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No animations (T-pose) w/SexLab 1.61


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Posted

I have seen the other threads.  I had 1.59c and it worked fine.  

 

I decided to "upgrade" to 1.61 with all the new animations that I have  been seeing in the Community and it's just not working for me.  

 

I have tried many many things.  First tho here is the pertinent mods I have:

 

SexLab 1.61

FINS 6.1 

MNC 9.3
JContainers 3.4

FINS Creature Pack 5.2

Defeat v5.3.3

XPSME3 v3.77

 

I have almost 200 mods (Requiem included) ALL OF THEM WORKED WITH THE PREVIOUS 1.59c version; I almost had the perfect setup with a painstakingly arranged load order.  
EVERYTHING was FINE.  

 

Now I can't get the animations to work AT ALL and it's IMMENSELY frustrating.  I always run FINS with a new Skeleton install.  I have run FINS sooo many times it's nauseating and have gotten no errors 

 

My load order for this mods are as such:

 

   -SexLab.esm

   -SOS

   .......

   MNC.esp

   XPSME.esp

  FINS

  ........

  Defeat

 

I have restarted with new game 4 times playing around with having MNC at the bottom vs. XPSME at the bottom vs FNIS to no avail 

 

Each time I am defeated, knocked down, then the resist message, then unclothed, then a slight stall and the creature will animate but the PC will simply stand in a infamous t-pose.  

 

For humans both NPC and my PC will stand in a t-pose while the sound plays(moans and squeaking). 

 

PLEASE PLEASE PLEASE help if you can 

 

What am I doing wrong?!?!?!!

 

 

Posted

Have you generated FNIS? You need to open 'FNIS For Users' (it should be in your Skyrim>Data>tools>GenerateFNISforUsers folder) and click the 'Update FNIS Behavior' button. You gotta generate FNIS every time you update and or install any mod that has anything to do with animations. This includes Sexlab. 

Posted

Oh I have. 

 

Thanks for your quick response but I have G-FINS (ed?) EVERY time I played with the load order or changed a Skeleton added or subtracted an animation pack or done anything with Animations.  

 

I suppose I should also mention to be clear that I have MO and am quite well versed with it.  I DID use LOOT to give me a general sense of where things are but I did have to manually rearrange previously to get the orders per specific mod authors specs. 

 

In this case tho, IDT it's the load order per se.  Everything else works in game from the stagger to the movements of the animals and people just NO Sex ANIMATIONS and c'mon that's what we're here for amirite?!!!

Please let me know what else I could be missing....

Posted

Oh I have. 

 

Thanks for your quick response but I have G-FINS (ed?) EVERY time I played with the load order or changed a Skeleton added or subtracted an animation pack or done anything with Animations.  

 

I suppose I should also mention to be clear that I have MO and am quite well versed with it.  I DID use LOOT to give me a general sense of where things are but I did have to manually rearrange previously to get the orders per specific mod authors specs. 

 

In this case tho, IDT it's the load order per se.  Everything else works in game from the stagger to the movements of the animals and people just NO Sex ANIMATIONS and c'mon that's what we're here for amirite?!!!

 

Please let me know what else I could be missing....

 

Provide more info.  Post your complete FNIS generator output (click into the top are of the generator, select all, copy, then paste here inside a spoiler tag).  Complete load order may help as well.  Even a papyrus log may give clues (look in the pinned threads in the SexLab Technical Support section to see how to generate logs and where to find them.

Posted
Ok

 

Here is the FNIS Output 

 


FNIS Behavior V6.2   5/2/2016 12:47:12 PM

Skyrim: 1.9.32.0 - X:\steam\steamapps\common\Skyrim\ (Steam)

 

Skeleton(hkx) female: TBBP (210 bones)   male: XPMS2HDT (115 bones)

Patch: "GENDER Specific Animations" 

Patch: "SKELETON Arm Fix" 

 

Reading AnimationsByLeito V1.0 ...

Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...

Reading FNISBase V6.2 ...

Reading FNISCreatureVersion V6.1 ...

Reading FNISSexyMove V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...

Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...

Reading KateAnims V5.0.2  ( 0 furniture, 0 offset, 50 paired, 0 kill, 0 chair, 0 alternate animations) ...

