trognog Posted July 13, 2016 Author Posted July 13, 2016 I also thought it was odd, that there are parenthesis behind the properties. I think that could be the papyrus interpreter that generates getter/setter for the properties, don't know. Since some people don't get the spells, I looked closer at the functions you mentioned. I initially suspected a problem with SKSE, since the registerforkey-functions are dependent on it. Right before you would get the spells. But the logs clearly show, that there is this curious property problem. What I will try is to just reassign them in the CK and resave the .esp. I don't touch the .esp very often, perhaps they need to be relinked after recompiling the scripts too often. The spells are also linked by properties. So if that fails, you wouldn't get them. Very curious that skyrim doesn't crash immediatly, since all the properties would be assigned none. The script would most certainly crash.
Guest Posted July 13, 2016 Posted July 13, 2016 trognog - I'm way behind you and many other in knowing the scripting but the minimum understanding of Tes5Edit indicates that all priorities regarding the spells and hotkey are assigned to "0" in relation to the Main PAF quest. Program reads them as inactive. And Tes5Edit do not find any errors in ID's and see no conflict between them. Therefore SKSE can't start the quest(s) and as a result of that can't cause CTD or Freezing since they aren't triggered. Please forgive my sloppy explanation. It's due to my limited knowledge of English. I know what I want to say, but don't know how.
trognog Posted July 13, 2016 Author Posted July 13, 2016 trognog - I'm way behind you and many other in knowing the scripting but the minimum understanding of Tes5Edit indicates that all priorities regarding the spells and hotkey are assigned to "0" in relation to the Main PAF quest. Program reads them as inactive. And Tes5Edit do not find any errors in ID's and see no conflict between them. Therefore SKSE can't start the quest(s) and as a result of that can't cause CTD or Freezing since they aren't triggered. Please forgive my sloppy explanation. It's due to my limited knowledge of English. I know what I want to say, but don't know how. Could you make a screenshot of you Tes5edit, where that is visible? I have attached a screenshot of my tes5edit, which shows the mainquest properties
Guest Posted July 13, 2016 Posted July 13, 2016 trognog - Sorry, I can't. I uninstalled mod since it doesn't work for me at all and started a new game.
Soaryne Posted July 13, 2016 Posted July 13, 2016 Thank adding bathing of skyrim compatibility. I'm haven't found any bug yet with it. I saw you they to add outhouse placement to you mod. Would adding compatibility with Strotis Outdoor Toilet mod help since it add outhouse already set up in game for the play to use? http://www.nexusmods.com/skyrim/mods/32056/?
Katzumi Posted July 13, 2016 Posted July 13, 2016 Thank adding bathing of skyrim compatibility. I'm haven't found any bug yet with it. I saw you they to add outhouse placement to you mod. Would adding compatibility with Strotis Outdoor Toilet mod help since it add outhouse already set up in game for the play to use? http://www.nexusmods.com/skyrim/mods/32056/? Strotis outdoor Toilet is already a requirment for the mod
prinyo Posted July 13, 2016 Posted July 13, 2016 It seems to work now in my game, but it seems I'm missing the animation to pee on somebody else. I have the same problem with Puppetmaster. In both cases random SL animations start. What is the animation that is expected to play when you pee on somebody else?
Guest Posted July 13, 2016 Posted July 13, 2016 It seems to work now in my game, but it seems I'm missing the animation to pee on somebody else. I have the same problem with Puppetmaster. In both cases random SL animations start. What is the animation that is expected to play when you pee on somebody else? I think it's Arok 69.
trognog Posted July 13, 2016 Author Posted July 13, 2016 It seems to work now in my game, but it seems I'm missing the animation to pee on somebody else. I have the same problem with Puppetmaster. In both cases random SL animations start. What is the animation that is expected to play when you pee on somebody else? Depends on the gender of the actors. Sometimes the animation gets overriden. Do you use DD? It often overrides the animation, because of a prohibited tag. edit: i have yet to find a way to force sexlab to play a specific animation. I will look into it
prinyo Posted July 13, 2016 Posted July 13, 2016 I still don't understand what is supposed to happen when I select Pee in mouth from the menu.
Guest caleb Posted July 13, 2016 Posted July 13, 2016 Isn't working for my either. Bladder pressure won't increase at all and the menu isn't showing up. I can craft toilet paper however. I would post logs but you have a lot of them already. I do not have the optional mods installed. Oh and thanks a lot for being involved with this mod and the people having issues with it! Props to you man, thank you.
Guest caleb Posted July 13, 2016 Posted July 13, 2016 I just saw the menufix that was posted. Anyone who has issues should download that, once I picked that up the mod started working right away. I haven't tested the raunchier features, but NPC tracking, toilet placement, and the needs stuff work at least. Didn't fix it for me. Do you have the optional mods installed?
