InnoCya Posted August 27, 2016 Posted August 27, 2016 Anyone knows the texture path for these bodies ? Default dirty body texture, the one raiders use. Data\Textures\Actors\Character\BaseHumanFemale <--for female Data\Textures\Actors\Character\BaseHumanMale <--for male Thanks
SquigglySwag Posted August 29, 2016 Posted August 29, 2016 If anyone is in the vast minority like me and uses FFB or JB instead of CBBE, so the textures on these corpse decorations look messed up: it wasn't too hard to figure out how to give them a different texture. I used material editor to make a new material for these bodies that points to CBBE body textures that I put in a separate directory in textures folder, then used nifskope to change the body material from the default to my new one. Have to do that for each of the 8 meshes, but it only takes like a minute each. Whole thing took about an hour, but it would probably only take 15 minutes or less if you know what you're doing. With FFB, the hand textures were fine so I only had to reroute the three body textures. I enjoy these decorations, thanks for making this mod. I'm also still seeing some clothed male decorations around raider camps in Boston, but I installed mid-playthrough, and I don't really mind anyways. It helps explain the male heads on spikes and in refrigerators.
Angry Ghost Posted September 9, 2016 Posted September 9, 2016 NM.. reset archive invalidation and it works now.. weird..
Evildaddy Posted September 14, 2016 Posted September 14, 2016 cant get this working is it because i don't have the raider theme mod? cause that mod conflict with nuka world DLC
nopopup Posted October 20, 2016 Posted October 20, 2016 Hi, I really like your mod. Thank you. I'm making a face/head mod but having a real trouble with the neckseam like in the screenshots here: http://www.loverslab.com/topic/66013-fallout-4-ada-wong-resident-evil-6-mod/ If I remove the hair from the head, the neckseam is even more visible. I looked at your mod, and the corpse model has 2 neck mesh parts named RaiderdismemberedBody, and Trim. I'm guessing you had to create one of the mesh parts of the model to cover the neckseam. If it's correct, do you think you can upload a video how you did it? Like how you fit it into the vaniila neck and body perfectly? I think I need to do that for my mod as well. Thank you so much. Please give me a reply.
Vioxsis Posted October 20, 2016 Author Posted October 20, 2016 The Trim is the meat cap, the gory part of the neck. The other part of the neck comes from the head mesh, both front and back combined with the polys deleted, so only the base of the neck up to the top of the meet cap remained. I never had to create any new meshes or make anything fit, as it all already did. Head, head back, hands, meat cap and body all snapped to the skeleton properly so all that needed to be done was pose and clean up (as well as export and editing nifs)
nopopup Posted October 20, 2016 Posted October 20, 2016 Ah ok. Thank you for your response. I think you are an experienced modder. Do you have any recommendation in regards to my mod's neckseam problem? And when I add an Unwrap UVW modifier to CBBE modder's resource body mesh to look at the uvw, I see green lines. Did you have to fix this before you exported your animated mesh? The green lines apparently mean black texture. Also, when you import nif models into 3ds max using the nif importer, what settings do you leave checked off? Do you leave the Vertex Color checked off? Thanks
mk40 Posted November 8, 2016 Posted November 8, 2016 Any chance for a patch for Wonder Body? Could be nice.
flu13 Posted December 1, 2016 Posted December 1, 2016 All of my male corpses are fine, but my females have no texture - they're just solid green bodies. Any idea what I could have wrong?
Vioxsis Posted December 1, 2016 Author Posted December 1, 2016 All of my male corpses are fine, but my females have no texture - they're just solid green bodies. Any idea what I could have wrong? Solid green? that's the first I've heard of that, its normally purple. hmm, can you look in your "Data\Materials\Actors\character\basehumanfemale" to see if you have a "basehumanFemaleskinDirty.bgsm" and "basehumanFemaleHandsDirty.bgsm".
flu13 Posted December 1, 2016 Posted December 1, 2016 I was just coming back to say that they were now purple. Maybe the green was due to night vision or something. And, you're exactly right. I had neglected to extract the materials folder - just pulled out the nifs. Now it works. Thank you!
WhiteNoiseMaker Posted December 4, 2016 Posted December 4, 2016 I feel silly for asking this, but the required files state you need CBBE and Enhanced Vanilla Bodies. But the link to EVB on Nexus seems to be a dead link, and EVB doesn't come up on search at Nexus anymore. Is there another place to get it, is the file dead, or will the file currently work without EVB? Thanks for any help in regards to getting this mod to install properly.
