Guest Akrabra Posted February 6, 2016 Posted February 6, 2016 Just a quick question really. How is Oblivion with Mod Organizer? I have tried using it abit just to check out, but it seems like the Archive Invalidation does not function properly etc. If i can't use Mod Organizer what tool would you suggest i use?
myuhinny Posted February 6, 2016 Posted February 6, 2016 Well mod organizer takes some work to get working with oblivion/fallout 3/nv for oblivion most use OBMM (oblivion mod manager)
Baron Of Hell Posted February 6, 2016 Posted February 6, 2016 I have been using it with about 300 hours of gameplay and currently 122 mods. If Archive Invalidation isn't working it is probably because you didn't back date the bsa files. This can be done in the work around section. If you never heard of the issue basically steam updated the dates on the BSA files that come with the game. The problem with that is the files then looked newer than the files added by mods. Since the system works by adding the newest files to the game this broke thousands of mods. So the author of MO added the back dating features which does exactly what you think it does, changes the date of the BSA files to the original older dates. The same limitations exist today. MO can not manage OBSE plugins that live in the OBSE\Plugin folder. I don't consider this a problem because I have never seen a obse plugin where load order matters nor have I seen one that conflicts with anything but older versions of itself or mods that do the exact same thing. So in my opinion there is no reason to manage these mods. Another potential problem is that it isn't newbie friendly. I consider myself a expert on installing mods and I get tripped up from time to time. However, there isn't much new stuff coming out. All popular mods and tools are covered somewhere. There are a few apps I have setup in MO that I'm completely lost on on how they work with MO. However, I got them working by using step by step guides I found on the STEP forums. Then what throws some people is the fact you still need to use Wyre Bash. You have to run WB through MO to create your bash patches. I also run OBMM through MO to install mods to the overwrite folder and then I turn that into a mod that MO can use. I have seen people make a basic mistake in this process. In order to use OBMM correctly with MO you need to use a profile that have zero mods added, DLC is ok. The reason for this is that if the mod you are installing is overwriting any file the new file will not be put in the overwrite directory. Instead the file will overewritten in the virtual mod folder which is exactly what you are trying to prevent by using MO. If you are lost by that just don't install obmm mods using OBMM, instead unpack them and install manually. This brings me to another problem people have with MO. You have to be good with knowing how to install mods manually. Sure it can do auto installs but what are you going to do when a mod author packages the mod is some odd way? The good thing is that MO has a active community and can easily find help with any issue.
Vaelorian Posted February 6, 2016 Posted February 6, 2016 MO is awful for Oblivion and you should never use it due to the fact that the code was simply not DESIGNED to work with Oblivion. There was never any intention to make them compatible, they don't "speak" the same language. Similar ones, yes, and it might look like they understand each other for a time, but they don't, and MO will mess your setup completely in the long run. Instead of MO, you should be using TESMM (not to be confused with NMM), Wrye Bash (which you should probably know about by now) and BOSS (Better Oblivion Sorting Software).
Guest endgameaddiction Posted July 10, 2016 Posted July 10, 2016 Necrobump Can you be specific about the code wasn't designed for Oblivion? I mean I use it, but I only have unofficial patches installed so that I can play this game and The game works like a charm on my end. I have yet to install mods for this game. But for now playing it full vanilla.
minaemm Posted July 23, 2016 Posted July 23, 2016 I have not used MO, because of all the scary warnings, but BOSS works just fine (as a starting point, you may have to adjust depending on what you have installed).
Melamkish Posted July 25, 2016 Posted July 25, 2016 I am a very dedicated MO user with Obliviion and have been for several years. I do not use a bashed patch at all, and run MBP, 2CH, MCS and CM companions, Tamago/Hiyoko, as well as many Lover's mods, housing, estate, and some personal tweaks to existing mods. Currently testing the HGGF (successfully so far) with the Villa Companion mod and all work well together. I started writing a guide to setting up and using MO with Oblivion, but RL got seriously in the way for awhile. Hopefully as summer winds down I can get back to that, as well as start working on a my new world area for Lover's use that is about one third done. Baron of Hell is correct on many points, but I found that setting up Archive Invalidation first, before anything else is the key to making this work. (I don't think I back date anything). I will try to find the information I was working on and see where I left off. If I got far enough along, I may start a new thread.
Comrade Isbariya Posted July 25, 2016 Posted July 25, 2016 Just use OBMM (Oblivion Mod Manager). It has been good in the past, and still is. Archive invalidation works just fine, loading OBSE and OBSE related stuff is just as fine. It's easy to install and easy to use, even for a complete dummy.
minaemm Posted July 25, 2016 Posted July 25, 2016 Archive Invalidation is important for texture and mesh stuff, but depending on how many mods you have in your list a Bashed Patch is invaluable. Even if you are not comfortable with modding yourself, the WryeBash function resolves a LOT of major and minor conflicts, so i urge everybody to at least look into it (and it is not really difficult to use, if you know OBMM already).
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