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Any help would be appreciated [Defeat/FrameWork issue]


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Posted

Hello.

First, let me say I did skim through several pages of conversation on the issue I'm having but I found no solution which worked for me. Skimmed through, not necessarily read every single post or sentence as that would take a while at this point, plus each mod involved has its own countless pages of discussion.

That out of the way, I'd be much obliged if someone would care to assist me. My issue's that most if not all non Human NPCs lack equipment(Genitals that is) during Defeat scenes. A lot of people seem to have had the same problem but what worked for some of them at least, does not for me. It's reached a point where I'm genuinely academically curious about what I've done wrong. I assume anyone attempting to help me will require details such as my mod order ETC- I'll gladly provide as much relevant info as I can. I'm not mod savvy but I can arrange load orders and read simple instructions(I hope), which I've actually done before asking for help.

One last thing I'd like to say is, if this is not the right place to ask then please simply point it out.

Thanks in advance. If any of the solutions thrown my way do or do not work, I'll let you know. Step by step seems the safest bet.

PS. Anyone else also having issues with CreatureFrameWork.API warning messages? In my case they pop up randomly, not all the time. Doesn't look to be working as intended.

Posted

Have you at least SOS installed?

 

Then for female find a body (CBBE/UNP/7B ect...) mod that make them naked when no armor is equiped

 

Framework isn't giving genitals, its just for anims

Posted

alright, so you have SOS, defeat and CBBE. obviously you have the necessary skeleton XP32 or groovetama created along with sexlab stuff (with obviously creature animations enabled,) and of course FNIS (plus fnis creatures)

 

What i don't think you have is 'More Nasty Critters' ...if you look at more nasty critters' description the author talks about how to register his mod properly ingame.

Posted

Correct, I have all of the above installed properly as far as I know, including MNC. I followed the instructions I found on MNC's page and the best result I've managed to get after repeated efforts and trying to register animations over and over, is a few basic creatures actually having their... Uhm. Tools in place. Occassionaly. So vanilla wolves for example will be fine, not all the times I run the game though. I can understand why creatures added by other mods may not have their tools, but not even all vanilla creatures do. Practically so far it's just the wolves for some reason.

Then there's that annoying CreatureFrameWork.API warning dialogue I get occasionally. Any idea about that?

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