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VAGOO MECHANICS


caperpp

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Posted

Alright, so I'm a big fan of this kind of vagoo:

 

 

 

peach_more.jpg

 

 

 

And I know a lot of others are too, the problem is, on a video game model you wouldn't be able to see the inside because there are no bone mechanics for the vagoo. I'm wondering, perhaps there is a way to make bone mechanics so when the legs spread( like in a sneaking position) the lips would open, of course it would require extra textures and a completely new mesh, etc. I do think it would be very realistic though.

 

Or is this totally impossible and I'm just wasting my time lol

Posted

I like me some camel toes. I think this was proposed before, but it's gonna be pretty difficult to accomplish. Still crossing my finger though :)

Posted

Eww' date=' I hate those kind you know why? Because I have a daughter and that's what little girl kitties look like. Changed many, many diapers.

[/quote']

 

That's your opinion, my friend. I have the exact same kind of vagoo myself, and I'm proud of it. So there.

Posted

Hm, I have no idea how to do this, if my 3dsMax had a nif plugin, I might, but there isn't one. Any takers on this?

Posted

I'm pretty sure you can get a nif plugin. 3dsmax seems to be what most people are using to create clothes if i can remember from tutorials correctly.

Posted

It is tottally posible Ive seen it done before in games like Fallout 3.

Like the mesh made for JoshNZ's Animated Prostitution. The R18 Rude Body Pack had a working Va jay jay to go with and aid his animation plug Tho as for realism in my opinon it dosnt look right for any number of reasons.

Posted

It's worth noting that making collision objects more complex than a cube seems to be difficult going on impossible at the moment. I'd love to see some physics support for in-game hanky-panky, but it may not be as simple as making a new mesh.

Posted

It's worth noting that making collision objects more complex than a cube seems to be difficult going on impossible at the moment. I'd love to see some physics support for in-game hanky-panky' date=' but it may not be as simple as making a new mesh.

[/quote']

 

Aye, it may require some new bone rigging, etc

Posted

It's worth noting that making collision objects more complex than a cube seems to be difficult going on impossible at the moment. I'd love to see some physics support for in-game hanky-panky' date=' but it may not be as simple as making a new mesh.

[/quote']

 

Aye, it may require some new bone rigging, etc

 

Aye. Only if you want actual phisics, then don't you need a collision object to make sure that Tab A gets properly inserted into Slot B?

 

Because there seem to be issues around that which go beyond mere bone rigging, etc.

 

Of course you can get around that by not using the physics and just modelling and animating. But then you don't need the modelling and rigging at all, and I'm not sure what the proposal would be in that case.

 

Sorry if I'm being a bit dense.

Posted

Hmm, I guess what I'm saying is a puffy pussy isn't always closed, it's open when a woman stretches her legs, revealing the pink, which is what I want. Perhaps collision would be good too.

Posted

Ah' date=' ok. That should be doable then. Apologies for the misunderstanding.

[/quote']

 

Know anyone who'd be able to help?

Posted

That's your opinion' date=' my friend. I have the exact same kind of vagoo myself, and I'm proud of it. So there.

[/quote']

 

Good you should be. Innies are awesome :)

Although if I'm honest, I've never met a vagoo I didn't like, innie or not.

Still, opinion stands. That's a pretty kitty.

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