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a bit of help with 3ds max


grandslasher

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Posted

So i am editing cbbe base shape_0 ,converted it to editable poly and back to mesh after i'm done editing and want to export it.

How do i export it so that it has the skeleton and bsdismemberskinmodifier?

So far i know how to skin wrap > skin > bsdis for armor but not for the basebody. 

Kinda stuck...can anyone help?

Posted
For Base Body it is the same.

If necessary - import a new CBBE Body.

 

Now you can do for the edited Base Body skinwrap-> Skin-> bsdismemberskinmodifier.

If the vertices in your Body exactly 

the same (number and order) as in the imported CBBE Body - you can also copy and paste the Modifier.

 

 

Posted

Make sure you copied the BSLightShaderProperty from the original nif of the body mesh, and paste it to to your nif.

If that still doesn't work out...

Right click on the mesh on your viewport and select mesh, click on face normals.

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