prinyo Posted April 7, 2016 Posted April 7, 2016 View File LL has a limit of 100MB per file. This makes maintaining and downloading a bigger mod like this harder. Especially when there are 2 alternative versions.You can download the mod from GDrive here. ----------------------------------------------------------------------------------------------------------------------------------------------------- Welcome to the presentation of our new male clothing collection: COCKOUT season 2287/2288 For the confident modern post-apocalyptic man! Currently offering alsmost all outfits - refitted and customized in line with the modern trends across The Commonwealth! --------------------------------------------------------------------------------------------------------------------------------------------------- What is this? This is a project to refit most of the male vanilla outfits to Enhanced Vanilla Bodies (EVB) and make them "revealing". The FOCK is here but we still need to wait some time before a dynamic male body is available for FO4. So there is no excuse to continue living our virtual life within the confines of the puritan vanilla outfits - it is time to let it all hang out! Pubes or not There are 2 versions available - choose one of them. The normal version contains 3D pubic hair added to some outfits. This can slow down the game on older computers so an alternative version is added. After choosing the normal or the light version you can consider using or not the 3d pubes for the naked body in order to prevent the bodies from changing (too much) when looting them. Most of the lootable outfits have pubes added to them and the two mods work fine together in keeping the bodies consistent before and after you loot their outfit. Ans vice-versa: if you use the light version that has no pubes added to the outfits then it is better to not use the other mod as this will make the bodies visibly different after you loot them. Optional files - The BOS knight outfits have been removed from the main mod and added as optional. Because of the way the game uses the bgsm and textures to swap the outfits at the moment I can find no way of clearly separating the male and the female versions. Using the outfits will cause females wearing them to have invisible body parts. If you use mod like Male Take Over this will not be a problem. I'm experimenting with solutions. - Far Harbor outfits conversion - test version. Please let me know if you find any bugs. I'm trying to test the outfits as much as possible, but FO4 is a big world and it is easy to miss some problem. Big Thank You to everybody who helps with bug reports! - Shaun (Father) converted outfit (the adult Shaun). I realize some people will have problems with this outfit been "schlongified" that's why I'm uploading it as an optional file. Status All the vanilla male outfits that I planned to include are now done except for Hancock and MacCready. I hope I'll be able to add them in a future version. Conflicts I can't imagine there can be conflicts with other mods. This mod does not use an esp and is only a mesh/texture replacer. However you need to keep in mind that: 1. If you use Naked Wasteland or Commonwealth Nudist Colonies some (or all) outfits will be hidden. Those two mods use esp files in order to replace the outfits with nude bodies. 2. If you install other outfit replacer then the mod that you installed the last will override the meshes and the textures of the others and it will be the one visible in the game. Credits Leito86 for Enhanced Vanilla Bodies Ousnius and Caliente for BodySlide and Outfit Studio Ousnius for Material Editor Ailab for Lewd CommonWealth Conversion Submitter prinyo Submitted 04/08/2016 Category Models & Textures Requires EVB View File
prinyo Posted April 7, 2016 Author Posted April 7, 2016 How to edit the outfits - quick and easy It is quite easy to edit the outfits included in the mod and to change the way they cover or not cover parts of the body. The only tool you will need is Outfit Studio You can install it from here: http://www.nexusmods.com/fallout4/mods/25/? For the purposes of the tutorial we can say that the outfits are stored in files that have ".nif" extensions and are located in the "data/meshes" directory of your FO4 install. 1. Open the outfit in Outfit Studio Start BodySlide and then start Outfit Studio. From the menu bar choose File -> New project. In the popup that will show up click the Browse button. This will open a file selection box. Navigate to the outfit you want to edit. The outfits are usually located in two directories - 'data/meshes/clothes' and 'data/meshes/armor'. In each of those you will find subfolders with names that are sometimes self-explanatory (sometimes not). In this example we are going to edit the Summer Shorts outfit. Open OutitM.nif and click Next and then Next again. The popup will close and the outfit will be loaded in Outfit Studio. 