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Tut or program for HDT xml editing?


darkevilhum

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Was wondering if there is a tutorial around here somewhere that helps you setup the collision volumes and rigidbodies in some 3d software or something along those lines so that it's easier to visualize changes made in the xml using JFF or just manual edits.

 

I had my go at playing around with JFF but a lot of it is guess work and because the only way to test it is in game it becomes very tedious, is there even a way to actually visual the placement of various bodies/ collision meshes/ spheres?

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