Jump to content

Text-based game (no longer in development)


Xpyke

Recommended Posts

  • 4 weeks later...
Posted

 

Don't tease us. It's been over a month since an update!

 

yeah, i loved it(grammar aside), and im awaiting an update too.

 

 

Well... I updated the original post with the infos, but I don't have the source anymore, the file got corrupted due to the engine I was using. I don't trust that engine anymore...

 

I may try to start anew in another engine (like unity for example), but I wouldn't hold my breath, if anyone wants to keep developing this idea just PM me and I'll give the full story, but for now I'm sorry but I can't complete it.

Posted

You REALLY need to try a different engine.  Twine with the Sugarcube Header is likely your best bet for a simple game like this.  It is free, designed for text games, super easy to learn; and with SugarCube it is VERY powerful (and SugarCube includes a save/load feature out of the box).  It exports as HTML (but requires JavaScript be installed, but what doesn't these days?) so it has great cross platform support.

 

With your current setup I couldn't go through three pages before my session expired for whatever reason.

Posted

You REALLY need to try a different engine.  Twine with the Sugarcube Header is likely your best bet for a simple game like this.  It is free, designed for text games, super easy to learn; and with SugarCube it is VERY powerful (and SugarCube includes a save/load feature out of the box).  It exports as HTML (but requires JavaScript be installed, but what doesn't these days?) so it has great cross platform support.

 

With your current setup I couldn't go through three pages before my session expired for whatever reason.

 

My native knowledge is in Unity, I can create a text game inside it really easily, but I used Quest because of another game I played using that engine. But the thing exploded on me and now I lost the will to start anew, twine is indeed much better, and I didn't even know about Sugarcube, but for now I will not do anything, I have to end my masters degree and besides my 3 jobs I don't have much free time.

 

Anyways, thanks for the information and if I restart this project it will not be using quest game engine, that you can be sure.

Posted

You don't need an engine for something as simple as this. There are literally dozens of sites that allow for adult CYOA games. Most of them use a simple rich text editor no more complicated than wordpad. Seriously the loss of course code is no excuse for something this simple :P

Posted

You don't need an engine for something as simple as this. There are literally dozens of sites that allow for adult CYOA games. Most of them use a simple rich text editor no more complicated than wordpad. Seriously the loss of course code is no excuse for something this simple :P

 

While I do agree with your point I cannot create anything complex without variables and such, how can I create options if every time I branch the path I'll have to rewrite the new context? I started it because it was simple to do, and in my failed presumption I thought that I could end the game in 2 weeks most... But as we all can see that never happened, and now I have nor will nor time to end the game, so again if anyone wants to take the mantle please be my guest, I'll help as much as I can.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...