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Need some help removing some mods


Nihilis

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Posted
So I've tried on my own, and I've had to sort them out a couple of times already, but these section of my mods just seem to always screw my over, just looking for some help in sorting or removing one that i don't need. At best i'm average at modding maybe even awful but i'm rather interested in Skyrim, so pls be gentle. 

 

Just some other stuff, i have one LL mod down below hence the SL and ZaZ above. Better males and Smooth Male Body mods are also right below the cut.

 

And sorry if i got the section wrong.

post-1266692-0-87828400-1468271608_thumb.png

Posted

I'm seeing a few slight issues. Not major ones, but things that should be moved around, perhaps some deactivated depending on what they do. 

 

Realistic Ragdolls and Force - This contains skeleton files, which you will want to come before XPMSE, since the Skeletons in XPMSE work fine with RRaF, and have more features.

 

HDT Breast and Butt Physics - Move this below the HDT Physics Extensions mod - since this contains the same xml files as the HDT-PE mod, and currently you are using the xml files from the base HDT-PE mod. Bodyslide also contains the same xml file as well, so it depends on which you want to use. 

 

Nude Females - Not sure if this is conflicting with CBBE, but if it is, you may want to remove it. CBBE likely comes with it's own body textures. 

 

FNIS and related mods - While perhaps not needed, I would load FNIS itself first, then any other related mods, and lastly the files generated by FNIS that have been moved to a custom mod - which I have loading absolutely last myself.

Posted

i would delete FNIS PCEA2 since i don't like those. Saw you're using female facial animations... do you use ECE or RaceMenu?

I use Racemenu, was actually going to use ECE at first but i messed up and my NMM ended up dead...

 

I'm seeing a few slight issues. Not major ones, but things that should be moved around, perhaps some deactivated depending on what they do. 

 

Realistic Ragdolls and Force - This contains skeleton files, which you will want to come before XPMSE, since the Skeletons in XPMSE work fine with RRaF, and have more features.

 

HDT Breast and Butt Physics - Move this below the HDT Physics Extensions mod - since this contains the same xml files as the HDT-PE mod, and currently you are using the xml files from the base HDT-PE mod. Bodyslide also contains the same xml file as well, so it depends on which you want to use. 

 

Nude Females - Not sure if this is conflicting with CBBE, but if it is, you may want to remove it. CBBE likely comes with it's own body textures. 

 

FNIS and related mods - While perhaps not needed, I would load FNIS itself first, then any other related mods, and lastly the files generated by FNIS that have been moved to a custom mod - which I have loading absolutely last myself.

Yes the nude females mod does conflict, always wanted to test the difference but i kept postponing, and thanks.

Posted

 

i would delete FNIS PCEA2 since i don't like those. Saw you're using female facial animations... do you use ECE or RaceMenu?

I use Racemenu, was actually going to use ECE at first but i messed up and my NMM ended up dead...

 How it works with RM? i'm interested in that mod but don't even know how to make it work with it, since it mention ece.

Posted

 

 

i would delete FNIS PCEA2 since i don't like those. Saw you're using female facial animations... do you use ECE or RaceMenu?

I use Racemenu, was actually going to use ECE at first but i messed up and my NMM ended up dead...

 How it works with RM? i'm interested in that mod but don't even know how to make it work with it, since it mention ece.

 

 

The description does mention ECE, but it should have no problems with RaceMenu. It does not conflict, since RM doesn't include the .tri files that FFA edits. It probably makes the sliders in RaceMenu's Expressions tab look better, but I've not checked to know for sure. 

Posted

Body meshes, Sexlab, ZaZ, body textures, HDT, AiO HDT vagina, skeleton.

Get rid of ASX... dude.... this mod hasn't been updated in 10 years (compared to the technical progression the game witnessed so far).

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