RaulCuevas Posted June 18, 2016 Posted June 18, 2016 Hoping someone can help me with this. Last night I was exploring a big falmer dungeon, and suddenly I got a CTD in combat I though was random (my game have has two CTDs after 60 hours of game), but it started to repeat, and I narrowed it down to the act of killing a Falmer Shaman. Killing it in any way, including console, resulted in 100% CTD. I couldn't find anything weird in it using the showinventory command, so I disabled it and kept playing. Later in that dungeon, after killing a big amount of falmer, I came across the exact same issuea with another falmer, a gloomlurker I think. This time I noticed it also had a Bound Sword equipped, as the other falmer, and when I tried to remove it via console I got a CTD. Thing is, it wasn't a issue with the bound sword model or texture, cause engagin in combat with the falmer presented no issue, even when it used the bound sword to attack me. It was the falmer dying what would trigger the CTD. I looked up in google and found the past issues with bound sword in the player, and using the resetinventory command. I tried using it in the falmer without expecting much, but surprisingly this stopped the CTD. After use, I could safely kill the falmer, regardless if the new inventory roll gave it a bound sword or not, and if it did, I could also remove it using the console. I was perplex. In theory, the resetinventory command clears the inventory of invisible items left behing from older mods that conflict somehow with bound sword, but the thing is, I haven't uninstalled ANY mod, nor changed versions that may alter Form Ids. The only ones that add something to the enemy inventories that I use are Immersive Weapons, Enemy Enhancer and World's Dawn. But they affect a large ammount (or all) enemies, so I can't see how this conflict with random falmers, after killing hordes of them, could arise. I was in a custom dungeon from Forgotten Dungeons, Forgotten Cravice, but I don't think this is the issue, since I checked and the esp doesn't add or edit any NPC or inventory, it just uses vanilla spawning assets to provide the encounters. I'm at a lost, and I'd be totally grateful if anybody could point me in the right direction to fix this.
Guest Posted June 18, 2016 Posted June 18, 2016 You may have problems not only if you uninstall a mod (that usually alters a LeveledList), but also if you update this mod, and it replaces some items. Try a Save Cleaner like this. backup your save game. Edit it with this tool, and click on the button: "Clean fromlists".
Eth4rlad Posted June 18, 2016 Posted June 18, 2016 I'm at a lost, and I'd be totally grateful if anybody could point me in the right direction to fix this. This could have a multitude of reasons considering you have a couple of mods that might affect the inventory or leveld lists, so i can only give suggestions that might help or not. But a good way to start is open the CK and check out the FalmerShamanScript. The script usually forces the Falmer to automatically equip the Boundweaponsword/Boundweaponswordmystic in their inventory. Maybe something is affecting that script or the item. Another thing you might want to check out in the CK is DeathItemFalmer which decides what items are spawned in the inventory of a Falmer on Death And the last thing you could check is the boundweaponsword spell itself to see how it works in your game. Maybe the spell is not correctly dispelled on Death.
RaulCuevas Posted June 19, 2016 Author Posted June 19, 2016 I haven't updated any mod since the start of my playthrough. As expected, the Save Cleaner tells me it have nothing to delete or fix in my file. I'm at a lost, and I'd be totally grateful if anybody could point me in the right direction to fix this. This could have a multitude of reasons considering you have a couple of mods that might affect the inventory or leveld lists, so i can only give suggestions that might help or not. Could you please elaborate on how could I check that? Because, when I need to check some unidentified issue, I usually load all my mods in TESVEdit to see every conflict or change to a single record. I think I can't check the script via TESVEdit, so, should I load the plugins that might alter the script in the CK, and then look each one? Also, how can I check that?I have the FalmerShamanScript.psc file in scripts/source/Dawnguard, and after opening it in Notepad++ it seems to be in order. You can tell me if I'm wrong: Scriptname FalmerShamanScript extends ObjectReference Weapon Property BoundWeaponSword Auto Weapon Property BoundWeaponSwordMystic Auto Event OnDying(Actor akKiller) RemoveItem(BoundWeaponSword, 1) RemoveItem(BoundWeaponSwordMystic, 1)EndEvent Edit: I found that, even if I don't have it in the scripts folder, there is another FalmerShamanScript in the Misc.bsa, so my game is surely using the vanilla one. Also, how can I check if the spell is correctly dispelled in the CK?
Eth4rlad Posted June 19, 2016 Posted June 19, 2016 No, the Falmershamanscript looks perfectly fine. That is, it forceequips the boundsword that is present in the inventory, and then entirely purges the item on death. Or more correctly, it purges one instance of the item from the inventory. Theoretically it could be that there are more than one boundswords in the inventory for whatever reason, which would explain why you could temporarily fix the issue with resetinventory. If that were the case, CPUs advice, which was short, sweet, smart and something i should have adviced in the first place instead of talking your ear off, would fix that problem.
