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Modding basics - blender texturing


Myst42

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Posted

Hello again everyone

 

Im trying to make a personal armor mix (mashup) but in order to make what i have in mind, possible, ill need to make some basic meshes in blender

 

So the idea is making some bandages in legs and arms whith the same shape as the basic body, but bandage texture

 

Now the problem is i need to learn how to texture and there are so mant tutorials i dont know where to start, besides, ive tried some of them and havent been able to find the right one that covers my need

 

The primary issue is creating the mesh's texture map (which face is used for which part of the picture)

 

I found the "unwrap" option is used for that but my problem is that the map appears very random and complicated (unwrap gives me a circle, but ive seen linear bands for purposes like this)

 

For those who have seen a final dds texture file in Photoshop for almost any piece of clothing, you know the maps are all organized

 

For example an armband like what im trying to do, could have a black background and only one piece of texture even if its round, cause the texture goes all around the mesh, but when i use unwrap (smart or any other), the map appears with at leats 7 pieces of texture, vertical and horizontal, and some random faces in other parts so it's very complicated to paint in Photoshop.

 

So im asking how to deal with those texture maps and make em organized so it can be easier to work the texture

 

I hope i was able to explain myself with this so you can tell me how to make those organized texture maps

 

Please if you know how to do this tell me

Thanks in advance

Posted

Hmm...creating meshes from zero, I'll do it one day(maybe xD )

But otherwise why don't you just clone the body, delete everything but the legs+arms

Reload the body nif

Resize the arm+leg from the 1st body

Apply texture to those ?

(it works)

Posted

yeah i guess i could use a body clone but the texture problem is still there, iwd have to use the original body texture, cause if i use unwrap, the texture map gets all messy even with the most simple of forms, even if i create a test cilinder, the unwrap either gives me a circular form where faces get smaller to the centre, or gives me like 7 separate faces of the cilinder

 

Its an option but if i want to make my outfit absolutely perfect, i need to learn how make meshes

 

I believe the part of modeling and skinning is very possible with the tutorials ive seen

 

Its the texturing part where i have the problem, i mean where do modders learn to texture the way they do, cause tutorials on this dont tell you how to organize texture maps :s

 

by the way the outfit is an improved and oblivion-like version of this one:

its intended for a necromancer character

 

The_Necromancer_by_Eireen.jpg

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