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How do I make creatures nude/have penises


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Posted

So I decided to try out creature stuff in skyrim, I got the creature framework, more nasty creature animations working etc.

Everything works, except creatures don't ''undress'', creatures like farlmers and draugrs bang away without removing their clothes and without shlongs.

 

I tried "Sexlab Nude creatures" but it doesn't work and AFAIK it's marked as ''obsolete''.

What am I missing here?

Posted

Remove SexLab Nude Creatures.  Install More Nasty Creatures.  This has everything you need.  If you don't have Dragonborn or Dawnguard, make sure to not install (or disable) the esp related to those and Hentai Creatures (HC is optional anyway, but requires BOTH DB and DG - personally, I don't use that one).  Finally, look in my sig, there is a link to a post I made that has the basic steps I use for setting up both SexLab and Creature Framework (again, included with MNC) to get the creatures schlongified (so to speak) when starting a new character.  If you are installing this on an existing playthrough, my steps may not work as well (some people seem to have issue getting penises on creatures for some reason, although I have never had any issues when using the steps in that post on a new character).

Posted

So I decided to try out creature stuff in skyrim, I got the creature framework, more nasty creature animations working etc.

Everything works, except creatures don't ''undress'', creatures like farlmers and draugrs bang away without removing their clothes and without shlongs.

 

I tried "Sexlab Nude creatures" but it doesn't work and AFAIK it's marked as ''obsolete''.

What am I missing here?

 

If you have more nasty creatures installed but yet you do not see their genitals you might have another mod overwriting the textures / meshes

Posted

Remove SexLab Nude Creatures.  Install More Nasty Creatures.  This has everything you need.  If you don't have Dragonborn or Dawnguard, make sure to not install (or disable) the esp related to those and Hentai Creatures (HC is optional anyway, but requires BOTH DB and DG - personally, I don't use that one).  Finally, look in my sig, there is a link to a post I made that has the basic steps I use for setting up both SexLab and Creature Framework (again, included with MNC) to get the creatures schlongified (so to speak) when starting a new character.  If you are installing this on an existing playthrough, my steps may not work as well (some people seem to have issue getting penises on creatures for some reason, although I have never had any issues when using the steps in that post on a new character).

 

Well, when I start a game, i get a message "Downgraded to 1.0.4. blablabla . Things will break!"

 

The option of re-register mods is grayed out and the Creature 1 tab is empty.

Posted

Also, even if you have all the needed mods, you need to check SexLab settings and put creature animations on. And download FNIS creature animations and run FNIS.

Posted

Also, even if you have all the needed mods, you need to check SexLab settings and put creature animations on. And download FNIS creature animations and run FNIS.

 

I already said in OP, I have the animations working, I just don't have penises.

Posted

sounds like the same issue i had, none of the arousal states seemed to work and during animations none of them would "equip" themselves. I got around it by renameing the meseh to get the the erect mesh as the default state so it would always be on. It wont solve your issue if you want them to only be erect during animations but it will if you dont mind animal penises everywhere always. Also keep in mind you would need to do this manually for each and every animal type you want it to apply to.

 

for dogs as an example go to: Data\meshes\actors\canine\character assets dog

assuming you're using more nasty critters ( i think thats where all these meshes came from) you'll see dog, dogCUTEHORNEY, DOGVEINYBIG and possibly more. rename dog to dogbackup and copy/paste and rename whichever of the meshes you want to use to "dog" now all dogs will use that mesh by default inside and outside of animations.

 

some animals wont have their alternate meshes saved within their main folder and will instead be in "Data\meshes\slnc" so just copy those meshes into the corrisponding meshes\actors\ folder.

 

All of that is based on my clusterfuck of a skyrim install so hopefully its the same problem i had, which i assume was overwriting something that shouldnt have been overwritten.

Posted

sounds like the same issue i had, none of the arousal states seemed to work and during animations none of them would "equip" themselves. I got around it by renameing the meseh to get the the erect mesh as the default state so it would always be on. It wont solve your issue if you want them to only be erect during animations but it will if you dont mind animal penises everywhere always. Also keep in mind you would need to do this manually for each and every animal type you want it to apply to.

