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a bit of help with 3ds max


grandslasher

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So i am editing cbbe base shape_0 ,converted it to editable poly and back to mesh after i'm done editing and want to export it.

How do i export it so that it has the skeleton and bsdismemberskinmodifier?

So far i know how to skin wrap > skin > bsdis for armor but not for the basebody. 

Kinda stuck...can anyone help?

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For Base Body it is the same.

If necessary - import a new CBBE Body.

 

Now you can do for the edited Base Body skinwrap-> Skin-> bsdismemberskinmodifier.

If the vertices in your Body exactly 

the same (number and order) as in the imported CBBE Body - you can also copy and paste the Modifier.

 

 

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