Nick501 Posted July 18, 2016 Posted July 18, 2016 So I installed the FunnyBizness animation pack with all it's requirements. Got everything sorted out in FNIS and SLanimloader. When I go to start an animation the characters just stand there and don't really move much, normal sexlab animations work fine, and I have seen no problems in FNIS. My Load order GameMode=SkyrimSkyrim.esm=1Update.esm=1Dawnguard.esm=1HearthFires.esm=1Dragonborn.esm=1JSwords.esm=1RaceCompatibility.esm=1BeeingFemale.esm=1SexLab.esm=1SexLabAroused.esm=1ZaZAnimationPack.esm=1Schlongs of Skyrim - Core.esm=1CreatureFramework.esm=1Devious Devices - Assets.esm=1HighResTexturePack01.esp=1HighResTexturePack02.esp=1HighResTexturePack03.esp=1FNIS.esp=1SexLabDefeat.esp=1SkyUI.esp=1SexLab Submit.esp=1The Dance of Death - Ultimate Edition.esp=1RealisticWaterTwo.esp=1xazPrisonOverhaul.esp=1xazPrisonOverhaul - Patch.esp=1Phenderix Tool - Weapon Edit.esp=1HBetterBows.esp=1Nicos Craftable Arrows.esp=1RealisticWaterTwo - Legendary.esp=1SexLab Beastess.esp=1RealisticWaterTwo - Waves.esp=1FNISspells.esp=1dragonsdontwait.esp=1Chesko_WearableLantern.esp=1dD - Realistic Ragdoll Force - Realistic.esp=1Matys Medieval Knights.esp=1WondersofWeather.esp=1RealisticWaterTwo - Waves - Dawnguard.esp=1HDT TestSkirts.esp=1CharacterMakingExtender.esp=1EnhancedCharacterEdit.esp=1Remodeled Armor - Underwear.esp=1Remodeled Armor.esp=1Remodeled Armor - Dawnguard.esp=1Remodeled Armor - Dragonborn.esp=1RaceMenu.esp=1RaceMenuPlugin.esp=1XPMSE.esp=1BeeingFemaleBasicAddOn.esp=1SexLab STDs.esp=1Alternate Start - Live Another Life.esp=1Schlongs of Skyrim.esp=1SOS - Smurf Average Addon.esp=1SOS - VectorPlexus Muscular Addon.esp=1HDT Havok Object.esp=1UIExtensions.esp=1AddItemMenu.esp=112FemaleBrows.esp=1KS Hairdos - HDT.esp=1SexLab_SOS-Stapon.esp=1PuppetMaster.esp=1MoreNastyCritters.esp=1SexLabNudeCreatures.esp=1SexLabNudeCreaturesDB.esp=1SexLabNudeCreaturesDG.esp=1SLAnimLoader.esp=1SLALAnimObj.esp=1 What FNIS says. FNIS Behavior V6.3 7/17/2016 6:30:08 PMSkyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)Skeleton(hkx) female: XPMS2HDT (115 bones) male: XPMS2HDT (115 bones)Patch: "SKELETON Arm Fix"Reading Beastess V0.1 ...Reading BeeingFemale V2.7 ...Reading Defeat V5 ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...Reading FNISBase V6.3 ...Reading FNISCreatureVersion V6.1 ...Reading FNISSpells V5.0.1 ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...Reading MNC V?.? ...Reading SexLab V1.62 ...Reading SexLabAroused V?.? ...Reading SexLabCreature V1.61 ...Reading XPMSE V6.1 ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...Reading ZaZAnimationPack V6.1 ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...All Anim Lists scanned. Generating Behavior Files ...mt_behavior usage: 22.4 % ( 26 furniture, 31 offset, 0 chair, 0 alternate animations)0_master usage: 9.1 % ( 12 paired, 1 kill, 80 alternate animations)Alternate Animation mods: 1 sets: 16 total groups: 30 added file slots: 170 alternate files: 164Create Creature Behaviors ...Reading MNC V?.? ...Reading SexLabCreature V1.62 ...2690 animations for 12 mods successfully included (character)835 animations for 2 mods and 33 creatures successfully included.