2. Select the outfit On the right side of the outfit you can see that the outfit consist of 2 parts - Base male body and outfit. The first one is the EVB body, the second one is the outfit. This is the one we want to edit so we are going to select it by clicking on it's name. 3. Tools There are several tools listed in the Tools section of the menu. We are going to use mostly two of them - Inflate and Deflate. They do exactly what their names say. If you want to shrink the outfit and make part of it revealing, use the Deflate. If you want to recover part of the outfit that is now invisible use Inflate. In our example we want to make the shirt more "damaged" and torn. So we are going to select the Deflate tool and start applying it to the shirt. If we wanted to recover the backside of the shorts, that are now revealing, we would have used the Inflate tool and apply it there until the shorts are completely visible. You can change the size and the strengt of the tool, you can also make it work in a symmetrical manner so everything you do on the left side is auto-applied to the right one or not. 4. Saving the changes When ready to save the changes chose Export NIF with reference from the Files menu and overwrite the file. 5. Done :-) It is always a good idea to make backup copies of the files you are going to change! Some of the outfits can not be completely recovered using the Inflate tool. This is because the changes to them were made not only via Outfit Studio but also by editing the textures of the outfit. I'll add details about how to deal with this soon. If you have problems editing some of the outfits - please ask :-)
prinyo Posted April 11, 2016 Author Posted April 11, 2016 Currently I have problems with those meshes: KnightUnderArmor / MBodynoHood.nif It has 2 backpacks and I have been unable to "weight" them correctly into a new mesh. At the moment in the mod this is replaced by the almost identical other outfit in the same directory. Raider01 / Raider01Body.nif The mesh uses parts of the texture for the upper part of the coat in order to create some effect around the waist. I haven't found a way to "revealify" the outfit in any acceptable way yet. At the moment it is replaced in the mod with a naked body. Residents / 6SuitM.nif This outfit has a cloth. Something in my setup makes all outfits with cloth to show headless in the game, Until I find the reason for this I don't dare touch the mesh. Any help and ideas how to deal with those 3 files are welcome :-)
Guest Escargot Posted April 14, 2016 Posted April 14, 2016 Nice work! Not a super huge fan of the 'all torn up' look of some of the armors though, personally I like the open flies much better. Looking forward to see this expand in any case. Cheers!
prinyo Posted April 14, 2016 Author Posted April 14, 2016 Nice work! Not a super huge fan of the 'all torn up' look of some of the armors though, personally I like the open flies much better. Looking forward to see this expand in any case. Cheers! That's the biggest question for me atm - torn rags vs revealingness by outfit design. The mod has both. (As well as several that are mostly untouched and simply converted into an EVB outfit). I want all this to make sense and to conform to some kind of a lore. There are 2 factions in the game that can design, produce and distribute clothes and armor - the BoS and the Institute. So for their outfits it makes sense that the revealing parts are made by design. It seems I also need to include most of the raiders in this category as the vanilla outfits are quite favorable for this. I have the idea to make this "lore friendly" by opening special raider clothing shops as part of the mod in future when FO4CK gets available. Everybody else , outside of this 3 groups, is a scavenger or a thief - they will try to make clothes out of stuff that they find around themselves. Hence the torn rags approach. It is possible to add different variations of the outfits in the future. The same outfit. modified in different ways. added to the game and given to different NPC to wear. But I can imagine this happening in the future, when there is an advanced male body available.
prinyo Posted April 17, 2016 Author Posted April 17, 2016 There is a new version that adds several new outfits and fixes problems. The raider outfits are fixed - now all the correct edited textures should be packed correctly in the mod. I was careful to create new material files where one and the same bgsm is used for both male and female outfits. But if you see a female NPC walking without body parts, please let me know.
Velerion Posted May 8, 2016 Posted May 8, 2016 Nice work, hopefully we see something like this when a real male body get released like Schlongs of Skyrim or SAM.
yapi75 Posted June 16, 2016 Posted June 16, 2016 I love your mod but the latest version (1h) gave me purple textures ingame like the Grognak costume and BOS initiate scribe outfit ... I had to revert to version 1g Besides would you consider "schlongifying" the Silver Shroud and Mechanist's armours someday ? One last suggestion : make 2 versions of these awesome outfits, one erect and one flaccid. Thank you for your hard work we need more people like you to sexify our male wastelanders, I'm so tired to see boobs everywhere !
prinyo Posted June 16, 2016 Author Posted June 16, 2016 I love your mod but the latest version (1h) gave me purple textures ingame like the Grognak costume and BOS initiate scribe outfit ... I had to revert to version 1g Besides would you consider "schlongifying" the Silver Shroud and Mechanist's armours someday ? One last suggestion : make 2 versions of these awesome outfits, one erect and one flaccid. Thank you for your hard work we need more people like you to sexify our male wastelanders, I'm so tired to see boobs everywhere ! It is strange. The Grognak costume is simply refitted with no other changes to it. It is using the vanilla textures. There is nothing in this mod that changes this. Can you check if there is a file "costume.BGSM" in your FO4 "data\Materials\Clothes\Grognak" directory? If there is then it is put there by another mod. Depending on the mod manager you use you can try to find this other mod by doing a WIndows search in the install directory - search for costume.BGSM in VirtualInstall if NMM or in the mods folder if MO.
