MorePrinniesDood Posted March 28, 2016 Posted March 28, 2016 View File A converted Dwemer ruin suitable for housing a large family. Located just west of Anise's shack. Rooms include:* Master bedroom for you and your spouse.* 3 children's bedrooms at 2 beds each. You'll need Hearthfire Multiple Adoptions over on Nexus to populate them all.* Servant's quarters (does nothing yet.)* Armory with plenty of mannequins, weapon racks, forge, smelter, grindstone and armor workbench.* Courtyard with dining tables, swimming pool, and hot tub.* Kitchen with oven, gas stove, and washbasin.* Study with bookshelves (WIP), alchemist's lab, and arcane enchanter. The ruin itself is free to claim, but you'll need to pay a crew to dig out the individual rooms. Use the hallway workbench for this. Submitter MorePrinniesDood Submitted 03/27/2016 Category Other Requires Hearthfire, Dragonborn Special Edition Compatible
terrorofmorrowind Posted March 28, 2016 Posted March 28, 2016 Looks very good. I will definately use this soon. Are the rooms big btw? it's a silly question but i'm looking for a house mod that has plenty of room and big oes too to house my "slave milk" company (PAH and soulgem creates the best opportunities ). You could almost say that i'm trying to become a rival of the milk company in Hydragorgons slave girls (yes ofcourse i'm role playing, would be a nice mod though).
MorePrinniesDood Posted March 28, 2016 Author Posted March 28, 2016 Looks very good. I will definately use this soon. Are the rooms big btw? it's a silly question but i'm looking for a house mod that has plenty of room and big oes too to house my "slave milk" company (PAH and soulgem creates the best opportunities ). You could almost say that i'm trying to become a rival of the milk company in Hydragorgons slave girls (yes ofcourse i'm role playing, would be a nice mod though). The bedrooms aren't that large, but it has a huge open courtyard to play in.
terrorofmorrowind Posted March 30, 2016 Posted March 30, 2016 Looks very good. I will definately use this soon. Are the rooms big btw? it's a silly question but i'm looking for a house mod that has plenty of room and big oes too to house my "slave milk" company (PAH and soulgem creates the best opportunities ). You could almost say that i'm trying to become a rival of the milk company in Hydragorgons slave girls (yes ofcourse i'm role playing, would be a nice mod though). The bedrooms aren't that large, but it has a huge open courtyard to play in. Yeah, i noticed already. Do you mind that i use your mod to build a dungeon into it? If you don't i won't upload it ofcourse and also it won't be buyable because i don't know how to implement that (yet). edit: sorry for any double posts but loverslab is doing wear on my side again. If you don't hear of me for a while, you know why.
MorePrinniesDood Posted March 31, 2016 Author Posted March 31, 2016 Looks very good. I will definately use this soon. Are the rooms big btw? it's a silly question but i'm looking for a house mod that has plenty of room and big oes too to house my "slave milk" company (PAH and soulgem creates the best opportunities ). You could almost say that i'm trying to become a rival of the milk company in Hydragorgons slave girls (yes ofcourse i'm role playing, would be a nice mod though). The bedrooms aren't that large, but it has a huge open courtyard to play in. Yeah, i noticed already. Do you mind that i use your mod to build a dungeon into it? If you don't i won't upload it ofcourse and also it won't be buyable because i don't know how to implement that (yet). edit: sorry for any double posts but loverslab is doing wear on my side again. If you don't hear of me for a while, you know why. Feel free, but give credit. I believe in idea sharing. To make it buyable, look at the various recipes and dummy objects included in the esp. (Their editor names should all start with Gnomehome.) I didn't try to make sense of the Hearthfire code, so I created a dummy object you can make at the workbench. When it's crafted and goes into the player's inventory, an attached script removes it and enables/disables an object in the house to open up an area.
terrorofmorrowind Posted March 31, 2016 Posted March 31, 2016 Looks very good. I will definately use this soon. Are the rooms big btw? it's a silly question but i'm looking for a house mod that has plenty of room and big oes too to house my "slave milk" company (PAH and soulgem creates the best opportunities ). You could almost say that i'm trying to become a rival of the milk company in Hydragorgons slave girls (yes ofcourse i'm role playing, would be a nice mod though). The bedrooms aren't that large, but it has a huge open courtyard to play in. Yeah, i noticed already. Do you mind that i use your mod to build a dungeon into it? If you don't i won't upload it ofcourse and also it won't be buyable because i don't know how to implement that (yet). edit: sorry for any double posts but loverslab is doing wear on my side again. If you don't hear of me for a while, you know why. Feel free, but give credit. I believe in idea sharing. To make it buyable, look at the various recipes and dummy objects included in the esp. (Their editor names should all start with Gnomehome.) I didn't try to make sense of the Hearthfire code, so I created a dummy object you can make at the workbench. When it's crafted and goes into the player's inventory, an attached script removes it and enables/disables an object in the house to open up an area. Thanks, either i will do that or place a button somewhere to reveal the locations entrance (which i did in another mod that is here on loverslab, it's called "Abunchofnpc's" if you are interested. Btw sadly i'm very bad at making descriptions so it looks a bit fishy ). Btw do you know any tutorials on how to make hearthfire Carpenter improvements? I have searched all over google but apparently i keep typing the wrong words or something because nothing sensible shows up. I already know how to make recipes and tie them to n object to make the object but i don't know how to link that to a certain action, like when i "craft" the "remove rubble" recipe, the rubble will dissapear and the next room is visible.
terrorofmorrowind Posted April 2, 2016 Posted April 2, 2016 My version is finished now too but i seem to have a bit of a "seams" problem with the floor. No idea ho to fix that though (besides minutely checking every tile in CK).
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