Redswift Posted December 1, 2017 Posted December 1, 2017 Quick question. Where can I find and edit the lines spoken by NPCs AFTER the sex scene if finished, in CK?
Guest Posted December 1, 2017 Posted December 1, 2017 Everything is in dialogues with quests starting with ssx in the name. But probably it is quicker if you just search the text in CK, you will get the dialogues.
lastbytescout Posted December 1, 2017 Posted December 1, 2017 Alternativly you can use "ESP-ESM Translator" from Nexus to edit dialogues outside CK.
Redswift Posted December 1, 2017 Posted December 1, 2017 1 hour ago, CPU said: Everything is in dialogues with quests starting with ssx in the name. But probably it is quicker if you just search the text in CK, you will get the dialogues. I know I just couldn't find the specific lines. 1 hour ago, lastbytescout said: Alternativly you can use "ESP-ESM Translator" from Nexus to edit dialogues outside CK. Thanks, that was an easy-to-use and nice alternative. I'll definitely be keeping it :D
Tekumze Posted December 1, 2017 Posted December 1, 2017 On 29/11/2017 at 2:37 AM, Myrabelle said: Hey there, Thank you for this awesome mod, I have lots of fun with it already :) There's two issues though that I'd like to ask some help with: 1st, the mod assumes my PC (straight female) has some kind of narcissistic god complex and doesn't even see any other women. It tends to use guys for female roles, or does nothing. I'm using v1.4h so the .doc guide doesn't show the same things as I see in the sexuality menu. I see '???' where I assume I could set the sex my pc is attracted to. First I set it to 'males', then I tried 'both humans' but it didn't solve the issue. I tried both CK and SL as the source of recognising gender, but that didn't work either. When I set randomly starting MF NPC sex rules with males as the source and females as target, I get hot scenes between guys, but I was going for realism and everyone in Skyrim can't be gay unless it's my PC so I want to change this. Lol. If I set females as the source nothing happens, or very rarely the mm scenes again. I also had the basic rule of guys hitting on my PC, that works fine, but my PC can't be the one asking for sex. Nothing happens if I set that. I don't mind that much though, I use SLEN for that. SSX loads after it, and never gave me warnings about it even though I made sure it could. 2nd issue, I tried to narrow the number of male chars who could hit on my PC by adding them into one of the SSX factions via the spell, and allowing only that faction to be the source of the rule. This resulted in nobody initiating anymore, when my PC went up to one of the guys I got a dialogue choice, something like "Do you want to say something?", only then he gave her the set dialogue, but if she answered yes, the animation didn't start anymore. This bothers me :D Anyway, my Papyrus log is attached. It looks like a messy beast to me... Could it be a mod conflict or me setting something up wrong? I have the latest version of the requirements, but no creature anything installed. I use NMM. The other mods I recognised spamming my log is USLEEP, Basic Human Needs, 3DNPC and maybe AFT, in case that matters. Thanks in advance for the help :) Papyrus.0.log Can't help you with the logs but I can help with the rules (if you attach them). You can also PM me what you want to achieve with them and I'll send you my version for comparison.