Reading MNC V?.? ...

Reading NonSexLabAnimationPack V2.8.2 ...

Reading SexLab V1.61 ...

Reading SexLabCreature V1.61 ...

Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...

Reading ZaZAnimationPack V6.07  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...

 

All Anim Lists scanned. Generating Behavior Files ...

No GENDER directory male

No GENDER directory female

mt_behavior usage: 23.5 %   ( 26 furniture, 31 offset, 0 chair, 6 alternate animations)

0_master usage: 23.9 %   ( 62 paired, 1 kill, 80 alternate animations)

Alternate Animation mods: 2 sets: 17 total groups: 39 added file slots: 188 alternate files: 182

 

Create Creature Behaviors ...

Reading MNC V?.? ...

Reading SexLabCreature V1.60 ...

Reading AnimationsByLeito V1.0 ...

 

 4354 animations for 13 mods successfully included (character)

 1069 animations for 3 mods and 37 creatures successfully included.


 

Mod order (by plugin)


Skyrim.esm

Update.esm

Unofficial Skyrim Patch.esp

Dawnguard.esm

Unofficial Dawnguard Patch.esp

HearthFires.esm

Unofficial Hearthfire Patch.esp

Dragonborn.esm

Unofficial Dragonborn Patch.esp

Falskaar.esm

Wyrmstooth.esp

RSkyrimChildren.esm

ApachiiHair.esm

Inn Girls Resources.esm

ZaZAnimationPack.esm

daymoyl.esm

SexLab.esm

Schlongs of Skyrim - Core.esm

SexLabAroused.esm

CreatureFramework.esm

SexLab Attraction.esm

hdtHighHeel.esm

ApachiiHairFemales.esm

RaceCompatibility.esm

MFVM.esm

HighResTexturePack01.esp

HighResTexturePack02.esp

HighResTexturePack03.esp

Unofficial High Resolution Patch.esp

Patch - Wyrm - RS kids.esp

SexLab Approach.esp

Chesko_WearableLantern.esp

SOS - VectorPlexus Muscular Addon.esp

FISS.esp

Brawl Bugs CE.esp

AMatterOfTime.esp

Beards.esp

JaxonzRenamer.esp

DeadlyMonsters.esp

Schlongs of Skyrim.esp

ShowRaceMenuAlternative.esp

Remodeled Armor - Vanilla Replacer - Dawnguard.esp

Convenient Horses.esp

Brows.esp

Remodeled Armor - Vanilla Replacer - Dragonborn.esp

Patch - Falskaar - RS kids.esp

HDT Havok Object.esp

Hothtrooper44_Armor_Ecksstra.esp

RealisticWaterTwo - Waves - Falskaar.esp

JaxonzMapMarkers.esp

zzzSXP.esp

SOS - Smurf Average Addon.esp

JaxonzNamedSave.esp

RaceMenu.esp

RaceMenuPlugin.esp

Remodeled Armor - Underwear.esp

dD - Realistic Ragdoll Force - Realistic.esp

SOS - VectorPlexus Regular Addon.esp

SexLabNudeCreatures.esp

SexLabNudeCreaturesDB.esp

SexLabNudeCreaturesDG.esp

SkyUI.esp

Enhanced 3rd Person Camera.esp

TakeNotes.esp

WetandCold.esp

When Vampires Attack.esp

3DNPC.esp

JKs Cities and Towns V1.0.esp

DeadlyDragons.esp

Remodeled Armor - Vanilla Replacer.esp

FCO - Follower Commentary Overhaul.esp

Patch - Interesting NPCs - RS kids.esp

RealisticWaterTwo.esp

Skyrim Immersive Creatures.esp

Guard Dialogue Overhaul.esp

RealisticWaterTwo - Wyrmstooth.esp

immersive wenches.esp

ApachiiHairStyles.esp

Inigo.esp

BetterQuestObjectives.esp

Immersive Weapons.esp

Scarcity - Less Loot Mod.esp

Scarcity - 8x Merchant Item Rarity.esp

Scarcity - 10x Loot Rarity.esp

Rebirth Monster.esp

RealisticWaterTwo - Falskaar.esp