RaulCuevas Posted June 19, 2016 Author Posted June 19, 2016 No, when I checked the falmers inventory via console, it showed only one Bound Sword in the count. Also, as I said, I already tried the "Clean Form Lists" in the Save Editor and it tells me there is nothing to clean. My save is fine. Right now I checked the FormID's in the CK for deathitemfalmer, the three variations of the Bound Sword spell (regular and for both hands), boundweaponsword and boundweaponswordmystic and checked in TESVEdit with all my mods. Nothing is edited and comes as in Vanilla Skyrim except for the latest two, that are edited by USLEEP to remove the sheat/unsheat sound from them. So, I don't have anything that edits any of these records aside from the Unofficial Patch. I don't know what else to do...
Guest Posted June 19, 2016 Posted June 19, 2016 You sure you don't have just a faulty mesh (NIF file)? In some cases it may happen, when the "ground" mesh is bad. Just try to open the blade meshes in CK and check if it does not crash. Be sure you configured your CK to use custom items.
RaulCuevas Posted June 19, 2016 Author Posted June 19, 2016 I just also checked falmerambushshaman record, and I have no mods that edit it. About the boundsword mesh, I don't have any custom one that might be faulty, the game uses the one in the meshes - bsa. I checked in the CK (I have it configured ti show the stuff in the bsa's) and I can open it with no problem of crashing, but the windows doesn't show any model. I extracted the mesh in the bsa but in nifskope it also doesn't appear. I only got a BSFadeNode. I don't know if that is how the file is supossed to appear, but I'm reluctant to think it's because a faulty file, since the enemies can wield it and I can cast it with no issue. Problem comes with the falmer dying.
Guest Posted June 19, 2016 Posted June 19, 2016 ... I extracted the mesh in the bsa but in nifskope it also doesn't appear. I only got a BSFadeNode. ... A NIF with only a FadeNode can be used for shaders. But for sure not for a 3D object. You sure it is the correct one?
RaulCuevas Posted June 19, 2016 Author Posted June 19, 2016 Yes it is. I extracted boundsword01 and boundswordencheffects directly from the bsa (this one actually displays the effect in nifskope) and I have them both in a folder right now. I'm guessing boundsword01 is empty since it uses the model for daedric swords and those two only add the "bound" effects to the model.
RaulCuevas Posted June 19, 2016 Author Posted June 19, 2016 So, I guess there aren't other ideas or people with similar issues... :/
Guest Posted June 19, 2016 Posted June 19, 2016 From myself no. But give time. You open this thread just today.
D_ManXX2 Posted June 19, 2016 Posted June 19, 2016 So, I guess there aren't other ideas or people with similar issues... :/ Not really, but you could start showing the mods list you are using maybe there is conflict somewhere, or different problem. like mods editng those falmer. could also be bad skeleton etc.. not realy something to trouble shoot without more info.
RaulCuevas Posted June 21, 2016 Author Posted June 21, 2016 So, I guess there aren't other ideas or people with similar issues... :/ Not really, but you could start showing the mods list you are using maybe there is conflict somewhere, or different problem. like mods editng those falmer. could also be bad skeleton etc.. not realy something to trouble shoot without more info. Well, as I said, I don't have ANY mod that alter the falmers, their deathitem, no custom skeleteon at all for them (I use XPMSE, latest version, but it doesn't have one for the falmer), the bound swords (apart from the minor edit of USLEEP) or any other factor. That's why I'm at a total loss. I didn't post my load order because I have many personal plugins that won't be identified by LOOT or other users, but here we go: Update.esm Dawnguard.esm HearthFires.esm Dragonborn.esm Unofficial Skyrim Legendary Edition Patch.esp Gray Fox Cowl.esm hdtHighHeel.esm RaceCompatibility.esm ApachiiHair.esm ApachiiHairFemales.esm ApachiiHairMales.esm SexLab.esm Armors and Clothing NPCs.esm (custom plugins, only armor) Inn Girls Resources.esm SPERG.esm PSQ PlayerSuccubusQuest.esm notice board.esp PSQ ERF Animated Wings.esp RaceCompatibilityUSKPOverride.esp FNIS.esp Combat and Zones Leveling Overhaul.esp MusicMerge_NR.esp Auto Unequip Ammo.esp Dynamic Dialogue Followers.esp BFT Ships and Carriages.esp SkyMoMod.esp Immersive Patrols II.esp iLuvLoading.esp RaceMenu.esp RaceMenuPlugin.esp XPMSE.esp SkyUI.esp SlaveTats.esp Customizable Camera.esp Custom armors.esp * Clothing VI.esp * (personal plugins of