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Yet Another Animations Don't Work Thread (Now with Debug Log!)


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Posted

Standard issue of T shape or standing and moaning when animations should be running. Despite altering all ini files named Skyrim (sorry for the odd phrasing, but each time I stated it normally I keep getting a 'you cannot post links' issue and lose my entire post. This is my third time writing this up) I cannot get the Papyrus debug file to appear.

 

Animation test of female masturbation along with trying out Dangerous Nights 2 all result in the same issue, whether it's a current save or a new game.

 

LOOT has been run, along with TES5Edit. FNIS User Generator also has gone through cleanly and SexLab has been activated via MCM in game. Yet nothing happens.

 

Mods I am running are the Unofficial Skyrim Legendary Patch, SexLab (Along with Aroused, Dangerous Nights and Skooma Whore), hdtHighHeel, Beeing Female (Along with Basic AddOn, Alchemist Seller, Shops, and Scroll Merchant), ZaZ, Race Compatibility (and the USKPOverride), FNIS, SkyUI, Realistic Ragdoll Force to support XPSME, Elewin Pumps, DagiRaht, Live Another Life and CC's Alternate Start.

 

Please help me, or let me know how I can help you help me better.

 

EDIT: Didn;t know I had to alter my ini file through Mod Organizer. I feel stupid now, but either way here is my log!

Papyrus.0.log

Posted

Have you got a compatible skeleton installed? XPSME is what most people use.

I do have that as well. This is what happens when I try to paraphrase my mod listing >.<

Posted

I'm fairly new here too and I think you have to make a certain number of posts (5?) before you can post links and stuff.

Ahh, well thank you for taking the time to look over my request for help ^^ I just wish I knew why the Papyrus report doesn;t even appear as it should.

Posted

well i added the recent stuff (*i installed the game yesterday... all latest version up to date... ) it told me it requires and i think sexlab is working and is good but the only thing is that the pc character starts to walk away right before sex starts... it dosent trouble me when i'm out doors but indoors lead to me going outdoor and then game loads and <boom> crash. when i unchecked the 'disabled teleportation'... i'm getting teleported to the giant camp near whiterun and start walking towards maria(a mod)house and 3-4s later *crash... any idea why it happens? any help!!

Posted

Updated with Debug log in initial post. Wish I knew I could alter the ini file my Mod Organizer uses, but then I didn;t know there WAS an ini file specifically for MO

Posted

T-pose is always an FNIS issue. You'll need to post the output from Generate FNIS for Users.

You mean this thing?

 

FNIS Behavior V6.2   6/11/2016 9:32:49 AM
Skyrim: 1.9.32.0 - E:\Steam2\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: Default (99 bones)   male: Default (99 bones)
 
Reading BeeingFemale V2.7 ...
Reading FNISBase V6.2 ...
Reading GetStripped V2.1  ( 0 furniture, 10 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading SexLab V1.62 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading ZaZAnimationPack V6.1  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 21.0 %   ( 26 furniture, 39 offset, 0 chair, 0 alternate animations)
0_master usage: 1.3 %   ( 0 paired, 0 kill, 0 alternate animations)
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0
 
Creature Pack not installed
 
 2691 animations for 7 mods successfully included (character)
 
 0 possible consistence issues
Posted

That's a default skeleton. You'll need to install a compatible one.

 

Are you sure the actors are in t-pose (frozen in place, completely still), or are they just standing using their idle animations.

 

If it's the latter then use SexLab MCM -> Rebuild & Clean -> Clean System and follow the instructions.

 

If it really is t-pose then be sure to follow the additional steps required to update FNIS via MO: http://wiki.step-project.com/Fores_New_Idles_in_Skyrim

 

"After closing FNIS, there will be files in Overwrite (essentially a fake mod located at the bottom of the left pane if sorted by priority ascending) created by FNIS. Right-click Overwrite and select Create Mod, name it FNIS Output and click OK. This will create a new mod listing in the left pane for the FNIS generated files. You will then need to check it to enable it. Each subsequent time you update FNIS behavior, you must open Overwrite and drag the new files back to this mod."

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