robinhood11 Posted July 21, 2016 Posted July 21, 2016 Hi, Hope someone can help me out here. Right now I'm working on a custom underwear mesh and I'm somewhat happy with my work. When the character stands and runs everything looks fine. Problem ist when the character is crouching, then the mesh "distorts" in a weird way around where the ass starts. The distortion is visible in the attached screenshot.
Mickster Posted July 21, 2016 Posted July 21, 2016 That's called clipping. You'll have to work on the weight painting of that area of your mesh (more polygons can help).
rahrahrah Posted July 21, 2016 Posted July 21, 2016 The mesh area that dips in the middle? Probably need to manually brush that area with spine 1 rear selected.
robinhood11 Posted July 21, 2016 Author Posted July 21, 2016 That's called clipping. You'll have to work on the weight painting of that area of your mesh (more polygons can help). yeah not talking about clipping, but the mesh area in the middle, where it "dips" down. @rahrahrah ah ok will try that, thank you!
ralfetas Posted July 22, 2016 Posted July 22, 2016 If you are using this as a body (using the torso slot), just cut the body part that clip with a zap slider in outfit studio. If you are using this as a acessory, them... for my experience, 90% of the times clipping like this happens is because polycount, cbbe have a lot of polys, try to duplicate the polys of your mesh, them copy the weights again, if this not solve, them yes, edit/check the weights one by one...
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