padezaw Posted December 6, 2017 Posted December 6, 2017 Can someone tell me if this is how it should be or a bug. My ssx script is between Target:my follower and Source:a Female Non-follower when Female Non-follower's arousel >=5 In the Huntsman I have hired Jenassa as follower, All females in the Huntsman all have arousels>>5 and the log says... SSX: All Actors from Cloak Scan: Liviane (FNH WoodElf), Elrindir (MNH WoodElf), Claire (FNH Redguard), Patron (FNH Nord), Patron (MNH Nord), Jenassa (FFH DarkElf), 6 actors What is FNH/MNH? does it stand for Female non-human? are WoodElfs and others non human???? May be that is why my script is not working. I setup the script as Generic Female. Is this a bug in SSX? or is some other mod doing this? What else could be wrong? Here is part of the log [12/06/2017 - 02:32:29PM] SSX: scanner starts [12/06/2017 - 02:32:29PM] SSX: Cloak Scanner Maintenance of actors [12/06/2017 - 02:32:34PM] SSX: All Actors from Cloak Scan: Liviane (FNH WoodElf), Elrindir (MNH WoodElf), Claire (FNH Redguard), Patron (FNH Nord), Patron (MNH Nord), Jenassa (FFH DarkElf), 6 actors [12/06/2017 - 02:32:34PM] SSX: Cloak Scanner - Scan completed. Found 6 actors [12/06/2017 - 02:32:34PM] SSX: scanner completed [12/06/2017 - 02:32:34PM] SSX: Factions Cleaner START: cycles S:20 F: 0 [12/06/2017 - 02:32:34PM] SSX: Factions Cleaner: 0 SCANNED cleaned [12/06/2017 - 02:32:34PM] SSX: Factions Cleaner DONE: cycles S:0 F: 0 [12/06/2017 - 02:32:36PM] [SGO] UpdateLoop:Begin [12/06/2017 - 02:32:40PM] [SGO] UpdateLoop:Done [12/06/2017 - 02:32:50PM] SSX: Rule Checker Update starts [12/06/2017 - 02:32:50PM] SSX: Rule Checker - Starting the checking [12/06/2017 - 02:32:50PM] SSX: Rule Checker: Trying to fill the rule: FFvF>5 [12/06/2017 - 02:32:51PM] SSX: Actor is bad for its fellowship: Liviane pos=0 [12/06/2017 - 02:32:51PM] SSX: Actor Liviane is not good for Target in FFvF>5 [12/06/2017 - 02:32:51PM] SSX: Actor is bad for its sex: Elrindir pos=0 [12/06/2017 - 02:32:51PM] SSX: Actor Elrindir is not good for Target in FFvF>5 [12/06/2017 - 02:32:51PM] SSX: Actor is bad for its fellowship: Claire pos=0 [12/06/2017 - 02:32:51PM] SSX: Actor Claire is not good for Target in FFvF>5 [12/06/2017 - 02:32:51PM] SSX: Actor is bad for its fellowship: Patron pos=0 [12/06/2017 - 02:32:51PM] SSX: Actor Patron is not good for Target in FFvF>5 [12/06/2017 - 02:32:51PM] SSX: Actor is bad for its sex: Patron pos=0 [12/06/2017 - 02:32:51PM] SSX: Actor Patron is not good for Target in FFvF>5 [12/06/2017 - 02:32:51PM] SSX: Actor is GOOD for effective actions: Jenassa pos=0 [12/06/2017 - 02:32:51PM] SSX: Actor Jenassa added as Target in FFvF>5 [12/06/2017 - 02:32:52PM] SSX: Actor is bad because not for a mod listed: Liviane pos=1 [12/06/2017 - 02:32:52PM] SSX: Actor Liviane is not good for source in FFvF>5 [12/06/2017 - 02:32:52PM] SSX: Actor is bad for its sex: Elrindir pos=1 [12/06/2017 - 02:32:52PM] SSX: Actor Elrindir is not good for source in FFvF>5 [12/06/2017 - 02:32:52PM] SSX: Actor is bad because not for a mod listed: Claire pos=1 [12/06/2017 - 02:32:52PM] SSX: Actor Claire is not good for source in FFvF>5 [12/06/2017 - 02:32:52PM] SSX: Actor is bad because not for a mod listed: Patron pos=1 [12/06/2017 - 02:32:52PM] SSX: Actor Patron is not good for source in FFvF>5 [12/06/2017 - 02:32:52PM] SSX: Actor is bad for its sex: Patron pos=1 [12/06/2017 - 02:32:52PM] SSX: Actor Patron is not good for source in FFvF>5 [12/06/2017 - 02:32:52PM] SSX: Actor is bad for its fellowship: Jenassa pos=1 [12/06/2017 - 02:32:52PM] SSX: Actor Jenassa is not good for source in FFvF>5 [12/06/2017 - 02:32:52PM] SSX: Bad rule because 6 - Sources cannot not be found - FFvF>5 [12/06/2017 - 02:32:53PM] SSX: Rule Checker Update completed [12/06/2017 - 02:32:53PM] SSX: Rule Checker - Rules checking on update completed. Found 0 valid rules and 0 potential rules. [12/06/2017 - 02:32:53PM] [CF][Creature Apply] Not activating ["Suspicious Scribe" [WIDeadBodyCleanupScript < (7506FDAC)>]]; creature isn't registered; race=["Nord" [Race <NordRace (00013746)>]] skin=["" [Armor < (00000D64)>]] [12/06/2017 - 02:32:53PM] SOS Actor Schlongify: new schlong for Suspicious Scribe got schlong index 0 size 2 [12/06/2017 - 02:33:00PM] [SGO] UpdateLoop:Begin [12/06/2017 - 02:33:03PM] [SGO] UpdateLoop:Done [12/06/2017 - 02:33:04PM] SSX: scanner starts [12/06/2017 - 02:33:04PM] SSX: Cloak Scanner Maintenance of actors [12/06/2017 - 02:33:09PM] SSX: All Actors from Cloak Scan: Priest (MNH Nord), Suspicious Scribe (MNH Nord), Zaw (MNH Nord), Liviane (FNH WoodElf), Elrindir (MNH WoodElf), Claire (FNH Redguard), Patron (FNH Nord), Patron (MNH Nord), Jenassa (FFH DarkElf), 9 actors [12/06/2017 - 02:33:09PM] SSX: Cloak Scanner - Scan completed. Found 9 actors [12/06/2017 - 02:33:09PM] SSX: scanner completed [12/06/2017 - 02:33:09PM] SSX: Factions Cleaner START: cycles S:20 F: 0 [12/06/2017 - 02:33:10PM] SSX: Factions Cleaner: 0 SCANNED cleaned [12/06/2017 - 02:33:10PM] SSX: Factions Cleaner DONE: cycles S:0 F: 0 [12/06/2017 - 02:33:23PM] [SGO] UpdateLoop:Begin [12/06/2017 - 02:33:27PM] SSX: Rule Checker Update starts [12/06/2017 - 02:33:27PM] SSX: Rule Checker - Starting the checking [12/06/2017 - 02:33:27PM] SSX: Rule Checker: Trying to fill the rule: FFvF>5 [12/06/2017 - 02:33:27PM] [SGO] UpdateLoop:Done [12/06/2017 - 02:33:27PM] SSX: Actor is bad for its sex: Priest pos=0 [12/06/2017 - 02:33:27PM] SSX: Actor Priest is not good for Target in FFvF>5 [12/06/2017 - 02:33:27PM] SSX: Actor is bad for its sex: Suspicious Scribe pos=0 [12/06/2017 - 02:33:27PM] SSX: Actor Suspicious Scribe is not good for Target in FFvF>5 [12/06/2017 - 02:33:27PM] SSX: Actor is bad for its fellowship: Liviane pos=0 [12/06/2017 - 02:33:27PM] SSX: Actor Liviane is not good for Target in FFvF>5 [12/06/2017 - 02:33:28PM] SSX: Actor is bad for its sex: Elrindir pos=0 [12/06/2017 - 02:33:28PM] SSX: Actor Elrindir is not good for Target in FFvF>5 [12/06/2017 - 02:33:28PM] SSX: Actor is bad for its fellowship: Claire pos=0 [12/06/2017 - 02:33:28PM] SSX: Actor Claire is not good for Target in FFvF>5 [12/06/2017 - 02:33:28PM] SSX: Actor is bad for its fellowship: Patron pos=0 [12/06/2017 - 02:33:28PM] SSX: Actor Patron is not good for Target in FFvF>5 [12/06/2017 - 02:33:28PM] SSX: Actor is bad for its sex: Patron pos=0 [12/06/2017 - 02:33:28PM] SSX: Actor Patron is not good for Target in FFvF>5 [12/06/2017 - 02:33:28PM] SSX: Actor is GOOD for effective actions: Jenassa pos=0 [12/06/2017 - 02:33:28PM] SSX: Actor Jenassa added as Target in FFvF>5 [12/06/2017 - 02:33:28PM] SSX: Actor is bad for its sex: Priest pos=1 [12/06/2017 - 02:33:28PM] SSX: Actor Priest is not good for source in FFvF>5 [12/06/2017 - 02:33:29PM] SSX: Actor is bad for its sex: Suspicious Scribe pos=1 [12/06/2017 - 02:33:29PM] SSX: Actor Suspicious Scribe is not good for source in FFvF>5 [12/06/2017 - 02:33:29PM] SSX: Actor is bad because not for a mod listed: Liviane pos=1 [12/06/2017 - 02:33:29PM] SSX: Actor Liviane is not good for source in FFvF>5 [12/06/2017 - 02:33:29PM] SSX: Actor is bad for its sex: Elrindir pos=1 [12/06/2017 - 02:33:29PM] SSX: Actor Elrindir is not good for source in FFvF>5 [12/06/2017 - 02:33:29PM] SSX: Actor is bad because not for a mod listed: Claire pos=1 [12/06/2017 - 02:33:29PM] SSX: Actor Claire is not good for source in FFvF>5 [12/06/2017 - 02:33:29PM] SSX: