Slammer64 Posted May 23, 2012 Posted May 23, 2012 View File Alright, time to update this puppy, It's with great pleasure that I'm releasing beta v.03 for general testing of a mod I think almost everyone will enjoy, my distributed neck seam hider mod. It's based off the work of Exeter's Neckchain's and Drag's Neckseam Concealer's and as stated on their page's at the Nexus, they have both released their mods for use as long as they are credited and I do so. I couldn't have created the meshes or textures as I don't have an artistic bone in my body, so all due credit should go to them. As of right now there are only 7 hiders in the mod for females and 6 for the males. I'll need bug reports in case I fouled something up, so don't be afraid to tell me I fucked up. After downloading the mod, place the meshes/textures in the data folder as well as the .esp. The esp, since BOSS won't recognize it should be placed approximately in your load order around the added armors section, where neckchains.esp would go normally. If you are using Exeter's Neckchains, you should disable his mod before testing mine. This should not overwrite any other assets, but as always backup before you test. Sorry guys and gals, but if it blows up your computer, gets your cat pregnant, or any other silly stuff, it's not my fault! Oh, one more thing, before anyone asks, what this mod does is dynamically distributes necklaces (neck seam hiders) to all female and now male NPC's on cell load, rather like Neck Seam Concealers Expanded by Khettienna does for Oblivion. I'd like to thank Exeter and DragBody for the work on their respective mods, Minksi and AcidicMind for the help on the rescripting of the mod and in case I forget (which I did, the names anyway) I'd like to thank the modder(s) who helped with fixing my botched scripts. I'll leave .02 version up for those who want it. .v3.1 is up, fixing a scripting error pointed out by AcidicMind. Versionless fix uploaded, just drag and drop. Submitter Slammer64 Submitted 07/24/2013 Category Armor & Clothing Requires
iron_jack Posted July 18, 2012 Posted July 18, 2012 [supergravedig go!] Â Slammer - just noticed this, have given it a spin, and it appears to do exactly what it says on the tin. I'm not wild about some of the necklaces, but that's not your fault. Â Works great, A+++, would download again etc.
Kodiak Posted July 19, 2012 Posted July 19, 2012 Damnit! This mod needs more attention! Basic, straight forward and totally functional! Â At first I figured, "meh just another seam choker", but I really do like how you did this Slammer. For the most part they do hide the seams effectivly enough. I just have one bit of feedback for an adjustment. Â Sine the chokers are lootable, which is very cool, I think some of them are a bit over priced for the levels which they are placed. IE. level nothing Wastelander wearing a 300 CAP choker. It only caused an issue where it felt it was too much of a financial gain just by selling chokers...which just about everyone has. Â Maybe tune down the value of them and keep the a few rare expensive ones maybe? I'm not sure how you have theloot table set up, but over all I do like it. Â In addition.... the White Pearl Necklace did get a juvinille giggle out of me. Â A mod worth using over all.
Slammer64 Posted July 20, 2012 Author Posted July 20, 2012 I might have goofed on pricing the hiders, I'll look into that.
Slammer64 Posted October 29, 2012 Author Posted October 29, 2012 OK, new release, updated first post, have changed the distribution of the hiders, making the more expensive ones much rarer.
Slammer64 Posted October 30, 2012 Author Posted October 30, 2012 Sorry for the delay iron_jack, r/l got in the way, but I'm backkkkkkkkkkkkkk.
Mailamea Posted October 30, 2012 Posted October 30, 2012 Hey Slammer! Awesome Man! Couldn't even play Oblivion without SDN for Oblivion. Now this is a must for me on my FO playthroughs. Thanks
VegasChr1s Posted March 26, 2013 Posted March 26, 2013 Hi this Mod is for NPC's right? But they won't show up on mine in New Vegas. I installed it correctly but no chance. Â If the mod creator is still here, pls answer
Slammer64 Posted March 26, 2013 Author Posted March 26, 2013 VegasChr1s, did you install both meshes and textures in the correct directory, did you activate the esp in FOMM, and did you sort the load order with BOSS as I suggested? Also we need a sample of your load order, also remember to activate archive invalidation in FOMM. If you tried installing this mod with NMM, I guarantee it won't work. I need feedback other than "it doesn't work".
VegasChr1s Posted March 26, 2013 Posted March 26, 2013 Thank your for your answer. I had to reload and save my savegame a few times, now it works ! Very good mod, really solves the problem. You should put it to newvegasnexus, really great work. Â Maybe you can put my solution on the top for others with the same problem.
VegasChr1s Posted March 31, 2013 Posted March 31, 2013 One more question, it's for NV and FO3 or only NV ?
Slammer64 Posted April 1, 2013 Author Posted April 1, 2013 Sorry, I don't even have FO3 installed, it's for FNV only, but feel free to port it to FO3 if you like, I'd only ask that you post it on LL so everyone could enjoy it.
Minski Posted March 31, 2014 Posted March 31, 2014 Sorry, I don't even have FO3 installed, it's for FNV only, but feel free to port it to FO3 if you like, I'd only ask that you post it on LL so everyone could enjoy it. Â I've ported this to Fallout 3 as Distributed Neckchains: Â http://www.nexusmods.com/fallout3/mods/20211/? Â It uses the resources from Exeter's Neck Seam Concealer Chains and the script from Slammer64's Distributed Necklaces. Requires FOSE.
Slammer64 Posted March 31, 2014 Author Posted March 31, 2014 Cool Minski, just as long as it's shared here, I don't mind a bit.
Minski Posted April 1, 2014 Posted April 1, 2014 Cool Minski, just as long as it's shared here, I don't mind a bit. Â Thanks! Done.
Minski Posted April 11, 2014 Posted April 11, 2014 It has come to my attention that the AddItem function can lead to issues, namely that NPC's might not be able to use their weapons. I haven't had this issue myself but other users have - and it's documented on the G.E.C.K site as well. Anyway, Martigen (of MMM fame) has been gracious enough to update the script with the workaround fix described in the G.E.C.K. article. Feel free to use it if you'd like to update the mod.  http://geck.bethsoft.com/index.php?title=AddItem  http://www.nexusmods.com/fallout3/mods/20211/?
Slammer64 Posted June 30, 2014 Author Posted June 30, 2014 New update, v.03, corrected scripting problems and added male resources.
AcidicMind Posted June 30, 2014 Posted June 30, 2014 Hey, good to see this updated. The males are not functioning properly with the current download. The females are working fine. It just looks like a few errors in the script. I sent you a PM with an attached file that fixed them for me in my game. Great work btw!
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