nosdregamon Posted April 3, 2016 Posted April 3, 2016 I'm playing a little bit with modding and use the following animation in my project: http://www.nexusmods.com/skyrim/mods/33097/? It looks quite nice, but when climbing slopes or stairs, the animations always assumes a straight plane and part of the player tends to disappear under the mesh. On the other hand, I can see, that animals align quite well to surfaces, for example the infamous mountain-climbing horses of Skyrim. Does anybody know where/how this behavior is defined? I hope there's some kind of toggle I can set for the character with papyrus, but I guess that would be to easy
myuhinny Posted April 4, 2016 Posted April 4, 2016 Animations are made using a flat surface that is why when you use any type of animation the flattest surface is the best surface or the animation will be messed up/misaligned.
nosdregamon Posted April 5, 2016 Author Posted April 5, 2016 With multiple characters involved in a scene, I could only imagine, ending up misaligned, but I was quite optimistic if it only applied to one character. I even found something in the races: I tried manipulating the "tilt forward/backward"-Setting of the characters race. It works a little bit (the effect is minimal while crawling, better if standing), but changing the whole race for such a little effect, seem excessive* and it only has an effect if it gets changed staticly with Creation Kit, i.e. using "setRaceFlag" in Papyrus seemingly has no effect. http://www.creationkit.com/SetRaceFlag_-_Race *not much of a Problem if you play a Redguard, but play Nords and suddenly half of Skyrims population does the moonwalk
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