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Oh dear.. Campfire mod and Schlongs of Skyrim BSAs.


AmethystLR

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Posted

Sooo.. I'm unpacking BSA's to reduce load times on things. In my temporary folders where I'm unpacking, I unpacked Schlongs of Skyrim, then went to unpack the BSA for Campfire http://www.nexusmods.com/skyrim/mods/64798/? 

Anyway... it wants to overwrite some scripts:

 

bladessparringscript.pex
c00trainerscript.pex

c00vilkasscript.pex

companionssinglecombatantscript.pex

dgintimidatealiasscript.pex

dgintimidateplayerscript.pex

ms11calixtoscript.pex

 

and their psc files. 

 

Not sure what to do here. Just overwrite it? I left it out for now.

Edit: I may be panicking about nothing. I checked the PSC file for bladessparringscript, comparing both of them in notepad+, they're identical. GG me I guess.

Posted

Sooo.. I'm unpacking BSA's to reduce load times on things. In my temporary folders where I'm unpacking, I unpacked Schlongs of Skyrim, then went to unpack the BSA for Campfire http://www.nexusmods.com/skyrim/mods/64798/? 

 

Anyway... it wants to overwrite some scripts:

 

bladessparringscript.pex

c00trainerscript.pex

c00vilkasscript.pex

companionssinglecombatantscript.pex

dgintimidatealiasscript.pex

dgintimidateplayerscript.pex

ms11calixtoscript.pex

 

and their psc files. 

 

Not sure what to do here. Just overwrite it? I left it out for now.

 

Edit: I may be panicking about nothing. I checked the PSC file for bladessparringscript, comparing both of them in notepad+, they're identical. GG me I guess.

Yes, both sets of files for each mod are nearly identical, so running them both won't cause any problems. 

 

However, Mod Organizer DOES always want to put Campfires after SOS. Might want to get ahead of that one.

Posted

Why does that mod need to alter those scripts?

 

I think the USLEEP patch changes those scripts too since there was some bugs with blades sparring turning into lethal combat bug.

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