Katzumi Posted July 18, 2016 Posted July 18, 2016 FNIS is not building any Funnybiz pack so it seems the pack is not installed probably. Try to reinstall the pack.Do you use a Modmanager like Modorganizer or NMM?
sapho888 Posted July 18, 2016 Posted July 18, 2016 I'm guessing you installed the animations instead of the SLAL pack made by Bytion. The animations by themselves won't do anything. Go back to the download page and read the original post which has a link to the SLAL pack.
Comrade Isbariya Posted July 18, 2016 Posted July 18, 2016 Why are you using 2 SOS Addons in the first place? Aren't you supposed to use either Smurfs Average OR the Vector Plexus Muscular Addon? Afaik the textures and meshes overwrite each other anyway, so one of the esps would point to the wrong ones anyway. (I'm not using ANY kind of mod manager, and when I first installed SOS and used both esps the game crashed for me on startup) Anyway, I'm pretty sure you should only be using one addon at a time - correct me if I'm wrong here. Second, what did SL Anim Loader say when you loaded the animations into Sexlab? Are they there? Did you check them? If you did all that and it didn't give any error I'd suggest to reinstall the animationpack too. If you're not using any mod manager make sure that you install them correctly. Sometimes it is not easy to find out what is needed, and what not, and / or where to put it. Some mods even require you to rename things or find/create the proper folders if you're installing manually. The animation pack shouldn't do that though, I just installed it 2 days ago and it's working like a charm. (I only used human animations folder 1 and 2 plus the anim. objects. Don't forget to run FNIS. If you're installing manually and belong to the type of people that throw every folder or their content into your data directory without thinking twice I'd even suggest to reinstall everything - and use a modmanager like MO or MMM if you don't know what you're doing. (I hope this isn't the case though. )
swmas Posted July 18, 2016 Posted July 18, 2016 Why are you using 2 SOS Addons in the first place? Aren't you supposed to use either Smurfs Average OR the Vector Plexus Muscular Addon? Afaik the textures and meshes overwrite each other anyway, so one of the esps would point to the wrong ones anyway. (I'm not using ANY kind of mod manager, and when I first installed SOS and used both esps the game crashed for me on startup) Anyway, I'm pretty sure you should only be using one addon at a time - correct me if I'm wrong here. Second, what did SL Anim Loader say when you loaded the animations into Sexlab? Are they there? Did you check them? If you did all that and it didn't give any error I'd suggest to reinstall the animationpack too. If you're not using any mod manager make sure that you install them correctly. Sometimes it is not easy to find out what is needed, and what not, and / or where to put it. Some mods even require you to rename things or find/create the proper folders if you're installing manually. The animation pack shouldn't do that though, I just installed it 2 days ago and it's working like a charm. (I only used human animations folder 1 and 2 plus the anim. objects. Don't forget to run FNIS. If you're installing manually and belong to the type of people that throw every folder or their content into your data directory without thinking twice I'd even suggest to reinstall everything - and use a modmanager like MO or MMM if you don't know what you're doing. (I hope this isn't the case though. ) The SOS addons work if used together, they are different dick shapes that can be randomly assigned so that everybody doesn't have the same looking dick.
