grandslasher Posted January 1, 2016 Posted January 1, 2016 So i am editing cbbe base shape_0 ,converted it to editable poly and back to mesh after i'm done editing and want to export it. How do i export it so that it has the skeleton and bsdismemberskinmodifier? So far i know how to skin wrap > skin > bsdis for armor but not for the basebody. Kinda stuck...can anyone help?
Andy14 Posted January 1, 2016 Posted January 1, 2016 For Base Body it is the same. If necessary - import a new CBBE Body. Now you can do for the edited Base Body skinwrap-> Skin-> bsdismemberskinmodifier. If the vertices in your Body exactly the same (number and order) as in the imported CBBE Body - you can also copy and paste the Modifier.
grandslasher Posted January 1, 2016 Author Posted January 1, 2016 thnx for the input! i will try it later.
grandslasher Posted January 1, 2016 Author Posted January 1, 2016 all right that worked! But the body is strangely glossy and reflective now
KikiDelivery Posted January 1, 2016 Posted January 1, 2016 Make sure you copied the BSLightShaderProperty from the original nif of the body mesh, and paste it to to your nif. If that still doesn't work out... Right click on the mesh on your viewport and select mesh, click on face normals.
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