esp

Hentaicreatures.esp

it is IMPORTANT that Hentaicreatures is last and Nudecreatures.esp is before the other NC esps.....

~dentarr

 

Posted

 

i'm pretty sure one uses loot through nmm drop down menus, not directly. here is GamerPoets direct link to where he starts talking about exactly that. 

 

as for images, you can use the "image" button to the right of the "link" button to get a picture uploaded to imgurl (or whereever) shown here

 

Assuming you did everything correctly you might want to check your loadorder:

Morenastycritters.esp

Nudecreatures.esp

NudecreaturesDG.esp

NudecreaturesDB.esp

Hentaicreatures.esp

it is IMPORTANT that Hentaicreatures is last and Nudecreatures.esp is before the other NC esps.....

~dentarr

 

 

I launched loot through NMM, it still does not allow me to put the mods in the order listed above.

 

Posted

it's easy. just launch loot through nmm. on the right side scroll down to "NudecreaturesDB.esp"  then on the far right you'll see 3 vertical dots. click that and choose "edit metadata"...then all you do is click the "load after" tab and then drag the "nudecreaturesDG" into that spot. click save. voila!  

 

sort LOOT and ur pretty much done for that. easy as pie. i highly doubt that will solve your problem. however you should be able to reorder the mods i earlier mentioned using the "load after" function

Posted

it's easy. just launch loot through nmm. on the right side scroll down to "NudecreaturesDB.esp"  then on the far right you'll see 3 vertical dots. click that and choose "edit metadata"...then all you do is click the "load after" tab and then drag the "nudecreaturesDG" into that spot. click save. voila!  

 

sort LOOT and ur pretty much done for that. easy as pie. i highly doubt that will solve your problem. however you should be able to reorder the mods i earlier mentioned using the "load after" function

 

So tell every single mod to load after every single mod above it? out of like 20 mods? that's absurd. why not just delete loot so I can do it manually

Posted

This load order causes the game to run, but all creatures have no equipment

 

Skyrim

Update

Dawnguard

Hearhtfire

Dragonborn

SexLab

CreatureFramework

ZaZAnimation

SkyUI

FNIS+Creature

HentaiCreature

MNC

SLNC

SLNCDB

SLNCDG

SLWerewolves

SLMatchMaker

 

well, you definitely need SLNCDB after DG (specifically for werewolf stuff) and apparently the mod author claims it's "important" to have hentai creatures after all SLN esps. *shrug*

As for the specific problem of missing equipment for creatures (assuming your animations are running?) you need to 're-register all mods' in creature framework (assuming that MCM shows up)

 

so two questions now:

(1) your animations run okay, just no equipment?

(2) can you see the CF mcm?

 

 

btw, according to Ashal AND the mod authors in general regarding hentai creatures, it doesn't play well with sexlab 1.6x, specifically the "train" command (everyone recommends summoning through HC then using matchmaker to start the animations

 

And they further suggest simply disabling HC altogether (since it's optional)

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