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RaceMenu Eyes Glitch Help


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Posted
Hi,

I posted this in the Nexus Forums but wasn't getting any help so I'll post it here also.

I made a character a while back and just recently fixed it up a bit. Everything is perfect except for the eyes but whenever I try to move the sliders to for example change their angle, it rotates only the eyelashes instead of the whole eye. I attached a screenshot of what I mean.

(This happens for some other face mesh related sliders too.)

Does anyone know what's wrong and how I can fix this?

Also I am using the head mesh from TM Dawnguard.

 

Thanks,

-Smasher277

post-797287-0-93178300-1460212897_thumb.jpg

Posted

The anvilbay head mesh used by that mod does not have morphs to support the chargen extended sliders present in current versions of Racemenu (including eye rotate).  Only support for those sliders that are present in the default game will work correctly with that mesh.

Posted

As far as I have tested, with multiple examples, pretty much any head mesh which adds vertices or polys not present in the original Vanilla mesh will cause problems with morphs and/or animations. It's better not to use such meshes at all. The only fix here is to uninstall the mesh. :huh:

Posted

Thanks for the reply, is there anyway to make the head mesh work with the new sliders?

No.

 

Not without the morphs and they won't likely be made. Invariably, someone always suggests the citrus head mesh. It has these morphs but it has plenty of issues, no support and is not possible to convert to without using 3ds Max or a similar 3d modelling application.

  • 5 weeks later...

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