ralfetas Posted January 9, 2016 Posted January 9, 2016 Hello, I really don't know what's wrong... One day i have glowmap, them i adjust the mesh in OS and no more glowmaps, try to start over the all process, and no glowmap, what could have happen? I try to change the BGSM, try to copy the BGSM from another working model, try to mess with the NIF, but i don't know much about it yet, try other compressions in glow map, and nothing. I am making this model as study, to test new tex apps, see how well the OS take care of pure obj file and so far so good, i was thinking in even release this, even with the crap UV that i made The model is very simple, i take CBBE made a colar, a boot and remade the UV so i could work fast with just one model and one UV. Anyway, here is the files, anyone help me? Infiltrator.rar
Babzero Posted January 9, 2016 Posted January 9, 2016 damn this looks pretty good. your armor just glow. I did nothing, load on game ' alt=''>
ralfetas Posted January 9, 2016 Author Posted January 9, 2016 Wow... so.... i think my game is broken... But i am glad you like it! As i say, it was just a study, i try to make all cleaner possible to go to the next phase of studies, make a armor. I will have to check my game now... Thanks a lot for the help Babzero
Babzero Posted January 10, 2016 Posted January 10, 2016 No problem, making some glowing piercings for personal use. Stumbled this, tried your outfit on 1 go. BTW, backlight power on the BGSM seems to remove the glow on my end, hope that info helps.
ralfetas Posted January 10, 2016 Author Posted January 10, 2016 I will take a look on this, i think it could be some textures packs that i install... going to check too. Btw i upload in nexus, there is small change in the color. http://www.nexusmods.com/fallout4/mods/8064/?
Kargrin Posted January 10, 2016 Posted January 10, 2016 Try checking on the material files. it control evrything texure based, including glow.
ralfetas Posted January 11, 2016 Author Posted January 11, 2016 Yes i checked, i was using a jsol material, i change to bgsm, now the glow is working for me, but i get notice from people that are having black texture.
ralfetas Posted January 11, 2016 Author Posted January 11, 2016 Ok, now i don't understand nothing... i go back to the first material and now i got the glow and everything is ok... go figure...
Guest Posted January 11, 2016 Posted January 11, 2016 Do you have "Better Fake Reflections" or whatever? It is known to cause problems with Specular power and I wouldn't be surprised if it disabled glowing as well. Other than that check your ENB/ReShade setups if you have them.
ralfetas Posted February 3, 2016 Author Posted February 3, 2016 Hey, sorry for the delay in the reply here, and thanks for the reply I am using only a basic ENB... The glow in other suits works fine, only in mine is this. Really don't know what could be causing the glow not appear, but about the reflection, i got a idea, i will try to make the part were the glow is black in the specular, and see if that works.
ralfetas Posted February 3, 2016 Author Posted February 3, 2016 I try to change the specular and nothing, still no lights...
Jeffglobal Posted February 11, 2016 Posted February 11, 2016 Sometimes when I work on a nif and save it in Nifskope it deletes the text in the BSLightingShaderProperty field, losing the bgsm file. I save and reopen to double check it didn't delete the freakin text... See with the cat's eyes which should point to the eyes.bgsm it's not there? Stuff like that.
ralfetas Posted February 12, 2016 Author Posted February 12, 2016 The problem was with the enviroment map in the material bsgm... SlapMeSilly help me with that, i have to remove the enviroment map and add emittance, them fixed
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