 

for dogs as an example go to: Data\meshes\actors\canine\character assets dog

assuming you're using more nasty critters ( i think thats where all these meshes came from) you'll see dog, dogCUTEHORNEY, DOGVEINYBIG and possibly more. rename dog to dogbackup and copy/paste and rename whichever of the meshes you want to use to "dog" now all dogs will use that mesh by default inside and outside of animations.

 

some animals wont have their alternate meshes saved within their main folder and will instead be in "Data\meshes\slnc" so just copy those meshes into the corrisponding meshes\actors\ folder.

 

All of that is based on my clusterfuck of a skyrim install so hopefully its the same problem i had, which i assume was overwriting something that shouldnt have been overwritten.

 

I use mod organizer and LOOT, so it shouldn't be an overwrite issue.

 

I think the most obvious problem right now to fix is this:

 

 

Well, when I start a game, i get a message "Downgraded to 1.0.4. blablabla . Things will break!"

 

 

So I have the latest version of More Nasty Critters installed, and I have creature framework 1.0.4. Why is this message showing? What version am I supposed to be using?

Posted

 

 

 

I use mod organizer and LOOT, so it shouldn't be an overwrite issue.

 

 

 

 

Oh, so cute....

 

 

First of all, Loot sorts your load order (right panel)... not your installation order (left panel)

So, look for MNC in your left panel and check that it is not flagged with a "overwritten" icon. If it is, then move the mod lower that the one its overwriting it. (unless its the All in one animated pussy's MNC replacer, this should be ok, but to this same checking on AIOAP)

 

 

 

 

 

 

So I have the latest version of More Nasty Critters installed, and I have creature framework 1.0.4. Why is this message showing? What version am I supposed to be using?

 

 

 

Creature framework should be 1.1.0 pre2 or something like that

post-600223-0-17971000-1467442791_thumb.jpg

Posted

 

 

 

 

I use mod organizer and LOOT, so it shouldn't be an overwrite issue.

 

 

 

 

Oh, so cute....

 

 

First of all, Loot sorts your load order (right panel)... not your installation order (left panel)

So, look for MNC in your left panel and check that it is not flagged with a "overwritten" icon. If it is, then move the mod lower that the one its overwriting it. (unless its the All in one animated pussy's MNC replacer, this should be ok, but to this same checking on AIOAP)

 

 

 

 

 

So I have the latest version of More Nasty Critters installed, and I have creature framework 1.0.4. Why is this message showing? What version am I supposed to be using?

 

 

 

Creature framework should be 1.1.0 pre2 or something like that

 

Alright, so I checked the left panel, the MNC is below creature framework now, it is not overwritten by anything anymore.

 

I downloaded the 1.1.0. pre2, but I still get the message:

"Creature Framerwork downgraded to RC12. Things will break!"

 

Still no naked creatures

Posted

Because when you installed MNC you also clicked on "install Creature Framework" so you got the mod twice (and its overwriting the CF 1.1.0pre)

Reinstall MNC and just stick to the basics features. I suspect that the JContainers that comes with MNC is also outdated, so i for it in nexus and install manually


Alright, so I checked the left panel, the MNC is below creature framework now, it is not overwritten by anything anymore.

 

 

I downloaded the 1.1.0. pre2, but I still get the message:

"Creature Framerwork downgraded to RC12. Things will break!"

 

Still no naked creatures

 

 

Posted

 

Because when you installed MNC you also clicked on "install Creature Framework" so you got the mod twice (and its overwriting the CF 1.1.0pre)

Reinstall MNC and just stick to the basics features. I suspect that the JContainers that comes with MNC is also outdated, so i for it in nexus and install manually

Alright, so I checked the left panel, the MNC is below creature framework now, it is not overwritten by anything anymore.

 

 

I downloaded the 1.1.0. pre2, but I still get the message:

"Creature Framerwork downgraded to RC12. Things will break!"

 

Still no naked creatures

 

 

 

BINGO!

Everything works now, no errors, and penises visible, thanks man.

 

QAC

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