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Crash Test Dummy Follower


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****Download main file and NEW esp to replace Old esp****

 

This is a follower I'm working on from a combat style point of view only. Her assets have been reduced to very low file size for my sake uploading every change I make.

 

Her name is Natasha and she's somewhat a jack of all trades heavy armor by default spell sword for hire.

 

She's located in Whiterun Hall of the dead

 

She is overpowered to hell I think but then I designed her with some ability to soak damage and to inflict a lot as I play on Legendary difficulty. Master for those without all Legendary game pack.

 

I'm tweaking her abilities so she will hopefully stay in close range as well as use the various spells I hope she gets around to casting as you and her level up or test.

 

:

 

Skillset: Duel wields, sword and board, sword + spells. Will sometimes do two handed combat but will need a powerful 2h
Spells:

 

Icespike
Icyspear
Incinerate
Wallofflames
Chainlightning

 

Flameatronach
Stormatronach
Daedralord

 

All the banish spells for summons I think

 

Healing
Fasthealing
Grandhealing

 

I think she also has poison damage to any melee weapons she uses.

 

It's hard to tell is she ever uses all this stuff as it's my first follower mod and I went over the top and hoping most of this works.

 

Please give me your feedback and tell me if there is anything I can change if you know enough about creating followers to tell me where to look at.

 

My goals are simple.

 

Spellsword that soaks - tanks. Looks like an interesting mix it up follower in combat!


  • Submitter
  • Submitted
    07/07/2016
  • Category
  • Requires
    1.1 is required main, New Required esp to update
  • Special Edition Compatible

 

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  • 2 months later...

any screenshots?
because by crash test dummy im thinking buster from mythbusters.

26290_2_full.jpg

 

 

 

I like the thought of this race though...reminds me of one i made for morrowind.....
Construct race.

basically.....they had no shape and didn't have any form.....when you put armor on them that gave them form.
it worked well since morrowinds armor was hollow both inside and out so equipping armor meant you could see inside it.
wheres skyrims armor has fleshly parts to it...

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