High Level Enemies.esp

ApachiiHairStylesELVES.esp

ethereal_elven_overhaul.esp

Better Vampires.esp

VL No AoE Drain.esp

OBIS.esp

Skyrim Immersive Creatures - DLC2.esp

RealisticNeedsandDiseases.esp

XPMSE.esp

FNIS.esp

MoreNastyCritters.esp

OBISDB.esp

Dr_Bandolier.esp

EMCompViljaSkyrim.esp

Height Adjusted Races with True Giants.esp

Imperious - Races of Skyrim.esp

FNISSexyMove.esp

aMidianborn_Skyforge_Weapons.esp

Populated Dungeons Caves Ruins for USKP.esp

Populated Dungeons Caves Ruins.esp

RealisticWaterTwo - Legendary.esp

Run For Your Lives.esp

Cloaks.esp

Cloaks - Dawnguard.esp

1nivWICCloaks.esp

ERSO 03 - Mighty Dragons DD.esp

ERSO 03.3 - Mighty Dawnguard Dragons.esp

TradeBarter.esp

ERSO 03.4 - Mighty Dragonborn Dragons.esp

Added_Killmoves_All_Weapons+Last_Enemy_Limit_Removed.esp

ERSO 03.5 - New Dragon Loots.esp

Populated Forts Towers Places.esp

ERSO 04 - Mighty Odahviing.esp

ERSO 04.2 - Mighty Durnehviir.esp

ERSO 05 - Dovah Holy Book.esp

SMIM-Merged-All.esp

ERSO 06 - Wait More Time Dragon Encounter x3.0.esp

RealisticWaterTwo - Waves.esp

SexLab Submit.esp

Populated Lands Roads Paths.esp

SC07SexLabRandomAttack.esp

DA_Skyship.esp

Hothtrooper44_ArmorCompilation.esp

ERSO 07 - Mighty Dragon Priests.esp

ERSO 09 - Vendor Trainer Quest-giver protected USKP.esp

EEO - USP-DG-UDGP Patch.esp

EEO - DG Patch.esp

Chesko_Frostfall.esp

Inconsequential NPCs.esp

EEO - UDGP Patch.esp

EEO - USP Patch.esp

Patch - Inconsequential NPCs - RS kids.esp

Inconsequential NPCs - Enhancement.esp

EEO - OBIS Patch.esp

Imperious - EEO Compatibility Patch.esp

Combat Evolved - Enemy Poison.esp

Combat Evolved - Stealth.esp

Guards Attack Hostiles.esp

iHUD.esp

AHZmoreHUD.esp

High Level Enemies - Dragonborn.esp

High Level Enemies - Falskaar.esp

High Level Enemies - Raised Ability Caps.esp

SPS - Sexlab Position Selector.esp

Immersive Wenches RND-patch.esp

Deadly Wenches.esp

Rebirth Monster - SIC Patch.esp

High Level Enemies - Dawnguard.esp

Combat Evolved - Core.esp

DeadlyCombat.esp

Combat Evolved - Damage.esp

DeadlyCombat_GiantsAIFix.esp

High Level Enemies - Hardcore.esp

Forgotten Wenches.esp

Hateful Wenches.esp

FNISspells.esp

Dragon Combat Overhaul.esp

The Dance of Death - Ultimate Edition.esp

Kate.esp

No_3rd_Person_killcam-3rd_Person_only-Above-Behind.esp

silverfish.esp

Forgotten Windmill.esp

IMAGINATOR - Visual Control for Skyrim.esp

IMAGINATOR - MCMenu.esp

killmoverandom-20-L.esp

rcrnShaders.esp

ForgottenMagic_Redone.esp

decap_chance_20.esp

RCRNdgdb.esp

WetandCold - Ashes.esp

RCRNvolumetric.esp

RND_HearthFires-Patch.esp

EnhancedLightsandFX.esp

ELFXEnhancer.esp

ELFX - NoBreezehome.esp

RealisticWaterTwo - Waves - Wyrmstooth.esp

ELFX - Exteriors.esp

RealisticWaterTwo - Dragonborn.esp

ELFX - Dawnguard.esp

Hunterborn.esp

ELFX - Dragonborn.esp

RND_USKP-Patch.esp

Skysan_ELFX_SMIM_Fix.esp

SexLabDefeat.esp

UIExtensions.esp

BetterQuestObjectives-BSaQBPatch.esp

RND_Dawnguard-Patch.esp

Brevi_MoonlightTales.esp

BetterQuestObjectives-MoonlightPatch.esp

RSChildren - Complete.esp

