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animations and skeletons?


sen4mi

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Posted

I noticed Modern Combat Pistol Shooting and was thinking of trying those animations.

 

But before I tried that, I thought I would ask if anyone knows of any issues where these animations could conflict with the skeleton we need to use for the sexout animations.

 

(I *think* this should be safe -- if I understand properly unlisted bones will stay in their neutral position for the duration of an animation -- but I have been making many mistakes lately so I thought I would ask.)

 

Thanks!

Posted

As long as that mod doesn't provide it's own skeleton, you should be fine. If it does, and the skeleton doesn't have breast bones with the correct names, you'll get infinite tits unless you merge the two skeletons together.

Posted

Thank you both!

 

(And, BnB has other issues for me, that I am not yet prepared to solve, so I do not mind it vanishing for a while. (My primary interest in BnB, other than technical functionality, is verisimilitude, and in so many cases it just looks wrong, to me.) And, I have other issues I am trying to work up energy to solve that I am assigning higher priorities.)

Posted

Nice find there, Sen4mi.

 

Would these work for FNV too, or animations strictly limited to the engine ?

 

If not, how would I go about to adapt them ?

 

I am tempted to give it a try, just on the base of how good they look.

Posted

Would these work for FNV too' date=' or animations strictly limited to the engine ?

[/quote']

 

The mod description claims that it works in both FO3 and FNV.

 

Posted

(My primary interest in BnB' date=' other than technical functionality, is verisimilitude, and in so many cases it just looks wrong, to me.)[/quote']

Oh thank goodness there's other souls who recongize that boobs bouncing is realism as well ;) The Body Extender boob animations are more realistic but that's a whole other can of worms.

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