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Is there a map of all the popular mods changes to oblivion?


Zor2k13

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Posted

I want to setup custom locations in the PSE mod I am messing with and I don't want to drop a whore house where some other mod has something else going on. Is there a picture map or something of all popular mods changes to the exterior game world? For example I keep up with the futa priory mod since I am making it more devious and naughty so I know where it is located but other mods I don't know where things are. I don't remember too many other mods adding locations to the default world though.

Posted

There is a german Mod Map ( most Mods are also available in English or are english translations.) But the Map is old  http://map.planetoblivion.de/component/option,com_gmaps/task,viewmap/mapId,1/Itemid,31/  ! click "Chart" at the right top corner or  you see only a real World map !

 

And the UniqueLandscapes Map ( I always use it before I add things. I use and like UL )

http://bettercities.free.fr//UniqueLandscapes/Maps/UniqueLandscapesGridMapReleased.jpg

 

Posted

Well looks like the PSE mod already conflicts with UL mod since the gallows near the IC are in that green area near the wawnet inn and on the lost coast as well. The area where I wanna drop the first whore house looks clear though to the west of wawnet inn and south east of fort nikel. It will sit on the right side of that road where npcs walk by. I need the whore house (who doesn't hehe) because my new npcs will have to bunk somewhere instead of the default inns thanks to mods like lovers immoral guards that add those patrolling immoral guards they sleep in the default inns but there is no extra beds for them so I think the default nps that sleep there conflict with those guards sleeping and now my new npcs will be in there too so I don't want any package conflicts with sleeping etc.so new location for them is required.

 

That german place I figured out where the chart button is but don't know what to do with that site lol. I know there are some mods that add new locations to places outside the default borders but I don't know any that are for inside areas. Gonna have to go stare at nexus for oblivion for a few hours to see what most endorsed mods use from the map.

 

EDIT

 

Would be nice if the immoral guards mod would add guard shacks or something for those guards. I guess I could do that for myself but would be better if the OP of that mod did it?

 

EDIT2

 

Dammit if arthmoor didn't make a mod that adds a village right on top of the PSE slaver camp LMAO!

Posted

The Immoral Guard have eat and sleep packages. They sleep in the Town guard quarters. No need to create new locations.

 

Yes PSE conflicts with UL, also Lovers Stupid conflicts with UL, that's why I never tried the Mods ( too much work to make it compatible )

Lover Bitch I made UL compatible , was only the Wolf cave entrance. Works now with and without UL.

 

Outside borders: The big new country Mods: ElsweyrAnequina , Daggerfall, Blackmarch and Valenwood conflicts with UL, but for  ElsweyrAnequina , Daggerfall and Valenwood Patches exists.

Posted

I have watched the road patrol immoral guards try to sleep in places like wawnet inn and other small inns where there is only two beds in the whole place. They just stand around right next to the npc that was supposed to sleep in the beds there and never sleep themselves. I could add a basement entrance to these inns just one of those basement door things outside the inn around back or something inside like a basement hatch with another cell for these road patrol guards to sleep in.

 

I can see where my first whore house would fit well even with other mods in place and the second to the east of the IC on that same road as the entrance to that mages guild quest island. But the last two npcs would have to be near bravil so there would be one to the north and one at the south. They are basically last chance npcs to buy the player if the slave trader did not sell the player yet and is almost to one of the boats or the slave camp. I am thinking I can bunk the last two npcs in bravil somewhere in one of the inns there but I might still want to drop a third whore house near bravil since I am planning on having them functional in the game somehow. Mostly it is the player that gets whored out at any one of them though.

Posted

Immoral Guards: You can add bedrolls. In some Town Guards indoor-cells the Mod also add bedrolls.

There are 9 Patrol Guards. think not in all inns all beds are used by other NPCs. ( but maybe ownership conflicts. So bedrolls with Gurad faction ownership should fix the "sleep problem ". )

The other 9 town Guards should have no "sleep problem ".

 

Edit:

I will check the Mod and add bedrolls if needed.  ....but maybe conflicts with Mods whith change the Inns.

But not in the near future. Busy with other Mods.

Posted

Cool thanks for that, just took an hours long stroll through the game and found some good spots for whore houses and patrol routes for my npcs.

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