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Question about belly inflation


DzOnIxD

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Posted

I'm using the Cursed loot mod, and I have enabled belly inflation. Tho I can't see any changes after a bunch of encounters. I am using xp32 skeleton and cbbe bodyslide with an HDT body. What am I doing wrong?

Posted

I am not very familiar with which method cursed loot uses for inflation, but it might use Net Immersion Overwrite (NIO) which requires several other mods.

 

Maybe post your entire mod load order instead of what you have now.

Posted

XP32 regular or XPMSE ?

 

The XPMSE is the one which has the belly node added for HDT support and is the one which should be used in conjuction with any hdt enabled mods that increase nodes like the belly.

Posted

XP32 regular or XPMSE ?

 

The XPMSE is the one which has the belly node added for HDT support and is the one which should be used in conjuction with any hdt enabled mods that increase nodes like the belly.

Yes this is true, just quickly update your Finnis, and look at the top by body, it should read something like Xpms2hdt (115 bones) for female and male.  You will also have a MCM menu for the XPMSE that will do a check and tell you if everything is loaded ok, very nice feature!  If all that is good, make sure your body scale (in the MCM) for the belly whichever mod you are using, is large enough to see, sometimes it takes a value of 3 or 4.

Posted

Well I have always used the regular xp32 skeleton, not the xpmse. I found it hard to configure, it has a lot of box ticking and I usually fuck up and my game crashes. Thanks anyway for the responses, I would never have found out myself. :D

Posted

ive always used exp32 extneded and highly recommended ive been using HDT skeleton option. have you overwritten your skeleton by mistake i would just re install your xp32 hdt skelton and overright when it asks to. then run fnis again your done

Posted

There's something weird in regards to the DCL arousal-based body scaling, in that I find the script will just break and stop updating at all over time. Also, that I tried to spin the code off into it's own mod outside of DCL, and things still break, so maybe that section needs to be re-written in some way?

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