Comrade Isbariya Posted July 18, 2016 Posted July 18, 2016 *snip* The SOS addons work if used together, they are different dick shapes that can be randomly assigned so that everybody doesn't have the same looking dick. Oh well... then I didn't say anything. Thanks for pointing that out. (I seem to have problems with anything else than regular-default on my companions, as they produce seams anyway so... )
Nick501 Posted July 18, 2016 Author Posted July 18, 2016 Why are you using 2 SOS Addons in the first place? Aren't you supposed to use either Smurfs Average OR the Vector Plexus Muscular Addon? Afaik the textures and meshes overwrite each other anyway, so one of the esps would point to the wrong ones anyway. (I'm not using ANY kind of mod manager, and when I first installed SOS and used both esps the game crashed for me on startup) Anyway, I'm pretty sure you should only be using one addon at a time - correct me if I'm wrong here. Second, what did SL Anim Loader say when you loaded the animations into Sexlab? Are they there? Did you check them? If you did all that and it didn't give any error I'd suggest to reinstall the animationpack too. If you're not using any mod manager make sure that you install them correctly. Sometimes it is not easy to find out what is needed, and what not, and / or where to put it. Some mods even require you to rename things or find/create the proper folders if you're installing manually. The animation pack shouldn't do that though, I just installed it 2 days ago and it's working like a charm. (I only used human animations folder 1 and 2 plus the anim. objects. Don't forget to run FNIS. If you're installing manually and belong to the type of people that throw every folder or their content into your data directory without thinking twice I'd even suggest to reinstall everything - and use a modmanager like MO or MMM if you don't know what you're doing. (I hope this isn't the case though. ) I use MO and SLanimloader recognizes them ingame which is why it lets me start them ingame. So the best course of action is to just reinstall the packs and see what happens from there?
Comrade Isbariya Posted July 18, 2016 Posted July 18, 2016 I'd try that. After all it doesn't hurt. Reinstall, register them to SexLab again and see i it works. Although it's strange that they seem to be recognized by the game or SexLab in any way. By 'I can start them' do you mean manual triggering via the animations test? Or do you mean they start but do not play correctly? Then, do you have console logging active in SexLab? Try to have a look at what it says when your animation gets stuck. The only case, this happened to me was due to papyrus scriptlag - but as your modlist is quite simple and small I highly doubt that this could apply to you in any way.
Nick501 Posted July 19, 2016 Author Posted July 19, 2016 I'd try that. After all it doesn't hurt. Reinstall, register them to SexLab again and see i it works. Although it's strange that they seem to be recognized by the game or SexLab in any way. By 'I can start them' do you mean manual triggering via the animations test? Or do you mean they start but do not play correctly? Then, do you have console logging active in SexLab? Try to have a look at what it says when your animation gets stuck. The only case, this happened to me was due to papyrus scriptlag - but as your modlist is quite simple and small I highly doubt that this could apply to you in any way. By start I mean I can use the sexlab debugging tool and start the animation, what happens is they just stand there and the animation doesn't actually happen. So all of them do trigger, but the characters don't actually do the motions involved with the animation. I'll try looking at the console logging if reinstalling doesn't work.
Comrade Isbariya Posted July 19, 2016 Posted July 19, 2016 Strange. o.o Well, just check out if reinstalling the pack does work or not and report back. Check the console, and if you're absolutely sure that FNIS is installed and working correctly (which should be as SL anims work fine) you could also provide the papyrus log. (You might have to enable it first.)
Nick501 Posted July 19, 2016 Author Posted July 19, 2016 Strange. o.o Well, just check out if reinstalling the pack does work or not and report back. Check the console, and if you're absolutely sure that FNIS is installed and working correctly (which should be as SL anims work fine) you could also provide the papyrus log. (You might have to enable it first.) So I reinstalled them, ran FNIS, started the game and registered them with sexlab. Again the animation started but the characters did not move at all, would it possibly help if I reinstalled sexlab framework through the game or would it be better to reinstall it through MO (if that's necessary at all) but I really don't know what else there is to do at this point. Papyrus isn't recording anything because the game isn't crashing, it's simply having a problem with the animations actually playing out instead of them standing there, if I go through SL tools and change the stage they still just stand there.
Comrade Isbariya Posted July 19, 2016 Posted July 19, 2016 I don't think that reinstalling SexLab itself would help as you state that only the animations of that certain pack won't play. But you are using the pack to register with SLAL, right?
