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Question about making bouncing breast body?


gaconex

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Posted

I need your help!

I see that sexout animation need a framework to trigger, but bouncing breast can trigger when you walk, run, swim, in allaction in game, Is it a independ system?

BnB body mod have several animation kf file in the same folder with body mesh, Are they bnb animation?

Several tut in forum just around how to make a sexout animation. Searching and only see a tutorial how to make a AMOR bnb not body bnb. Please help me create a bnb body from daughter of ares body mesh

 

 

 

Posted

the bounce movement is inside the animation file itself. BnB body has kf files because it replaces vanilla animations with the same animations + bounce added (with few variations, but more or less it's that).

 

if you want to add bounce to a sexout animation, or any other animation, you must edit that animation and manually add movement on the breast.l and breast.r bones

 

it *could* become an independent system, but doing that wouldn't make a lot of sense now. It could make some sense with a future update of NVSE.

 

if you want to add BnB to daughter of ares, or any other body type, follow the armor tutorial, it's the very same concept - to make a BnB armor, you copy the weight of breast.l and breast.r inside the nif of the armor, while to make a BnB body you copy these weights on the femaleupperbody.nif.

Posted

the bounce movement is inside the animation file itself. BnB body has kf files because it replaces vanilla animations with the same animations + bounce added (with few variations, but more or less it's that).

 

if you want to add bounce to a sexout animation, or any other animation, you must edit that animation and manually add movement on the breast.l and breast.r bones

 

it *could* become an independent system, but doing that wouldn't make a lot of sense now. It could make some sense with a future update of NVSE.

 

if you want to add BnB to daughter of ares, or any other body type, follow the armor tutorial, it's the very same concept - to make a BnB armor, you copy the weight of breast.l and breast.r inside the nif of the armor, while to make a BnB body you copy these weights on the femaleupperbody.nif.

Like you said, i try to follow the instruction but get stuck in several point.

Daughter of ares has a different point, they seprated breast and pussy mesh, the body has made from 2 layer mesh and it already implant direction of texture. if i copy another body mesh to the nif, it make the body no longer beauty.

when using blender, with version 2.49b i can't import daughter of ares, so i try to use version 2.7 and sucess import with nifscript but ver 2.7 can't export those files. When i try to use several version of blender like 2.5x and 2.6x but i can install nifscrip and active it

About bone weight copy, i don't know how to do it in version 2.7. i have plugin in ver 2.49 and 2.6 x but i can't import so useless

i try to import in 2.7x save to .blend and open in 2.49 to get export but sill get error.

 

 

 

Posted

I admit I never inspected DoA body mesh until now, I didn't know the body was splitted in many parts, I only knew about the spine.

Now it's late, but tomorrow night I can take a look if I manage to make something good in Blender

Posted

You could use Gerra6's mesh rigger to add bone nodes from one mesh to another mesh. I did it awhile back for someone in the mesh rigger thread. To get it to work on the daughters of ares body you first have to change all of the body parts .dds texture paths to the fallout .dds bodies texture path. Run mesh rigger and only select skin only as neighter bodies have matching UV maps. Once it adds the node change the texture paths back to the daughters of ares texture paths. I think there is a 2nd layer if I remember correctly and that trim layer bugged out and I just loaded up the original nif copied the 2nd layers branch then loaded the new nif up deleted the bad layer out and then pasted the original layer into the nif to fix the bugged layer.

 

http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/

Posted

I PM'd you the mesh

Sorry about being late. I already have the mesh you sent. What should i do next with it?

 

You could use Gerra6's mesh rigger to add bone nodes from one mesh to another mesh. I did it awhile back for someone in the mesh rigger thread. To get it to work on the daughters of ares body you first have to change all of the body parts .dds texture paths to the fallout .dds bodies texture path. Run mesh rigger and only select skin only as neighter bodies have matching UV maps. Once it adds the node change the texture paths back to the daughters of ares texture paths. I think there is a 2nd layer if I remember correctly and that trim layer bugged out and I just loaded up the original nif copied the 2nd layers branch then loaded the new nif up deleted the bad layer out and then pasted the original layer into the nif to fix the bugged layer.

 

http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/

 

Does it replace blender bone copy instead? i mean this tool can help me transfer bnb to Daughter of ares body without using blender?

 

Posted

You don't need bender or any other 3d tool to use mesh rigger. You will need Python 3.4 and Pyffi. Eveything you need is listed on that page.

 

Core Functions
 
1. Copy skeleton root, bones, and weightpainting from a fully rigged mesh to an unrigged mesh
2. Accurately replicate skin partitions and dismemberment partitions
3. Selectively copy individual bones, multiple bones, or entire skeletons from a rigged nif to any other mesh.
4. Selectively rig individual meshes within a nif for Rigid or Soft weightpainting
5. Automatically copy Havok HDT nodes and bones
6. Automatically compensate for differences in skinning, bone transforms, skinned bone transforms, etc
7. Automatically generate perfectly matching _0 and _1 morph meshes, if _0 and _1 morph meshes already exist.
 
Mesh rigger works for fallout 3 NV oblivion and skyrim. It hasn't yet been updated to work with fallout 4.
 
All you need is a template body nif with the nodes that you want and use that as your template body and add the bones from that to your target nif. You can choose from replacing all nodes with new nodes or only add/replace certain ones.
Posted

 

 

I PM'd you the mesh

Sorry about being late. I already have the mesh you sent. What should i do next with it?

I PMed you a BnB weighted ARES mesh, isn't what you were trying to do?

You overwrite the original ARES mesh and (assuming you already installed BnB in your game) you'll have a BnB ARES.

The original ARES body mesh is located here: Fallout New Vegas\Data\Meshes\characters\_male\daughtersofares

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