Mookeylama Posted June 9, 2016 Posted June 9, 2016 how would i place an npc from mod A into a cave from mod B? i'm guessing i make mod B a master to mod A but not sure how. i'm more familiar w/ tes5edit but might could use ck if it doesn't crash on me lol
Swissenergy Posted June 9, 2016 Posted June 9, 2016 Open mod B in TES5Edit, click on file header, click on Record Flags, check the box next to ESM. Mod B will now be flagged like an ESM and can be made a master dependency for mod A.
Tefajo Posted June 9, 2016 Posted June 9, 2016 mmm.... Changing masteries might have unforseen consecuenses. You can do this: - Open Both mod A and B in TES5edit - Go to mod A, look for the NPC, right click on it and select "copy as override" and select NEW plugin (name it something like "Mod A NPC relocator") - In your new plugin change the NPCs location to whatever zone from mod B you want. This will make our new plugin have both mod A and mod B as masters - Save new plugin Mod A and Mod B will remain untouched, allowing you to update and reinstalling them at will Mew plugin will have the effet you want and to undo it you only need to disable it
Swissenergy Posted June 9, 2016 Posted June 9, 2016 If you are only going to be using TES5Edit, then creating an additional plugin that makes the desired changes would work just fine. If you also need to use the CK to make the desired changes, then simply creating an additional plugin without flagging mod A and B as ESMs will not work. At least, in my experience, that has always been the case.
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