armor for my character) Shitty Bikini Armors.esp Hothtrooper44_Armor_Ecksstra.esp Hothtrooper44_ArmorCompilation.esp Multi Weapons and Treasures.esp (weapons plugin) Immersive Weapons.esp EnemyEnhancer.esp ChaosDragons.esp DeadlyDragonsArmory.esp Worlds Dawn.esp Hassildor.esp Immersive Artwork v1.2.esp JKs Skyrim.esp Sunny Solstheim plus Frost ivy Glade.esp Fucking Book Covers.esp (merged plugin of the three esps of Book Covers Skyrim) Save the Dark Brotherhood!.esp SexLabMassMatchMaker.esp SexLab Romance.esp SexLab_PaySexCrime.esp SexLab_Solutions.esp Dragonrage Shouts.esp Artifact Dispell 2.esp (Artifact disenchant merged plugin) SPERG.esp SPERG-DG.esp SPERG-DB.esp VioLens.esp TKcombat.esp TKDodge.esp HeartBreaker.esp QuickLight.esp KS Hairdo's.esp KS Hairdos - HDT.esp Sexy Succubus.esp (modified Ningheim race) Immersive Wenches.esp Deadly Wenches.esp babes combined.esp SOGS.esp 3DNPC.esp 3dnpcbabes.esp PCEA - 0 - DG and DB DLC - All Races.esp Skyrim Unbound.esp WATER FULL.esp (merged plugin of WATER's esps). Skyrim Flora Overhaul Full.esp (latest version, merged normal plugin and DB one) RelicsofHyruleDragonborn.esp Forgotten Dungeons.esp Forgotten DungeonsDLC.esp TimingIsEverything.esp DFB - Random Encounters.esp SimplyKnock.esp JaxonzEnhGrab.esp JaxonzRenamer.esp FISS.esp SkyTweak.esp UIExtensions.esp AddItemMenu.esp The Manipulator.esp CopyArmor.esp Death Souls.esp AlwaysPickUpBooks.esp Bashed Patch, 0.esp
RaulCuevas Posted July 12, 2016 Author Posted July 12, 2016 Just wondering if no one else have had this issue. I took a break from playing for a time, and restarted without going in any location with falmers. Today I was on my way to Blackreach and issue happened again. It's fucking annoying.
CGi Posted July 13, 2016 Posted July 13, 2016 i had and it was either caused by the Creature Framework (old version) or by immersive Armors and/or CCO which dynamicly armors models so players can loot ancient nord armor and falmer armors. Maybe Hothtrooper44's ArmorCompilation does something similar? Just a guess but what ever causes it, my guess is that it's something that changes something about the falmers on the fly.
RaulCuevas Posted July 13, 2016 Author Posted July 13, 2016 i had and it was either caused by the Creature Framework (old version) or by immersive Armors and/or CCO which dynamicly armors models so players can loot ancient nord armor and falmer armors. Maybe Hothtrooper44's ArmorCompilation does something similar? Just a guess but what ever causes it, my guess is that it's something that changes something about the falmers on the fly. At last one hint of something that can be wrong! I don't know how likely it is that Immersive Armors is the culprit. I've used the mod for years with no issue, but then again, there was an update in the last few months and my new playthrough is useing that version for the first time. Killing falmers in my game sometimes let me loot falmer armor from them, but I think that is normal vanillla loot. I tried disabling batches of mods to find the culprit (found nothing even disabling all mods -__-), but maybe it was because I tried doing so with the same save before the same CTD prone falmer. I'll try messing with the MCM settings and also checking without the mod active in a cell with fresh spawned falmers. Also, you had the same exact issue, the CTD falmers were the ones with bound swords?
CGi Posted July 13, 2016 Posted July 13, 2016 Vanilla allows to loot the armor of only a very few Draugr and Falmer, so if you can loot all of them and different armors, then you use a mod that changes that - either doing it staticly or on the fly. The crashes occoured for me after i updated XPMSE (quite a few versions back) and after investigating the shit out of my game (sadly not many traces to follow) i figured that i'm better off w/o XPMSE.ESP which applies styles and scales and throws out alot of Papyrus spam. So i guess it's in the body mesh, as falmer use the standard man/mer skeleton. Can't really say because i know nothing about modeling. Falmer still lead to a CtD from time to time for me, but it's way less frequent now and mostly caused by script lags while their armor is swapped.
Mr.Won Posted August 29, 2017 Posted August 29, 2017 I fixed this by using BAE to get the ..bound.. files to the Data folder. Hope to help you.
RhodosGuard Posted September 11, 2017 Posted September 11, 2017 I fixed this by using BAE to get the ..bound.. files to the Data folder. Hope to help you. As I am just now encountering this problem, which bsa do you extract to fix this? Would be good to know.
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