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Help with GO file


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Posted

I made a mesh for the GO file in my new armor, i check a original GO file and i notice that they are trishape, outfit studo don't make it, nifskope don't import obj files yet, how could i do a go file?

 

Thanks for any information!

Posted

I posted this in your wip thread it might be what you are looking for.

 

Pretty sure to get a trishape you just change the name of NiTriShape or whatever is in the line for each item in a nif. Like double click NiTriShape and change it to trishape. I just checked and that seems to change what it is. Not sure if there are any other spot that could be changed or not.

 
Posted

Hey myuhinny! Thanks a lot for the help.

 

I try that, them copy the other stuff and nothing, CTD when inspect the armor... Try the basic NIF with bones and stuff that outfit studio do, and CTD too...

trishape was used in skyrim right? I am thinking about using a old nifskope version, them use the new one to copy the colision nodes.

Posted

Now works! And renaming was good indeed!

 

In first i was stupid and try to replicate the GO file in the NIF that outfit studio made, them i invert the process, and copy the mesh from the outfit studio nif to the original vaultsuit GO nif, after that was just adjust all the values, them nothing works, when i open the nif again, nifkope give me some error messages, i save the file, open again, no messages and now it shows ingame.

 

The only problem so far is that the axis to rotate the mesh in game is way off, so the mesh don't turn around like it should, the mesh appear to rotate around the character.

Posted

I got this problem too... I made the OBJ in the correct size, them in outfit studio they was HUGE, i adjust export the nif, them copying to the vaultsuitGO there he was, huge, maybe that's why the axis is wrong... because i think nifskope only change the scale not the measures itself, maybe the axis is pointing to the original size, something to study :)

Posted

Only nifs I have to export in OBJ format are outfit pieces in oblivion and fallout 4 each item in a nif has to be exported one at a time for oblivion nifs and if I'm porting fallout 4 nifs I have to use 2.0 delete out body then make copies for each item that is in the nif then delete out all but one piece for each copy then export each piece from each nif as 2.0 export is set up wrong so it exports the whole thing instead of each piece one at a time.

 

In skyrims outfit studio it will look like a pile of stretched crap if you try to export the whole thing. Thankfully fallout 3 and NV don't require this technique as they load right into outfit studios just fine. The reason why it becomes huge is because it has to remove the skinning because OBJ format doesn't support skinning so in outfit studio it becomes super huge but using the scaling option you can easily get it back to the correct size in outfit studio.

Posted

Fallout 4's Nifskope 2.0 is bare bones with 90% of the features gone but it's export isn't that much different from the normal nifskope except that fallout 4 files don't seem to have the same things as other nifs do if they did it would be exactly the same as the normal nifskope for exporting. Right now I'm trying to port a oblivion outfit which has something like 50+ pieces in it. It will take a bit but not as long as it would be if it was a fallout 4 outfit as it would of required even more steps.

 

They will probably update it as the days go on. I have it placed in a different folder so it doesn't screw up my realy nifskope version.

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