darkevilhum Posted April 26, 2016 Posted April 26, 2016 Was wondering if there is a tutorial around here somewhere that helps you setup the collision volumes and rigidbodies in some 3d software or something along those lines so that it's easier to visualize changes made in the xml using JFF or just manual edits. I had my go at playing around with JFF but a lot of it is guess work and because the only way to test it is in game it becomes very tedious, is there even a way to actually visual the placement of various bodies/ collision meshes/ spheres?
RomeoZero Posted April 26, 2016 Posted April 26, 2016 Nope.What you are asking was a hot topic, back when HDT was released and project was postponed, due to lack of programmers.
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