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No errors, but no working animations


ssdfssd

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Posted

Test case: Animal Mansion

 

Everything is there, intro quest works, but once i go back, i see them standing next to each other (lady & dog) and once i talk to her she says "oh no, i'm sorry you had to see that... bla bla bla" (lacks the animation).

Then i can interact with the dog, i talk to him and a menu pops up "Fuck me / Not now" selecting 'Fuck me' makes the dog bark, no more.

 

when i tried direct sex with the woman (all nude play MOD ) she just moved her lips, like she was talking, but no words or soundeffects. (tried this on other npc's as well)

 

 

 

Using NMM for mods

Using LOOT for load order => no errors

 

FNIS output:

 

 

 

FNIS Behavior V6.2   25/05/2016 19:24:24
Skyrim: 1.9.32.0 - D:\Software\Games\Steam\steamapps\common\Skyrim\ (Steam)

Skeleton(hkx) female: XPMS (242 bones)   male: XPMS (242 bones)
Patch: "SKELETON Arm Fix"

Reading Beastess V0.1 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 1 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V6.2 ...
Reading FNISCreatureVersion V6.1 ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V3.1 ...
Reading SexLab V1.61 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.61 ...
Reading ZaZAnimationPack V6.1  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 20,3 %   ( 26 furniture, 31 offset, 0 chair, 0 alternate animations)
0_master usage: 2,0 %   ( 1 paired, 1 kill, 0 alternate animations)
Alternate Animation mods: 0 sets: 0 total groups: 0 added file slots: 0 alternate files: 0

Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.60 ...

 3298 animations for 10 mods successfully included (character)
 954 animations for 2 mods and 37 creatures successfully included.

 0 possible consistence issues

 

 

 

 

 

Mods installed :

 

 

Animal Mansion

AllNudePlay 2.1 => women do disrobe, but the change is crude, no fitting animation

Beastess V0.1 ...
FNISBase V6.2 ...
FNISCreatureVersion V6.1 ...
MoreNastyCritters
NonSexLabAnimationPack V3.1 ...
SexLab V1.61 ...
SexLabAroused V?.? ...
SexLabCreature V1.61 ...

CreatureFramework V 1.04

SkyUI V 5
ZaZAnimationPack V61

 

 

Posted

Just to check the obvious - have you gone into the sexlab MCM and ticked the install? After it has installed did you go back to the sexlab MCM and toggle on creature animations?

Posted

I'd suggest downloading sexlab matchmaker and installing it and using it to see whether you have a problem with the sexlab framework or with the mod calling the sexlab framework

Posted

framework problem apperently,

mod installed, spells added, cast them, then well nothing changed, nice particle effects though

Posted

in the console it does say 'animation not enabled' (for the dog)

in the sexlab creature framework it says 'enabeling is done in  Creature framework'

=> but there is only the option 'enable integration' (is discribed as something for arousal)  was enabled already

is there an EXACT option called 'Enable Creature Animation ?' if so, where ?

Posted

Just in case: When you say "mods installed" did you just list all your mods? or only the "sex related" mods? 

 

- When you press the console key, do you see sexlab framework debugging? (some stuff like "initiating animation" "actors, true, miss" bla bla)

If so, try to upload some screenshots or post papyrus and sexlab log.

- If you are using a custom race sometimes it fails to inititate animations because it doesnt recognize it as a valid race.

- Did you try reseting Sexlab framework? (from the Clean and Rebuild menu)

 

 

 

Posted

did post all mods,

but it's fixed now, i was indeed stupid enough NOT to enable creature animations (and the human sex was solved by re-installing sexlab)

 

thanks for all the help :3

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