BenChang Posted March 11, 2016 Posted March 11, 2016 How can I edit these across a mesh? I have tried this tutorial for vertex paint: but when collapsed and exported, the vertex color values do not show up when the mesh is loaded in nifskope. What exactly am I doing wrong?
Andy14 Posted March 11, 2016 Posted March 11, 2016 Check when you export the option for Vertex Colors http://www.mediafire.com/convkey/843f/llkouambtaohxgzzg.jpg
BenChang Posted March 12, 2016 Author Posted March 12, 2016 Oh my god no wonder. Like damn it so many settings on these things that I keep missing out due to sheer number. Thanks.
BenChang Posted March 12, 2016 Author Posted March 12, 2016 Check when you export the option for Vertex Colors http://www.mediafire.com/convkey/843f/llkouambtaohxgzzg.jpg It shows up like this ingame when the vertex colors export function is checked..
Andy14 Posted March 12, 2016 Posted March 12, 2016 Is that the World Object? Word objects use different settings for the BSLightingShaderProperty. Some information about WorldObjects in these tutorials. and
BenChang Posted March 12, 2016 Author Posted March 12, 2016 Is that the World Object? Word objects use different settings for the BSLightingShaderProperty. Some information about WorldObjects in these tutorials. and It's a static object When I export with the vertex colors option checked, it a lot of ninodes included. Here is a comparison: The one on the right renders fine ingame, the one on the left shows up as the red triangle thing I posted above.. Literally every other function is identical
Andy14 Posted March 12, 2016 Posted March 12, 2016 You create a statue? In NifSkope: You can try in BSDismemberSkinInstance by all NiTriShapes Num Bones set to 0. And then Spells -> Optimize -> Remove Bogus Nodes. This should remove all bones.
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