RSChildren_PatchUSKP.esp

Interesting NPCs - EEO patch.esp

Hunterborn - Frostfall - RND.esp

Hunterborn_Frostfall-Patch.esp

BetterQuestObjectives-AMBSkyforgePatch.esp

Hunterborn_RND-Patch.esp

MFVM_Hearthfire_Patch.esp

SLAL_AnimationsByLeito.esp

Hunterborn_WearableLantern-Patch.esp

rtZuleikaFollower.esp

TemptressVixen.esp

NonSexLabAnimationPack.esp

Sephina.esp

AmazingFollowerTweaks.esp

RaceMenuMorphsCBBE.esp

SOSRaceMenu.esp

AFT_NoFriendlySpellDamage.esp

Requiem.esp

ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp

ERSO 30 - Better Enemy AI Falskaar patch.esp

ERSO 30.1 - Better Expert Level.esp

JahlnaII NPC.esp

RND_Dragonborn-Patch.esp

Requiem - USKP + UDGP.esp

Requiem - RND - Frostfall AiO Patch.esp

Requiem - Hearthfire.esp

Requiem - Height Adjusted Races with True Giants.esp

Requiem - Dragon Combat Overhaul.esp

Requiem - Revenge of the Enemies - SIC.esp

Requiem - Guard Dialogue Overhaul.esp

Temptress - Requiem.esp

Requiem - Revenge of the Enemies.esp

Requiem - Deadly Dragons.esp

RealisticWaterTwo - Waves - Dawnguard.esp

Requiem - Immersive Weapons.esp

RealisticWaterTwo - Dawnguard.esp

Requiem - Immersive Armors.esp

EEO - Immersive Weapons Patch.esp

Inconsequential NPCs - EEO patch.esp

RSC Requiem  Patch All DLC.esp

3DNPC Followers Perk Addon - Requiem Edition.esp

Requiem - Trade and Barter.esp

Requiem - Scarcity - standalone.esp

SkyTweak.esp

BetterQuestObjectives-AFTPatch.esp

AFT_iNPCFix.esp

AFT_ManagedFollowerBoost.esp

ASIS-Dependency.esp

Alternate Start - Live Another Life.esp

BetterQuestObjectives-AlternateStartPatch.esp

Requiem for the Indifferent.esp


Posted

Papyrus log is too big (tried several times to post) 

 

I attempt another way later tonight

 

Posted

I'd update everything to latest version and try it again.

 

FNIS 6.2 fix and the update if you haven't tried (probably won't help)

Zaz 6.11

XPMSE 3.85

SL Animation Loader

Creature Framework 1.0.4

 

You don't need SL CreatureAnimations, it is included in SL 1.61b

 

 

You probably did this already, but make sure you actually register the anims. :) For example when you reset the Animation registry in SL, the Zaz anims need to be registered agin.

 

Posted

Couple of things. 

 

The Zaz pages recs to use the 1.96 OR 2.06 XP32 skeletons (3/3/16') the official versions are up to 3.85 do you any of you know if there is a reason for this?

 

Also I have read/heard that the SLAL is quite buggy.  Is there a reason why I need it (I don't have it a present)

 

I accidently checked the gender box.  Normally I just have the Arm Fix box checked for FNIS and it didn't really matter because the game was still playable when I've done it before. 

 

 

 

 

Posted

I'd say that this

 

 

No GENDER directory male
No GENDER directory female
 
 
is the problem. Try checking your file paths.
 
And your load order shows that you still use the Unofficial patches. There's now one combined legendary patch which you should use instead.
 

 

Posted

Ok so I believe Suludi answered while I was editing the post.  

