ChancellorKremlin Posted May 1, 2012 Posted May 1, 2012 OK, so I am trying to apply a 'How about I suck you off and then you can have my pussy' PG scenario to SexoutSex. So I have been fiddling around with this script: set SexoutNG.actorA to GetSelfset SexoutNG.actorB to Player set Sexout.SexType to Oral set SexoutNG.CBSpellA to SexoutNGDoPlayerVaginal set SexoutNG.CBDialogA to SexMvFAfterOralB if GetRandomPercent > 75 set Sexout.anim to 201 elseif GetRandomPercent > 50 set Sexout.anim to 202 elseif GetRandomPercent > 25 set Sexout.anim to 203 else set Sexout.anim to 401 endif Player.CIOS SexoutBegin And trying to get it to work like this one: set SexoutNG.ActorA to GetSelfset SexoutNG.ActorB to Player set SexoutNG.IsOral to 1 set SexoutNG.CBDialogA to SexMvFAfterOralB if GetRandomPercent > 75 set Sexout.anim to 201 elseif GetRandomPercent > 50 set Sexout.anim to 202 elseif GetRandomPercent > 25 set Sexout.anim to 203 else set Sexout.anim to 401 endif Player.CIOS SexoutBegin The only problem is, I am having trouble with the set SexoutNG.CBDialogA to SexMvFAfterOralB line, as I'm not managing to get it to display either after oral, or after vaginal sex. Can anyone help me in how I can get the string to work, with the post-sex dialogue? Thanks in advance.
jaam Posted May 1, 2012 Posted May 1, 2012 Try this: Copy SexMvFAfterOralB as SexMvFAfterOralBVaginal and add the SexoutNG commands to the copy as: set SexoutNG.actorA to GetSelf set SexoutNG.actorB to Player set SexoutNG.isVaginal to 1 set SexoutNG.CBDialogA to SexMvFAfterVaginalB Player.CIOS SexoutBegin Of course, set the CBDialogA of the first info to SexMvFAfterOralBVaginal By the way, I added basic prostitute pickup lines since the last version I posted. They would require some dialog writing.
ChancellorKremlin Posted May 1, 2012 Author Posted May 1, 2012 Thanks, I'll have to give this a try tomorrow. I'll met you know how it goes, and I'll try and get the prostitute dialogue for the next release.
jaam Posted May 1, 2012 Posted May 1, 2012 Thanks' date=' I'll have to give this a try tomorrow. I'll met you know how it goes, and I'll try and get the prostitute dialogue for the next release. [/quote'] Which would be easier if I send it to you! Debugging/checking the last change and I will upload it.
ChancellorKremlin Posted May 1, 2012 Author Posted May 1, 2012 Oh thanks, yeah just send it via PM or upload it here, I will give it a check when I can tomorrow. Cheers!
jaam Posted May 1, 2012 Posted May 1, 2012 So, before I modify something else and break it, here is today's version. Note: Pros rate in New Vegas not tested yet. [attachment=9575]
jaam Posted May 4, 2012 Posted May 4, 2012 Newer version: Extended prostitute support to threesome. ...unfinished, I have to add the NPC taking the player place case. Added some slavery support: .HumanTrafficking and CortexScrambler are taken into account. .Starting dialogs are updated (with one, two or three NPC). ...will need specific slave orders and comments None of the changes have been tested. I need my sleep first. [attachment=9703]
ChancellorKremlin Posted May 4, 2012 Author Posted May 4, 2012 Thanks Jaam, I'll give this a try later. I'm curious, how have you implemented slavery stuff?
jaam Posted May 4, 2012 Posted May 4, 2012 Thanks Jaam' date=' I'll give this a try later. I'm curious, how have you implemented slavery stuff? [/quote'] As said in the PM: I check if the main file for the compatible mods is loaded, and if so fill FormList with their slavery indicator. Wether a worn collar or a token in inventory. There's also a list in which you can add your own slaves without collar or token. (FormID: XX007A1D SexoutSexListPlayerSlaveList) I am waiting on SexoutSlavery to provide NPC slavery so they can get added also. Note: Yesterday version has a bug regarding cortex scrambler. HumanTrafficking should work ok.
ChancellorKremlin Posted May 4, 2012 Author Posted May 4, 2012 Yes, in my view HumanTrafficking supersedes cortex scrambler in almost every regard. Cortex scrambler has your slaves run off and 'reset' almost immediately after capture, while HumanTrafficking does not. Anyway, testing it now and will get back to you shortly.
ChancellorKremlin Posted May 9, 2012 Author Posted May 9, 2012 Okay, I'm going to be implementing those scripts in later today, but I have another question. Is it possible to randomise both the player dialogue, AND the NPC response? For example, I am in the GECK, and I have topics. I chose one, and each has a list of possible NPC responses. At the top, there is a "Topic Text" tab which is what the PC says that triggers those replies. I tried altering that for a few, but whatever I write there applies to ALL the topics. I then picked a topic, and instead wrote a PC response in the 'Info Details/Prompt' tab, and it seems to work in game (ie randomised PC dialogue to start sex) but my problem is, each different PC response is always linked to a particular NPC response, so that while the approach topics may be random, they will always receive the same response that was linked to it. So my question is, how can I make the whole thing random? And where can I write new topics for the PC to talk about? Thanks.
jaam Posted May 9, 2012 Posted May 9, 2012 Okay' date=' I'm going to be implementing those scripts in later today, but I have another question. Is it possible to randomise both the player dialogue, AND the NPC response? For example, I am in the GECK, and I have topics. I chose one, and each has a list of possible NPC responses. At the top, there is a "Topic Text" tab which is what the PC says that triggers those replies. I tried altering that for a few, but whatever I write there applies to ALL the topics. I then picked a topic, and instead wrote a PC response in the 'Info Details/Prompt' tab, and it seems to work in game (ie randomised PC dialogue to start sex) but my problem is, each different PC response is always linked to a particular NPC response, so that while the approach topics may be random, they will always receive the same response that was linked to it. So my question is, how can I make the whole thing random? And where can I write new topics for the PC to talk about? Thanks. [/quote'] Topic Text is the default for all info (NPC response) in the topic. Prompt (below the info list) overrides a specific info.
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