Actor is bad because not for a mod listed: Patron pos=1 [12/06/2017 - 02:33:29PM] SSX: Actor Patron is not good for source in FFvF>5 [12/06/2017 - 02:33:29PM] SSX: Actor is bad for its sex: Patron pos=1 [12/06/2017 - 02:33:29PM] SSX: Actor Patron is not good for source in FFvF>5 [12/06/2017 - 02:33:29PM] Error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.UnregisterForMenu() - "<native>" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:29PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ? [None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:29PM] Error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.UnregisterForMenu() - "<native>" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:29PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ? [None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:29PM] SSX: Actor is bad for its fellowship: Jenassa pos=1 [12/06/2017 - 02:33:29PM] SSX: Actor Jenassa is not good for source in FFvF>5 [12/06/2017 - 02:33:29PM] SSX: Bad rule because 6 - Sources cannot not be found - FFvF>5 [12/06/2017 - 02:33:29PM] SSX: Rule Checker Update completed [12/06/2017 - 02:33:29PM] SSX: Rule Checker - Rules checking on update completed. Found 0 valid rules and 0 potential rules. [12/06/2017 - 02:33:36PM] Error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.UnregisterForMenu() - "<native>" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:36PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ? [None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:36PM] Error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.UnregisterForMenu() - "<native>" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:36PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ? [None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:39PM] SSX: scanner starts [12/06/2017 - 02:33:39PM] SSX: Cloak Scanner Maintenance of actors [12/06/2017 - 02:33:40PM] Error: Unable to call UnregisterForMenu - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.UnregisterForMenu() - "<native>" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:40PM] Error: Unable to call RegisterForSingleUpdate - no native object bound to the script object, or object is of incorrect type stack: [None].ProperWeaponScaleEffect.RegisterForSingleUpdate() - "<native>" Line ? [None].ProperWeaponScaleEffect.onBeginState() - "ProperWeaponScaleEffect.psc" Line ? [None].ProperWeaponScaleEffect.GotoState() - "ActiveMagicEffect.psc" Line ? [None].ProperWeaponScaleEffect.OnObjectEquipped() - "ProperWeaponScaleEffect.psc" Line ? [12/06/2017 - 02:33:44PM] Found 0 nakedActors [12/06/2017 - 02:33:44PM] slaScanner start time is ....14831.952148 [12/06/2017 - 02:33:44PM] SSX: All Actors from Cloak Scan: Suspicious Scribe (MNH Nord), Zaw (MNH Nord), Liviane (FNH WoodElf), Elrindir (MNH WoodElf), Claire (FNH Redguard), Patron (FNH Nord), Patron (MNH Nord), Jenassa (FFH DarkElf), 8 actors [12/06/2017 - 02:33:44PM] SSX: Cloak Scanner - Scan completed. Found 8 actors [12/06/2017 - 02:33:44PM] Found 7 arousedActors [12/06/2017 - 02:33:44PM] SSX: scanner completed [12/06/2017 - 02:33:44PM] SSX: Factions Cleaner START: cycles S:20 F: 0 [12/06/2017 - 02:33:45PM] SSX: Factions Cleaner: 0 SCANNED cleaned [12/06/2017 - 02:33:45PM] SSX: Factions Cleaner DONE: cycles S:0 F: 0 [12/06/2017 - 02:33:46PM] slaScanner end time is ....14834.192383 [12/06/2017 - 02:33:46PM] Next update in 120.000000 [12/06/2017 - 02:33:47PM] [SGO] UpdateLoop:Begin [12/06/2017 - 02:33:53PM] [SGO] UpdateLoop:Done [12/06/2017 - 02:33:56PM] VM is freezing... [12/06/2017 - 02:33:56PM] VM is frozen [12/06/2017 - 02:33:56PM] Saving game... [12/06/2017 - 02:33:57PM] VM is thawing...