Guest Posted July 13, 2016 Posted July 13, 2016 I don't want sound negative, but, mogwaimon, my friend, for most of the mod's users, all versions after 1.4 doesn't work, regardless the MCM patch and having installed hard core and optional requirements. You and few other are lucky ones Still. I'm not giving up from this mod, although being tired of trying to make it work. Spent 3 days, doing various things to make it work, but unsuccessfully. I took a little break from trying, but after I feel up my batteries will continue unless the problem is being solved in the meantime.
Guest Posted July 13, 2016 Posted July 13, 2016 I installed 1.7 version with menu patch on the new game. Menu showed up after some time and again ... NO hotkeys working and NO spells received. Here is my log file. Papyrus.0.rar That was my post from yesterday. I have had 1.7 version installed without the patch too, mod didn't work although MCM menu did.
Soaryne Posted July 13, 2016 Posted July 13, 2016 I got my mods mix up. A while ago there was a mod call Ithliaouthouse that add outhouse to the tome and road of skyrim made for private need but there is a not private needs version there too. Would the non-PN of Ithliaouthouse version help? http://www.loverslab.com/topic/17295-private-needs/page-92?do=findComment&comment=910080
AAARRR420 Posted July 13, 2016 Posted July 13, 2016 I think I might know what was wrong In one profile I had devious devices on and It was working great In another profile I did not have it on and Preasuse meter wasn't working
Slorm Posted July 13, 2016 Posted July 13, 2016 Tested v1.7, blank menu with the menu patch, but it was showing fine without the patch. I noticed the peeing animation used is standing, can you add an option for squatting? There is an animation for it in ZAP as PN uses it.
Escarid Posted July 14, 2016 Posted July 14, 2016 Tested v1.7, blank menu with the menu patch, but it was showing fine without the patch. I noticed the peeing animation used is standing, can you add an option for squatting? There is an animation for it in ZAP as PN uses it. There are several animations that are used randomly. So far I saw the same animations that were used in Private Needs.
Slorm Posted July 14, 2016 Posted July 14, 2016 Tested v1.7, blank menu with the menu patch, but it was showing fine without the patch. I noticed the peeing animation used is standing, can you add an option for squatting? There is an animation for it in ZAP as PN uses it. There are several animations that are used randomly. So far I saw the same animations that were used in Private Needs. Thanks for the info. It might be an idea to have some settings added to handle that so the animations can be selected as it looks pretty odd having a woman using a male peeing animation
mangalo Posted July 14, 2016 Posted July 14, 2016 When I open the menu and select "Pee", my character also poops in the end. It's probably not intended since there's also a "Poop" option in the menu.
MayDayCray Posted July 14, 2016 Posted July 14, 2016 Okay.. So I notice in one of the screen shots that Slavetats isn't installed according to the MCM, however, you list it as a requirement for dirt textures or something. Do I absolutely need it to run the this mod? EDIT: Also, the MCM shows up.. but I can't get any darn animations to play out. or find any toilets.
dasuntergang Posted July 16, 2016 Posted July 16, 2016 I just downloaded v1.7, and I can't seem to get it to work at all. I've tried both on a character on which 1.4 was working before and on a newly created character, and it doesn't work at all on either. The MCM menu seems to load fine, but bladder pressure never builds and the action key does nothing. On the new character it doesn't seem to detect SlaveTats either (shows version 0), but on the upgraded character it shows 1. The spells don't seem to do anything at all, but then again they never did in 1.4 either as far as I could tell. Without the "menu fix", the only text that shows up when loading the existing character is "PAF: Starting...". With the menu fix, it also shows "Applying Menu Fix" or something like that, but nothing else is different.
yetAnotherLurker Posted July 16, 2016 Posted July 16, 2016 Here is a bit of information that may make finding the problem go a little quicker. versions 1.4-1.7 originally never worked properly. then on a whim I loaded up devious devices assets and its integration and the dd belt addon you had for P&F. combined with the menufix it worked out of the box with nothing else needing to be done. Could you have made devious devices a hard dependency without realizing it?
cyrusknight Posted July 16, 2016 Posted July 16, 2016 Well...this mod worked for me only if I have installed devious devices. Its really not a problem for me. Another thing: can you make this mod compatible with the Wyrmstooth´s and CACO´s manure feature?
trognog Posted July 17, 2016 Author Posted July 17, 2016 When I open the menu and select "Pee", my character also poops in the end. It's probably not intended since there's also a "Poop" option in the menu. It is intended that way. I should rename the option to make it more clear. Thinking about a "pee only" option.
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