lexhogan77 Posted April 20, 2016 Posted April 20, 2016 I'm still doing my research but it looks like you need to use a program to delete the hands from the mesh. I'll post if I figure it out.
holstein Posted April 20, 2016 Posted April 20, 2016 I'm still doing my research but it looks like you need to use a program to delete the hands from the mesh. I'll post if I figure it out. That seems like a good idea, I am delving into blender right now. And man, that is a whole other level of modding. So much crap to learn just to make one little armor!
MrCasual Posted April 26, 2016 Author Posted April 26, 2016 Sorry for not getting back to you, yeah, you will need Blender. I can tell you a little about it. 1. Export armor as Obj from nifskope 2. Open exported Obj in blender 3. Go into edit mode 4. Select the hands 5. Delete If you want I could probably do it for you, Blender can be...a little intimidating.
Guest Posted April 26, 2016 Posted April 26, 2016 Why are the armors stretching under the arms while converting them from skyrim cbbe to fallout cbbe after conforming the sliders? I for the life of me can't stop the bloody stretching!
Apnea Posted April 27, 2016 Posted April 27, 2016 Just a quick note that while explaining how to do this at home is fine, actually uploading copyrighted armor ported to from one beth game to another, is not. I don't understand, is it not fine to upload just ported assets, or any assets? Don't people upload copyrighted stuff made by Bethesda all the time?
DoctaSax Posted April 27, 2016 Posted April 27, 2016 If a modder modifies a Bethesda armor from a game for a mod for the same game, there's no problem. If a modder modifies a Bethesda armor from one game for use in another, there is.
holstein Posted April 28, 2016 Posted April 28, 2016 Sorry for not getting back to you, yeah, you will need Blender. I can tell you a little about it. 1. Export armor as Obj from nifskope 2. Open exported Obj in blender 3. Go into edit mode 4. Select the hands 5. Delete If you want I could probably do it for you, Blender can be...a little intimidating. OK, I got that far. How do I rig the hands to be gloves and stand alone? Cos thats the only way I so far that I can do it.
MrCasual Posted May 4, 2016 Author Posted May 4, 2016 Rigging hands is really hard to do You have to position each finger perfectly I honestly don't even do it, I just use default hands and retex them
kef34 Posted June 18, 2016 Posted June 18, 2016 could you make a narration or a text version? because i can't see anything in that video HD-version. right.
Perraine Posted January 13, 2017 Posted January 13, 2017 Gloves are a real PITA. I made a request over on the Nexus at the BS/OS page for an "Arm + Hand" pose converter similar to the existing Skyrim CBBE to FO4 CBBE one, (basically combine the 1st person CBBE Arms and the CBBE Hands in one .nif and add the morphing slider) and got a "tentative" reply from Ousinus (spelling?) Didn't exactly poo poo the possibility, but didn't agree to do it either. He made some suggestions, that ... kinda... sorta ... help a little. It helped with porting wristguards/bracers, but gloves are a total no go. The fingers are all wrong, and it just won't morph properly without the proper bones in the reference morpher.
dh87 Posted January 19, 2017 Posted January 19, 2017 Real quick question, i havent posted on this topic in a while but my understanding is KGtools no longer exists. Can someone confirm this or is there another tool for converting to the skyrim pose pre-f04 port or is this no longer needed
Recommended Posts
Archived
This topic is now archived and is closed to further replies.