Guest Posted December 6, 2017 Posted December 6, 2017 FNH is "Female Not-Follower Human" The first letter is F or M (Female or Male) The second is F or N (Follower or Not) The last is H or C (Human or Creature) Argonians, Kajits, etc are considered Humans (at least humanoids), exactly like SexLab.
padezaw Posted December 7, 2017 Posted December 7, 2017 On 06/12/2017 at 3:35 PM, CPU said: FNH is "Female Not-Follower Human" The first letter is F or M (Female or Male) The second is F or N (Follower or Not) The last is H or C (Human or Creature) Argonians, Kajits, etc are considered Humans (at least humanoids), exactly like SexLab. Then would you be able to help me? Why is my follower standing around in an Inn full of Humaniod females and there isn't a successful match? I have all animation registered and ssx says ther are 19 animations available to the rule. My Creatures mod seem to work a treat.
Guest Posted December 7, 2017 Posted December 7, 2017 19 minutes ago, padezaw said: Then would you be able to help me? Why is my follower standing around in an Inn full of Humaniod females and there isn't a successful match? I have all animation registered and ssx says ther are 19 animations available to the rule. My Creatures mod seem to work a treat. Best thing to help you is having all logs enabled (there is a section on the MCM to enable everything), then activate just the rule you are trying to run. Try it in a location where it should work, and then post the papyrus log (zipped.)
padezaw Posted December 8, 2017 Posted December 8, 2017 On 07/12/2017 at 5:03 PM, CPU said: Best thing to help you is having all logs enabled (there is a section on the MCM to enable everything), then activate just the rule you are trying to run. Try it in a location where it should work, and then post the papyrus log (zipped.) all Logs as in go to the sent of sex debug page in MCM and enable/select all items to log?
Guest Posted December 8, 2017 Posted December 8, 2017 3 minutes ago, padezaw said: all Logs as in go to the sent of sex debug page in MCM and enable/select all items to log? Yes please.
NOOBIV Posted December 8, 2017 Posted December 8, 2017 Sorry my bad english. I was playing with this mod and everything was working perfect, but now, i can't get work any rule properly and i think this start happening after i made a creature based rule. When Scent of Scene starts in the specific cell, the rules works, but works everywhere too, also on exterior. I need to reset Scent of sex to rules stop being played in the wrong cells (everywhere), but when i enter in the spesific cell (where the rule should work) the rule doesn´t work, just says "Rule Checker Starts, Rule Checker Completed" and i need to reset Scent of sex, then the rule works again, but everywhere. If SOS starts in the spesific cell, the rule works everywhere, but if SOS starts in the wrong cell, the rule doesn´t work (neither in the spesific cell) i tried to reinstall the mod, also i start a new game, but the issue still there
Guest Posted December 8, 2017 Posted December 8, 2017 30 minutes ago, NOOBIV said: Sorry my bad english. I was playing with this mod and everything was working perfect, but now, i can't get work any rule properly and i think this start happening after i made a creature based rule. When Scent of Scene starts in the specific cell, the rules works, but works everywhere too, also on exterior. I need to reset Scent of sex to rules stop being played in the wrong cells (everywhere), but when i enter in the spesific cell (where the rule should work) the rule doesn´t work, just says "Rule Checker Starts, Rule Checker Completed" and i need to reset Scent of sex, then the rule works again, but everywhere. If SOS starts in the spesific cell, the rule works everywhere, but if SOS starts in the wrong cell, the rule doesn´t work (neither in the spesific cell) i tried to reinstall the mod, also i start a new game, but the issue still there Please activate all possible debug logs, and send the papyrul.log after you reproduce the error. It is the only way for me to understand what is going on.
NOOBIV Posted December 8, 2017 Posted December 8, 2017 thanks for the fast reply This papyrus.log is when i sta rt Scent of Sex in the wrong cell and the rule stop working, also in the specific cell. 1.log and This papyrus.log is when i start Scent of Sex in the spesific cell, but the rule works everywhere 2.log with "specific cell" i mean the cell i set as valid cells for the rule
Guest Posted December 8, 2017 Posted December 8, 2017 The first log tells that that SSX stops because of the wrong cell type: [12/08/2017 - 04:14:31PM] SSX: Bad rule because 1 - Bad type of cell (Interior/Exterior) - The Rule Log 2 has no relevant notes inside. I am sure there are some error in the code about cells handling. Better if you do not rely on this feature until the next update.
