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Mod idea : bad daedra hunter


Delzaron

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Posted

 

 

I like it. Perhaps you could add dremora kidnapping, he take the player in the realms of oblivion and use as sex slave. :)

Yep !

I like the idea of this. Could add a new layer to those random vigilants and daedra you run into out in the world.

Do you have an idea for involving them ?

 

It could be organize some events like this :

You're the pet of a pervert daedra, and he wants to make an orgy before going back to oblivion.

So, you will guide him to a group of vigilants, and "convince them" to do that the daedroth wants...

No kidding, whatever you or they respond, the daedroth will get what he want... only the level of pain, blood and death will change.

 

Cross links also possible with submissive Lola and SD+...I should think about that.

Hi, i like this mod idea.

Your haunted house is very "nice" !

Thanks !

 

 

Ok, I got the general idea, please tell me your opinion :

 

How to begin the mod : talk to a vigilant of Stendarr, and ask them to join the order.

 

- quest 1 : tutorial : player will meet other vigilants and aplliants, will pass an interview, and will get some lessons... and the first quest : just killing a stupid fire atronach.

- quest 2 : the serious things begins. Player need to made an inquiry about some witches near Markarth (I love the reach !)... you will be involved in the murder of a witch... in fact just a farm woman who used herbs for healing people... and her cute daughter... even Oblivion will be upset by the cruelty of the vigilants.

- quest 3 : pay back : called on an affair with a summoner, you will be involved in a strange affair with three khajits... and you will face a couple of dremoras who will made you pay for your previous actions... (yes, you will be sexslave, humilated, and released with devious devices, in the wilderness).

- quest 4 : no idea, but he needs to get for the player an opportunity to leave the order... but it doesn't mean the daedra have finished with you !

 

 

Radiants quest can require a quest giver, or not.

- if there is a quest giver, I roll a dice and pick a radiant quest.

- if not, a counter in game will roll a dice and pick a radiant quest.

 

I Propose that for radiants quests :

- Dremora blackmail : a couple of dremoras took some little girls as hostages, and want you humiliate yourself for the pleasure of their master Sanguine/Molag Bal. So, it will be a count of sex, with devious devices...

- Daedra puppet : a Mazken (so a succubus) will agree to leave Nirn, but only if you satisfy her needs.... the only thing she forget to tell you is you will do that in Oblivion !

- Vampire prostiture : a prostitute who drink blood... she will drink yours, and will leave you a morning with devious devices.

- the witches circle : what hagraven can do to too curious people who are disturbing them... specially if they have bears, wolves and skeever at disposition ?

- the necromancers : lot of zombies, and tormenting ritual with devious devices.

- the wild hunt : you hunted a man suspected to be a werewolf.. but you will discover you're the prey, and he's in a pack...

 

At tne end of each quest, player will get a choice : being the faction slut or not.

If the player took that, the faction (for example, the necromancers will no more attck the player on side (only if the player attack them) but they will request sex)

I really love all of these ideas ! Can't wait to see them become a working mod !

 

You might also consider to connect happenings to what PC does in Skyrim...

 

For example...

1) any time PC kills one or more vampyres there's a chance that Molag Bal gets angry and sends some dremora to "reward" the PC with enslavement, humiliations, restraints, and whatever you want :)

2) if you play the Mythic Dawn quest and refuse to kill Silus Vesuius, Mehrunes Dagon could do something more then just send a couple of week dremora you usually can easily defeat... He might even give you as a slave to Silius himself. :)

3) if you drink to much you might find that Sanguine (or Sam Guevenne) has some devious projects on you...

4) if you kill a werewolf (or werebear) Hircine could send a pack of them to teach you a lesson

5) if you kill Astrid and try to destroy the Dark Brotherhood, Sithis might think you should be a nice slave for Cicero to play with...

 

And so on... I would love that whatever i do in Skyrim (good or bad) could have consequences (possibly bad ones, :P)

 

 

Could be nice, yes.