yapi75 Posted June 17, 2016 Posted June 17, 2016 I love your mod but the latest version (1h) gave me purple textures ingame like the Grognak costume and BOS initiate scribe outfit ... I had to revert to version 1g Besides would you consider "schlongifying" the Silver Shroud and Mechanist's armours someday ? One last suggestion : make 2 versions of these awesome outfits, one erect and one flaccid. Thank you for your hard work we need more people like you to sexify our male wastelanders, I'm so tired to see boobs everywhere ! It is strange. The Grognak costume is simply refitted with no other changes to it. It is using the vanilla textures. There is nothing in this mod that changes this. Can you check if there is a file "costume.BGSM" in your FO4 "data\Materials\Clothes\Grognak" directory? If there is then it is put there by another mod. Depending on the mod manager you use you can try to find this other mod by doing a WIndows search in the install directory - search for costume.BGSM in VirtualInstall if NMM or in the mods folder if MO. Thanks for your reply. I think I have an idea where these purple textures come from. I believe it's not your mod but because of MTO that makes Strong look human and wear the Grognak costume, the vanilla textures cannot be retrieved. When my PC wears the Grognak costume, he looks good. What I don't understand is why Strong looked ok with version 1g and not 1h ... As for the purple BOS textures I will reinstall your optional BOS Knight file and let you know.
prinyo Posted June 17, 2016 Author Posted June 17, 2016 I'm using an older version of MTO that only changes the unnamed NPC's. I'm going to download the new version to take a look at what is conflicting between the two mods. If I could guess all should be fixed if you first install this mod and then MTO on top of it. About the BOS, I suspect it is also caused by another mod. Just a note - the scribe outfits (there are 3 of them) are in the main file, not in the optional one.
yapi75 Posted June 17, 2016 Posted June 17, 2016 I'm using an older version of MTO that only changes the unnamed NPC's. I'm going to download the new version to take a look at what is conflicting between the two mods. If I could guess all should be fixed if you first install this mod and then MTO on top of it. About the BOS, I suspect it is also caused by another mod. Just a note - the scribe outfits (there are 3 of them) are in the main file, not in the optional one. Reinstalling the optional BOS Knight file hasn't changed anything, most of the BOS members still have purple textures. I'll do as you advise, first install your mod then MTO on top of it.
prinyo Posted June 17, 2016 Author Posted June 17, 2016 Reinstalling the optional BOS Knight file hasn't changed anything, most of the BOS members still have purple textures. I'll do as you advise, first install your mod then MTO on top of it. I can't find a version of MTO that changes Strong. Where did you get it from?
yapi75 Posted June 17, 2016 Posted June 17, 2016 Reinstalling the optional BOS Knight file hasn't changed anything, most of the BOS members still have purple textures. I'll do as you advise, first install your mod then MTO on top of it. I can't find a version of MTO that changes Strong. Where did you get it from? I use the latest MTO version, 3.1 I think.
prinyo Posted June 17, 2016 Author Posted June 17, 2016 I use the latest MTO version, 3.1 I think. MTO 3.1 (the one I found on Nexus) doesn't have meshes and textures. I guess the problem is somewhere else. Can you try to find the file I posted earlier and maybe find the mod that edits those outfits. Do you use any female clothing replacers? Added: Installed MTO 3.1 and everything looks normal:
yapi75 Posted June 18, 2016 Posted June 18, 2016 I use the latest MTO version, 3.1 I think. MTO 3.1 (the one I found on Nexus) doesn't have meshes and textures. I guess the problem is somewhere else. Can you try to find the file I posted earlier and maybe find the mod that edits those outfits. Do you use any female clothing replacers? Added: Installed MTO 3.1 and everything looks normal: strong.jpg Hi Prinyo I finally found out why the purple textures in my game. I installed your mod with NMM and when checking all the folders I noticed the "EngineerScribe" and "FieldScribe" subfolders in the materials/Armor folder were empty (the "Father" subfolder from the optional file was also empty). Probably an issue due to a faulty extraction from NMM. I extracted manually your mod and everything's ok now. As for the Grognak costume, I realized meshes for that outfit had been installed with Ixum's Man Bulge mod.Thanks for your help and again great mod
oxilixo Posted October 19, 2018 Posted October 19, 2018 2 years seem to be a long time... your site is down, the Nexus download is broken and noone on the internet mirrors the files. Is there any chance you might upload this again? Or if anyone still have the mainfiles... and could upload them to one of those free filestorage providers? Would be great ? It seems to be a real lot of work to alter all the vanilla clothings...
prinyo Posted October 22, 2018 Author Posted October 22, 2018 On 10/19/2018 at 1:05 PM, oxilixo said: Is there any chance you might upload this again? Uploaded the files here. 1
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