 

A) I had accidently checked the gender box and posted that FNIS output report 

 

Here is the "correct" report

 

 

FNIS Behavior V6.2   5/4/2016 9:35:42 PM
Skyrim: 1.9.32.0 - X:\steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: TBBP (210 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix" 
 
Reading AnimationsByLeito V1.0 ...
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading FNISBase V6.2 ...
Reading FNISCreatureVersion V6.1 ...
Reading FNISSexyMove V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 18 alternate animations) ...
Reading FNISSpells V5.0.1  ( 0 furniture, 0 offset, 9 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading KateAnims V5.0.2  ( 0 furniture, 0 offset, 50 paired, 0 kill, 0 chair, 0 alternate animations) ...
Reading MNC V?.? ...
Reading NonSexLabAnimationPack V2.8.2 ...
Reading SexLab V1.61 ...
Reading SexLabCreature V1.61 ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 164 alternate animations) ...
Reading ZaZAnimationPack V6.11  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 23.5 %   ( 26 furniture, 31 offset, 0 chair, 6 alternate animations)
0_master usage: 23.9 %   ( 62 paired, 1 kill, 80 alternate animations)
Alternate Animation mods: 2 sets: 17 total groups: 39 added file slots: 188 alternate files: 182
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.60 ...
Reading AnimationsByLeito V1.0 ...
 
 4391 animations for 13 mods successfully included (character)
 1069 animations for 3 mods and 37 creatures successfully included.

 

Regardless can someone tell me about the SLAL or provide more direction on it as I haven't had it and the animations previously were working fine. 

 

What does the legendary Patch have to  do with the animations?  Niether the SL 1.61 nor the Zaz speak of it being necessary or mention it all 

 

 

Posted

Update:  

 

I DO see the mention of Ultimate Skyrim Patch and SL 1.61 but it states that it's not required (hoping to solve the issue then I'll DL and install later)

 

Going back to basics. 

 

I have used LOOT and the sort function to analyze the differences in the order.  I am also looking to make sure the LO on BOTH sides are congruent.  Also having an issue with the FNIS sexy move as it was not working now either but HOPING that a solution with that can help me understand and possibly relate it to the SexLab issue.  

 

Can still use any recs and please help me with the questions above.  

Posted

Final UPDATE:  SOLUTION!!!!!!!

 

Full disclosure.  It's been a bit since I've played Skyrim as I've been playing other games.  Regardless I had forgotten the control and true versatility of Mod Organizer.  I remember that is why I chose to go with it over NMM long ago.  Regardless the solution that I found applies ONLY to MO since I am unsure of how other mod managers handle priorities vs. plugin LO.  I will try to be as detailed yet succinct as possible as to hopefully help others who were in the same boat as me or may have this issue in the future.  

 

For many of the posts and information out there many suggest to have the following load order for SexLab

  -Ragdolls

  -HDT

  -FNIS

  -Textures

  -Armors/Clothes

  then lastly more to the bottom is Groovtama's Skeleton (or the newer XPSMEs; which supply their own files for potentially unique animations) 

 

This may be sound advice but in the case of MO if you simply put the XPSME plugin at the bottom like I did then it will not produce the necessary animations.  

 

As some of you saw in my FNIS outputs there were no errors but I still wasn't getting the behaviors/animations I should have been seeing.  

 

 

That was due to the FNIS output file not being a high enough priority.  In MO there is the Plugin LO (Right) and the Mod Priority (LEFT) and they are in function slightly independent of each other.  This allows you to fully control which mods you want to do what and was the crux of the issue.  I COULD have put the FNIS at the bottom of the PLUGIN LO (and did one time previous which allowed to animations to engage to my delight but I then ran LOOT which changed it back to a mid-tier in the LO and thus had the t-pose again.  At that time I did not know why) but both the native LOOT in MO and the LOOT program place the FNIS.esp firmly in the middle of the order.  

 

MO allows you though to affect the mod itself and give it a priority INDEPENDENT of the suggested LOOT orders which in turn solved the problem. 