Nick501 Posted July 19, 2016 Author Posted July 19, 2016 I don't think that reinstalling SexLab itself would help as you state that only the animations of that certain pack won't play. But you are using the pack to register with SLAL, right? I went here http://www.loverslab.com/topic/48839-funnybizness-animations-and-forerunner414s-funnybiz-slal-pack/page-134?do=findComment&comment=1559422 and downloaded all of the downloads Bytion put there. I installed them and they showed up fine in SL anim loader, I'm thinking that's what you mean by pack but I'm not fully sure.
Comrade Isbariya Posted July 19, 2016 Posted July 19, 2016 So you downloaded the rar files from that post? The only thing I could imagine now is, that they're corrupted in any way. Go to the first post in that thread, scroll down, click download there, and download the FunnyBiz.....(FULL).rar. It contains all the folders you downloaded seperately and try to install them. They're working fine for me. Edit: You ONLY need the (FULL).rar, nothing else. It contains everything. If you have installed anything else of the stuff to download there, get rid of it. Check the extracted directories and remove the files manually if you have to.
Nick501 Posted July 19, 2016 Author Posted July 19, 2016 So you downloaded the rar files from that post? The only thing I could imagine now is, that they're corrupted in any way. Go to the first post in that thread, scroll down, click download there, and download the FunnyBiz.....(FULL).rar. It contains all the folders you downloaded seperately and try to install them. They're working fine for me. So when I try to install just a folder through MO like the full pack Funnybizness put on his page it gives me an error, is there someway to make MO ignore this problem because NMM won't install it due to size.
Comrade Isbariya Posted July 19, 2016 Posted July 19, 2016 You're fast. xD Read my EDIT first. ^^ I just checked, the rar file doesn't have a fomod folder too, so I'm not sure how MO handles the folders. I'm not using a mod manager at all, so I extracted them manually. :C You could try to ask someone using MO where exactly MO puts the files if it does it correctly and then paste them there by hand.
Nick501 Posted July 19, 2016 Author Posted July 19, 2016 You're fast. xD Read my EDIT first. ^^ I just checked, the rar file doesn't have a fomod folder too, so I'm not sure how MO handles the folders. I'm not using a mod manager at all, so I extracted them manually. :C You could try to ask someone using MO where exactly MO puts the files if it does it correctly and then paste them there by hand. How would one go about extracting them manually? My computer downloaded it as a compressed zip file so it lets me open it to view all the folders and whatnot, but MO doesn't like files that way apparently, so how exactly would I just install them manually?
Comrade Isbariya Posted July 19, 2016 Posted July 19, 2016 I thought MO was able to install stuff out of a rar file. x.x But maybe it only does so if a fomod folder is included, I don't know. The problem with MO is, that it uses a virtual data folder, and stores mods in their own folders until you start the game. Once you do, it stores everything according to your loading order into that virtual folder. SO I really don't know where it stores the stuff. BUT! As both, SLAL and SexLab seem to recognize the animations - and they just don't play I'm pretty sure that they are where they should be, they might just be corrupt or whatever else. Or MO messed something up, or well the end of the world is near. xD Just download the Funnybizblablabla(FULL).rar from the first post in the thread you provided, and then check where MO puts your files after installing them. If you find the folder where the Funnybiz stuff is located (make sure it's really there hehe) extract the rarfile to your desktop and compy+paste the files from there into the folders MO has created, overwrite if you have to, run FNIS again and try to run the animations ingame. (You shouldn't have to register them anew.)
Nick501 Posted July 19, 2016 Author Posted July 19, 2016 I thought MO was able to install stuff out of a rar file. x.x But maybe it only does so if a fomod folder is included, I don't know. The problem with MO is, that it uses a virtual data folder, and stores mods in their own folders until you start the game. Once you do, it stores everything according to your loading order into that virtual folder. SO I really don't know where it stores the stuff. BUT! As both, SLAL and SexLab seem to recognize the animations - and they just don't play I'm pretty sure that they are where they should be, they might just be corrupt or whatever else. Or MO messed something up, or well the end of the world is near. xD Just download the Funnybizblablabla(FULL).rar from the first post in the thread you provided, and then check where MO puts your files after installing them. If you find the folder where the Funnybiz stuff is located (make sure it's really there hehe) extract the rarfile to your desktop and compy+paste the files from there into the folders MO has created, overwrite if you have to, run FNIS again and try to run the animations ingame. (You shouldn't have to register them anew.) So the issue I'm having is when I hit "download file" at that post it brings me to a download page, the option for the full pack is a .zip file. my MO loves installing .rar files for me, but it doesn't like .zip too much. So if I find where MO puts the files and extact them from the .zip to there they should work ingame? Edit: Found and installed, MO recognizes them, gonna try it out now. Update: Didn't work at all, is it a problem that they aren't showing in FNIS?