NOOBIV Posted December 9, 2017 Posted December 9, 2017 Okay thanks. If this can help, the issue start happening after i install creature mods (Creature framework, MNC, etc) and created a Creature based rule. There also another issue, i can´t change "time out to replay" from yes to no, because when i save the changes, it changes to yes again, its not a big issue, can be fixed making a identically rule. Also im a bit confused about some options, how i can make a rule that don´t start in combat?
padezaw Posted December 13, 2017 Posted December 13, 2017 On 08/12/2017 at 10:37 PM, CPU said: Yes please. ok here it is. I see all these VM? [12/13/2017 - 10:01:41PM] VM is freezing... [12/13/2017 - 10:01:41PM] VM is frozen What is Fellowship??? [12/13/2017 - 10:01:12PM] SSX: Actor is bad for its fellowship: Weyna pos=0 [12/13/2017 - 10:01:12PM] SSX: Actor Weyna is not good for Target in FF_Sex_F>=10 Weyna is a tavern wench. FF_Sex_F>=10 should work but fails for no apparent reason. Papyrus.0.7z
Guest Posted December 13, 2017 Posted December 13, 2017 "Fellowship" is to understand if an actor is a follower or not.
padezaw Posted December 14, 2017 Posted December 14, 2017 hi I think I will give up for now until next release. I don't seem to be having much luck trying to make rules other than with the player and setting arousel of the player. Nothing else seem to work at the moment. There are no rules that users are posting as well. May be they are facing the same problems. At least an example of each rule and what they should do would be of help. It would be starting point to check your own setup. But without any idea of what the rules are supposed to be doing I am just taking a stab in the dark and sitting here waiting for nothing to happen.
padezaw Posted December 14, 2017 Posted December 14, 2017 21 hours ago, CPU said: "Fellowship" is to understand if an actor is a follower or not. I don't understand. what you are saying is the game does not know whether she is a follower or not?
Guest Posted December 14, 2017 Posted December 14, 2017 Of course it does. But for the rule you defined an actor is a follower and it should be not, or vice versa.
greenhood47 Posted December 14, 2017 Posted December 14, 2017 great mod. this mod ended my need for couple of other mods i was using before. but the only lacking i felt was no alcohol level in the filter menu. is it possible to add the "alcohol level" filter, to make the target get taken advantage of when being drunk? sorry for the bad english
Guest Posted December 14, 2017 Posted December 14, 2017 15 minutes ago, greenhood47 said: great mod. this mod ended my need for couple of other mods i was using before. but the only lacking i felt was no alcohol level in the filter menu. is it possible to add the "alcohol level" filter, to make the target get taken advantage of when being drunk? sorry for the bad english "Alcohol level" is not a vanilla property of actors. But if I find the mods that are providing it, I may add a soft dependency and have a filter using it.
greenhood47 Posted December 14, 2017 Posted December 14, 2017 19 minutes ago, CPU said: "Alcohol level" is not a vanilla property of actors. But if I find the mods that are providing it, I may add a soft dependency and have a filter using it. thank you for that fast reply. i almost forgot about that. i have been playing skyrim with RND since forever. thats why it slipped my mind that alcohol level wasnt vanilla content. so now you know. Is it possible to use the "alcohol level" of "Realistic Needs & Deceases"? not as dependency to burden other player, but optional. you know, if u have that mod, u will get that function. otherwise everything works just fine. that kind of thing.
Guest Posted December 14, 2017 Posted December 14, 2017 50 minutes ago, greenhood47 said: thank you for that fast reply. i almost forgot about that. i have been playing skyrim with RND since forever. thats why it slipped my mind that alcohol level wasnt vanilla content. so now you know. Is it possible to use the "alcohol level" of "Realistic Needs & Deceases"? not as dependency to burden other player, but optional. you know, if u have that mod, u will get that function. otherwise everything works just fine. that kind of thing. I will look to it for the next release.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now