 

Thus I have the Skeleton as 190 in my priority list and the FNIS output as 205.  IF I make the FNIS output 189 then I get the t-pose.  As long as the FNIS output has a higher priority then I will get the SL animations.  This then applies to ALL FNIS related t-pose issues with other mods and other mods in general with respect to MO  As I said as well I started having problems with FNIS Sexy Move.  At first I was getting a t-pose with it as well but I didn't understand fully then (and forget I had downloaded the newer 6.1 version which MO simply adds to the priority list sequentially) In my experimentation I made it a low priority DESPITE it being in the same Plugin LO it was when I originally started testing.  Thus I got a t-pose when I should have been getting the sexy walk.  Once I changed it to a higher priority then I began to get the appropriate animation.  To be clear if you make the priority really HIGH or LOW it WILL change the Plugin LO but it is not an exact 1:1 change (unless you make it the lowest or highest) and thus can be a bit confusing when discussing MO but you can still affect the resultant visual and behavioral changes by changing the priority.  (Thus the power of MO and why I like it more than other Mod Managers) 

 

I've spent more time on this in the last two days than I would have liked but it is slightly exhilarating to solve a problem that you know a solution exists but not sure what you're missing. 

 

I do thank you guys for the responses and helping me in the right direction (and Gopher's videos; highly recommended)

Sorry for the long winded post but HOPEFULLY this can help others 

Posted

Final UPDATE:  SOLUTION!!!!!!!

 

Full disclosure.  It's been a bit since I've played Skyrim as I've been playing other games.  Regardless I had forgotten the control and true versatility of Mod Organizer.  I remember that is why I chose to go with it over NMM long ago.  Regardless the solution that I found applies ONLY to MO since I am unsure of how other mod managers handle priorities vs. plugin LO.  I will try to be as detailed yet succinct as possible as to hopefully help others who were in the same boat as me or may have this issue in the future.  

 

For many of the posts and information out there many suggest to have the following load order for SexLab

  -Ragdolls

  -HDT

  -FNIS

  -Textures

  -Armors/Clothes

  then lastly more to the bottom is Groovtama's Skeleton (or the newer XPSMEs; which supply their own files for potentially unique animations) 

 

This may be sound advice but in the case of MO if you simply put the XPSME plugin at the bottom like I did then it will not produce the necessary animations.  

 

As some of you saw in my FNIS outputs there were no errors but I still wasn't getting the behaviors/animations I should have been seeing.  

 

 

That was due to the FNIS output file not being a high enough priority.  In MO there is the Plugin LO (Right) and the Mod Priority (LEFT) and they are in function slightly independent of each other.  This allows you to fully control which mods you want to do what and was the crux of the issue.  I COULD have put the FNIS at the bottom of the PLUGIN LO (and did one time previous which allowed to animations to engage to my delight but I then ran LOOT which changed it back to a mid-tier in the LO and thus had the t-pose again.  At that time I did not know why) but both the native LOOT in MO and the LOOT program place the FNIS.esp firmly in the middle of the order.  

 

MO allows you though to affect the mod itself and give it a priority INDEPENDENT of the suggested LOOT orders which in turn solved the problem. 

 

Thus I have the Skeleton as 190 in my priority list and the FNIS output as 205.  IF I make the FNIS output 189 then I get the t-pose.  As long as the FNIS output has a higher priority then I will get the SL animations.  This then applies to ALL FNIS related t-pose issues with other mods and other mods in general with respect to MO  As I said as well I started having problems with FNIS Sexy Move.  At first I was getting a t-pose with it as well but I didn't understand fully then (and forget I had downloaded the newer 6.1 version which MO simply adds to the priority list sequentially) In my experimentation I made it a low priority DESPITE it being in the same Plugin LO it was when I originally started testing.  Thus I got a t-pose when I should have been getting the sexy walk.  Once I changed it to a higher priority then I began to get the appropriate animation.  To be clear if you make the priority really HIGH or LOW it WILL change the Plugin LO but it is not an exact 1:1 change (unless you make it the lowest or highest) and thus can be a bit confusing when discussing MO but you can still affect the resultant visual and behavioral changes by changing the priority.  (Thus the power of MO and why I like it more than other Mod Managers) 

 

I've spent more time on this in the last two days than I would have liked but it is slightly exhilarating to solve a problem that you know a solution exists but not sure what you're missing. 

 

I do thank you guys for the responses and helping me in the right direction (and Gopher's videos; highly recommended)

Sorry for the long winded post but HOPEFULLY this can help others 

 

 

Thank you zeta09 following your suggestion and changing the load order worked flawlessly.

 

Posted

Wonderful!

 

Glad I could help somebody. 

 

I was worried me opining about the experience would come off in a patronizing manner.  

 

Happy Gaming!

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