Comrade Isbariya Posted July 19, 2016 Posted July 19, 2016 Oh my god... xD You're too fast. They're NOT showing in FNIS? O.o
Nick501 Posted July 19, 2016 Author Posted July 19, 2016 Oh my god... xD You're too fast. They're NOT showing in FNIS? O.o Everything EXCEPT them is showing up Weird question, I used to use NMM to install stuff, I started using MO for just this mod, so it was installed by MO while everything else except SL anim loader was installed on NMM, could this be part of the issue?
Comrade Isbariya Posted July 19, 2016 Posted July 19, 2016 Ooookay... MMM throws everything into your usual data folder and loads it from there, MO uses a virtual one. I don't know how this is handled if they have to work together, but as far as I remember it was not recommended to use MO just in the middle of your modding stuff. Either you use it from the very start on, or you better leave it. Why did you use MO to install SexLabstuff only anyway? Well... next thing I'd try if I were you would be to manually install everything you installed through MO manually to your default data folder (under steam/steamapps/common/skyrim/) It's not that hard anyway and MMM should recognize the mods too if you install them by hand. After doing so, run FNIS agaaaain *yawns* and start the game either through MMM, or through the default SKSE loader. Whatever suits you. EDIT:: Oh and don't forget to check the load order first, if you run the game through the default SKSE launcher.
Nick501 Posted July 19, 2016 Author Posted July 19, 2016 Ooookay... MMM throws everything into your usual data folder and loads it from there, MO uses a virtual one. I don't know how this is handled if they have to work together, but as far as I remember it was not recommended to use MO just in the middle of your modding stuff. Either you use it from the very start on, or you better leave it. Why did you use MO to install SexLabstuff only anyway? Well... next thing I'd try if I were you would be to manually install everything you installed through MO manually to your default data folder (under steam/steamapps/common/skyrim/) It's not that hard anyway and MMM should recognize the mods too if you install them by hand. After doing so, run FNIS agaaaain *yawns* and start the game either through MMM, or through the default SKSE loader. Whatever suits you. Alright so my skyrim data folder looks a bit... odd, where do i put the files? Do I just throw the folders in or do I have to take the stuff out of them? I used MO because NMM said File Name or Path too long :\
Comrade Isbariya Posted July 19, 2016 Posted July 19, 2016 If you have a look at your date folder you should have folders called "meshes", "textures", "SKSE", "Scripts" and so on. The zipfile you downloaded consists of a folder with 4 additional folders inside. If you open each of the folders, there should be folders named "textures", "meshes", and so on. Plus a meta.ini, which you can safely ignore. So you pick any meshes/textures/whatever folders the 4 folders contain, as well as the AnimObj.esp and throw them into your data folder, where all the other folders with the same name are. They integrate themselves. If you're asked to overwrite say yes. The only reason you should be asked to overwrite anything would be that the files you are pasting do already exist. Thus, it wouldn't cause any harm.
Tweens Posted July 19, 2016 Posted July 19, 2016 Just thought that I would chime in here. Which NMM were you using? NMM 0.56 writes to the data folder NMM 0.6+ writes to a virtual folder just as MO does. If you used NMM 0.56, you would be fine with a manual install. If it was NMM 0.6+ then the best thing to do would be to uninstall everything (to break the data path) and reinstall with MO.
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