 

Problem is I dont know how to launch events like that (whitout modifying vanilla scripts, and I wish to avoid that : it makes the game very unstable).

 

Posted

Could be nice, yes.

 

Problem is I dont know how to launch events like that (whitout modifying vanilla scripts, and I wish to avoid that : it makes the game very unstable).

 

Sorry to hear that :( not being a modder at all i have no idea of what is possible/impossible to do, easy/difficoult, safe/risky...

 

Thanks anyway for answering, knowing your other mods i'm sure whatever you'll do will be great anyway :)

Posted

 

Could be nice, yes.

 

Problem is I dont know how to launch events like that (whitout modifying vanilla scripts, and I wish to avoid that : it makes the game very unstable).

Sorry to hear that :( not being a modder at all i have no idea of what is possible/impossible to do, easy/difficoult, safe/risky...

 

Thanks anyway for answering, knowing your other mods i'm sure whatever you'll do will be great anyway :)

 

 

In fact, it's just I need to know how the game does for placing Maiq the liair, for example...

 

The other way is just using quests givers (like guards or Inn keepers), and use a randomized scripts to place the daedra/witch/etc... and make things works.

 

For testing that, I already an idea : TID contains a very accesible female Daedra, Nathrezin...

 

Posted

 

In fact, it's just I need to know how the game does for placing Maiq the liair, for example...

 

The other way is just using quests givers (like guards or Inn keepers), and use a randomized scripts to place the daedra/witch/etc... and make things works.

 

For testing that, I already an idea : TID contains a very accesible female Daedra, Nathrezin...

 

 

 

as i told, i'm not a modder and i have no idea about how the game works but in this case maybe that Inte (PO Patches modder) or Xaz (PO modder) could help you...  when the PC has a bounty of a certain amount, Prison Overhaul sends bounty hunters to track you down...  so maybe you could do the same but considering something different from the bounty on your head... such as the amount of the animals or creatures the PC kills, for example...

 

Posted

 

 

In fact, it's just I need to know how the game does for placing Maiq the liair, for example...

 

The other way is just using quests givers (like guards or Inn keepers), and use a randomized scripts to place the daedra/witch/etc... and make things works.

 

For testing that, I already an idea : TID contains a very accesible female Daedra, Nathrezin...

 

 

 

as i told, i'm not a modder and i have no idea about how the game works but in this case maybe that Inte (PO Patches modder) or Xaz (PO modder) could help you...  when the PC has a bounty of a certain amount, Prison Overhaul sends bounty hunters to track you down...  so maybe you could do the same but considering something different from the bounty on your head... such as the amount of the animals or creatures the PC kills, for example...

 

 

 

That's a good idea...

 

It can be possible by using an event which coun the number of creature you killed... when you reach the count, the daedra/werewolf, etc... pop ofr hunting you, and the counter is resetted.

 

I already begin the vigilant quest line. It will be short, the goal of the mod is events like that, not quests lines. I will make the mod topic today.

Posted

 

as i told, i'm not a modder and i have no idea about how the game works but in this case maybe that Inte (PO Patches modder) or Xaz (PO modder) could help you... when the PC has a bounty of a certain amount, Prison Overhaul sends bounty hunters to track you down... so maybe you could do the same but considering something different from the bounty on your head... such as the amount of the animals or creatures the PC kills, for example...

 

 

That's a good idea...

 

It can be possible by using an event which coun the number of creature you killed... when you reach the count, the daedra/werewolf, etc... pop ofr hunting you, and the counter is resetted.

 

I already begin the vigilant quest line. It will be short, the goal of the mod is events like that, not quests lines. I will make the mod topic today.

Glad i've been helpful :) i always feel a bit guilty using all the mods you smarter guys create without being able to do anything else besides thanking and say how much i love them ;) so, if an idea i have or a suggestion i give reveals useful i feel a little bit better :P

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