Fienyx Posted June 25, 2016 Posted June 25, 2016 View File To save myself some esp slots, I merged these mods. All tested out and working.  FormFinderIDRefScopeCreate Npc DuplicateSpell / Item DeleteClaim that InteriorRedecorateDecorators Assist / Unlock OBSE  added Set Essential Actors Plus - Fejeena's editionYou can check and change NPC settings: Essential, NoRumors, QuestItem(Persistent reference), Respawns, NoPersuasion.fejeena adds NoLowLevelProcessing.- "NoLowLevelProcessing I add because of spawning NPC ( Level list ) and also some NPC who never leavetheir cell are set to NoLowLevelProcessing. With Lovers the Respawn flag is removed if you enslave sucha NPC ( LoversSlaveTrader) or make the NPC your companion with MCS, but not the NoLowLevelProcessingflag ( no AI if player is not in the same cell )" - fejeena  EDIT: set setactoress spell to ability 8:51 pm CST 6-25 Submitter Comrade Fienyx Submitted 06/24/2016 Category Other Requires OBSE Â
Fienyx Posted June 26, 2016 Author Posted June 26, 2016 Thanks to fejeena for sharing her setessentialactorsplus. That was meant to be in the tool box, but somehow I forgot.  Also reminder / warning    Excessive moving / adding / locking of items / nps using these spells [redecorate / decorators assist / create npc] may (most likely will) cause bloat due to adding / altering affected items.    -- USE WITH CAUTION AT YOUR OWN RISK --      -- YOU HAVE BEEN WARNED!! -- Â
Nepro Posted January 28, 2017 Posted January 28, 2017 Hey what script do I edit to change X key for RefScope? I need X key to be assigned to Deadly Reflex. Â http://www.nexusmods.com/oblivion/mods/15294/? Â Journal Mod by Kyoma - it would be funny if you could add it to UtilityKeys.
fejeena Posted January 28, 2017 Posted January 28, 2017 I don't use this merged Mod ... but if all Mods are only merged (not changed) you change the RefScope key like in the original. Open your spell book, RIGHT click on the "RefScope spell" and you get the "change key menu".
Fienyx Posted January 28, 2017 Author Posted January 28, 2017 Yup, just as the original. It's a simple merge to make room for more mods.
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