Vioxsis Posted December 4, 2016 Author Posted December 4, 2016 I feel silly for asking this, but the required files state you need CBBE and Enhanced Vanilla Bodies. But the link to EVB on Nexus seems to be a dead link, and EVB doesn't come up on search at Nexus anymore. Is there another place to get it, is the file dead, or will the file currently work without EVB? Thanks for any help in regards to getting this mod to install properly. Leito pulled all his mods including EVB, I don't believe there is any place you can get it, and sadly that means only CBBE will be usable (unless you have EVB installed already) The models in this mod point to their respective body's dirty body/hand textures that came with the body mods, with out them the texture being displayed will be wrong.
WhiteNoiseMaker Posted December 5, 2016 Posted December 5, 2016 Leito pulled all his mods including EVB, I don't believe there is any place you can get it, and sadly that means only CBBE will be usable (unless you have EVB installed already) The models in this mod point to their respective body's dirty body/hand textures that came with the body mods, with out them the texture being displayed will be wrong. Okay, so if I am using CBBE, and install this mod... I should still be able to play without CTD's or graphical glitches?
Vioxsis Posted December 5, 2016 Author Posted December 5, 2016 Okay, so if I am using CBBE, and install this mod... I should still be able to play without CTD's or graphical glitches? Yep, should work fine.
WhiteNoiseMaker Posted December 6, 2016 Posted December 6, 2016 Hey Vioxsis, I found this variation of the EVB male body on Nexus, and was curious if you think it would make a suitable substitute since EVB is no longer available? Do you think it would crash the game or work as a fill-in? http://www.nexusmods.com/fallout4/mods/19545/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Ffallout4%2Fajax%2Fmoddescription%2F%3Fid%3D19545%26preview%3D&pUp=1
Vioxsis Posted December 6, 2016 Author Posted December 6, 2016 Yep, that should work perfectly, it has the dirty body textures this mod needs/uses. So you can use that mod as a replacement for default male EVB.
OmeNova Posted January 11, 2017 Posted January 11, 2017 Is it possible to get these bodies to conform to edited CBBE in bodyslide rather than just the default variation?
Karna5 Posted January 13, 2017 Posted January 13, 2017 Hi, Vioxsis. I noticed my game no longer has Dirty Skin material files anymore, so I was getting the purple bodies issue. (Perhaps it's because I switched to Avallonkao's textures a while back.) But switching the NIFs to point to the non-dirty material files still looks excellent. Thanks a lot for sharing your mod.
Daguy Posted January 14, 2017 Posted January 14, 2017 It actually still plays relatively nicely with Wonder Body, as it uses the vanilla map. So that's good. Only minor glitching that I've noticed, generally on the toes.
bloodaxe2011 Posted January 29, 2017 Posted January 29, 2017 Hi, Vioxsis. I noticed my game no longer has Dirty Skin material files anymore, so I was getting the purple bodies issue. (Perhaps it's because I switched to Avallonkao's textures a while back.) But switching the NIFs to point to the non-dirty material files still looks excellent. Thanks a lot for sharing your mod. Do you notice one of the corpses (left down) hands texture is missing? Hands are half invisible
Vioxsis Posted January 29, 2017 Author Posted January 29, 2017 Do you notice one of the corpses (left down) hands texture is missing? Hands are half invisible If you mean the bottom one on the left side pole then its because the hands have been severed. And the bone is poking out round there. "RaiderDismemberedBody05.nif" is the nif, the rest have hands.
Zyth Posted January 29, 2017 Posted January 29, 2017 Is there any chance this will be updated for Nuka-World corpse "decorations"? A lot in Nuka world doesn't seem to be affected by this mod.
Improvman Posted February 3, 2017 Posted February 3, 2017 I think the linked male body was removed. Anyone needs a replacer here is one: Physics-enabled EVB male body by q22w33 http://www.nexusmods.com/fallout4/mods/19545/ M-skin for EVB (male body and face texture) by l550050 http://www.nexusmods.com/fallout4/mods/18466/
SamualBlackstaff Posted February 14, 2017 Posted February 14, 2017 This is a good mod. Having one issue with the severed hand textures appearing invisible. Any idea what I can do to fix that?
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