Veladarius Posted January 1, 2016 Posted January 1, 2016 I have been having regular crashes with v6.02 of SexLab and get a specific error on the last line of my log each time. This has happened with several different SexLab mods and has not gone away with the start of a new game. The error I am seeing at the end of the log is this: [01/01/2016 - 05:11:51PM] SEXLAB - NOTICE: ValidateActor(Mercenary Conjurer) -- TRUE -- MISS Here is the log itself: Papyrus.0.rtf I have had this happen from Defeat, Cursed Loot, Radiant Prostitution and Random Attack.
zaira Posted January 1, 2016 Posted January 1, 2016 I have been having regular crashes with v6.02 of SexLab and get a specific error on the last line of my log each time. This has happened with several different SexLab mods and has not gone away with the start of a new game. The error I am seeing at the end of the log is this: [01/01/2016 - 05:11:51PM] SEXLAB - NOTICE: ValidateActor(Mercenary Conjurer) -- TRUE -- MISS Here is the log itself: Papyrus.0.rtf I have had this happen from Defeat, Cursed Loot, Radiant Prostitution and Random Attack. I had freezes with SL 6.1 beta 3 with exactly the same final trace - until Ashal sent me a special PapyrusUtils build...
Guest Posted January 2, 2016 Posted January 2, 2016 Sometimes I get the same crash too. Same line of papyrus. But usually I don't get a "CDT" the game just freezes completely and I have to kill it.
zaira Posted January 2, 2016 Posted January 2, 2016 We have analysed the freeze together some days ago (I created a core dump and Ashal send me the Debug symbols) and found a potential issue in SexlabUtils random seeding code. If you use SL 1.61 beta 3 : here are plug-ins with debug symbols. With these plug-ins I have no more freezes. If you have a freeze with these plug-ins please create and provide a core dump. SL161B3__Plugins.7z
Firestormx Posted January 2, 2016 Posted January 2, 2016 I was wondering if the fix above would work for the freezing on 6.02?
Veladarius Posted January 3, 2016 Author Posted January 3, 2016 It has been working for me so far during my play today, no crashing / freezing. The only issue I have had is the placement of actors, they are never on the ground. Usually the actors are about knee level (like on a bed) other times they have been under terrain objects and actually on the ground underneath while another time I had the bug of being moved above the giants camp by Whiterun but instead of being moved back to where I was I was placed on the ground at the camp.
Guest Posted January 3, 2016 Posted January 3, 2016 The "not alignment with the floor" is really bugging me. I did not find where in SL this is done.
Veladarius Posted January 3, 2016 Author Posted January 3, 2016 I think it uses a marker that is placed before the sex scene starts. My guess as to why there is the occasional bug of being sent to the location over the giants camp is that is where the marker is kept and it is a little slow on being moved.
Guest Posted January 3, 2016 Posted January 3, 2016 I tried something, and now the actors are no more "falling from the sky". At the line 406 if sslActorAlias.psc, I added a bit of vertical position. MarkerRef.SetPosition(Loc[0], Loc[1], Loc[2] + 2.5) The difference is minimal, but with this my actors are no more falling from the second floor.
zaira Posted January 3, 2016 Posted January 3, 2016 I tried something, and now the actors are no more "falling from the sky". At the line 406 if sslActorAlias.psc, I added a bit of vertical position. MarkerRef.SetPosition(Loc[0], Loc[1], Loc[2] + 2.5) The difference is minimal, but with this my actors are no more falling from the second floor. Could it be that the Sexlab NiOverride / hdtHighHeels compensation feature or the actor resizing feature is causing this?
Guest Posted January 3, 2016 Posted January 3, 2016 Could it be that the Sexlab NiOverride / hdtHighHeels compensation feature or the actor resizing feature is causing this? Not sure. I usually do not use any kind of HighHeels, but I often see the participants falling (and if it is the player, then usually re-appearing in the Sky.)
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