Kernel39 Posted December 31, 2015 Posted December 31, 2015 I was disappointed that there wasn't any grenade launcher weapon in Fallout 4. My idea would have been a 6-10 round magazine-fed grenade launcher (heavy weapon) that fires timed fragmentation grenades and not contact grenades (so they can be bounced off walls and around corners) and deals massive damage and can be used to strategically engage enemies from behind cover. There also is not any belt-fed light machine gun (I'm thinking of a 50 caliber MG heavy weapon with poor accuracy and slow rate of fire but deals massive damage and has a 100-round box magazine). This game is missing several critical components that are featured in most fps games.
Guest Posted December 31, 2015 Posted December 31, 2015 What about a chainsaw? Is from the time I saw one in Maniac Mansion for C64, that I really wanted to use one is a game. (And the game should not be Doom.)
Content Consumer Posted December 31, 2015 Posted December 31, 2015 Well, they've got the Ripper, which is sort of like a chainsaw that didn't get enough vitamins as a kid and grew up stunted. And a fat man is sort of like a grenade launcher that grew up and eats nothing but high-octane beans for every meal. Personally, I want some sort of bladed melee weapon that does decent, but not necessarily overpowering damage, and doesn't take 30 seconds to complete a swing only to be interrupted at the last moment by a block, completely undoing everything I've worked for in my entire life you stupid $#%$%&@#$$%^&* okay I'm better now.
Guest Mogie56 Posted December 31, 2015 Posted December 31, 2015 Yeah it doesn't seem they put in as much thought to medium weapons as they did light and heavy. Light being anything between a .10mm to a .50 cal. sniper rifle. heavy being everything else in the game (Mini-Guns, Gatling Lasers, Fat Man/Bigboy/MIRV,). "Medium" would be .50 cal. Machine Gun, Grenade Launchers, Chainsaws, Flamers etc. But it's not like it can't be modded into the game at some point, just a matter of figuring out the medium damage range and what types of modifications could be added. personally I have yet to modify a Flamer, don't know why there all over the place LOL
Kernel39 Posted December 31, 2015 Author Posted December 31, 2015 A 7.76mm medium machine gun sounds like it would chew through hordes of enemies like paper. And it fires as soon as you pull the trigger, and doesn't have to be spun up like the minigun or gatling laser.
Gassernorm Posted January 2, 2016 Posted January 2, 2016 They have a Thompson machine gun, but no Colt 1911, M1 Garand, BAR, M1 Carbine, and M2 50 cal plus various others. Perhaps when the Creation kit comes out. I'd reckon they would all be fairly popular mods. Maybe even a 90mm recoilless rifle(Bazooka)?
Guest Posted January 2, 2016 Posted January 2, 2016 They have a Thompson machine gun, but no Colt 1911, M1 Garand, BAR, M1 Carbine, and M2 50 cal plus various others. Perhaps when the Creation kit comes out. I'd reckon they would all be fairly popular mods. Maybe even a 90mm recoilless rifle(Bazooka)? When the CK will be out, probably adding new weapons (and bullets) will be easy enough. It is still unclear how the meshes of the weapons are altered by adding "mods" to the weapons (specific mesh every time? Set of meshes put together?)
Guest endgameaddiction Posted January 2, 2016 Posted January 2, 2016 Fallout always needed a toilet for a launcher. Flush it down activates the toilet flushing sound and out comes... well I'll leave that imagination up to you.
Vioxsis Posted January 2, 2016 Posted January 2, 2016 When the CK will be out, probably adding new weapons (and bullets) will be easy enough. It is still unclear how the meshes of the weapons are altered by adding "mods" to the weapons (specific mesh every time? Set of meshes put together?) Its a set of meshes put together. If you open one of the weapon nifs you will find a "BSConnectPoint::Parents" and/or "BSConnectPoint::Children" CBA/CBT respectively. The child simply has a target set with the letter C put in front "C-Grip" for example. The parent has data too pair the child to the correct parent "P-Grip" as well as scale, rotation and translation that place the mesh in the right place. Only the core of the weapon, the receiver has bone data as well as some other stuff i can't really make sense of, but with the name of "NiTransformController" and nifskope saying it replaced "NiKeyFrameController" i guessing its how animations hook-in/trigger or something along those lines.
Gameplayer Posted January 2, 2016 Posted January 2, 2016 I was hoping for Auxiliary Grenade Launcher for Riffle Auxiliary Shotgun Flashlight under barrel Mount....Which I figure would be easy to add once there is a model and I understand more about Nifskope use in Fo4 (been real busy making stuff still for Skyrim) Shotguns that don't feel like I have to have the target sitting in my lap....This irritates me to no end and not seen one player made mod address this. Fuck seems like each time I read a description I never read anything about addressing how weak or oddly weapons behave in the game. Its unfortunately not well known that shotguns have a killing range far beyond the imaginary game balance....Which is shit cause when you throw in Melee weapons you gotta realize that there is no need for super close "sit in my lap ranged weapons." Fuck there are some sick shotguns out in the real world that can totally replace the assault riffle..........I'm talking like sick shit with mad range and drum clips plus light weight can fire with one hand if you want. So many tickle me elmo weapons....Such carebear BS Role Playing Game shit balance
Kernel39 Posted January 3, 2016 Author Posted January 3, 2016 Laser sights that include hip firing accuracy.
mewwwkittytt Posted January 8, 2016 Posted January 8, 2016 A 7.76mm medium machine gun sounds like it would chew through hordes of enemies like paper. And it fires as soon as you pull the trigger, and doesn't have to be spun up like the minigun or gatling laser. Not discounting the premise, I'm still hoping to find a .50BMG belt-fed in game too. But that looks like an M60, which should be chambered in 7.62 NATO (7.62x51) (.30 cal). Though I will say I'm fairly certain if they included an assault rifle that wasn't stupid, I would use it almost exclusively and all their fancy energy weapons and 10mm pistols would be wasted. The 10mm pistol suppressed sound is great too btw. Too bad the suppressed Makarov sound is hollywood-tier. Rifle grenade molotovs or a half-broken China Lake might be pretty cool too.
azerty852 Posted January 8, 2016 Posted January 8, 2016 I was hoping for Auxiliary Grenade Launcher for Riffle Auxiliary Shotgun Flashlight under barrel Mount....Which I figure would be easy to add once there is a model and I understand more about Nifskope use in Fo4 (been real busy making stuff still for Skyrim) Shotguns that don't feel like I have to have the target sitting in my lap....This irritates me to no end and not seen one player made mod address this. Fuck seems like each time I read a description I never read anything about addressing how weak or oddly weapons behave in the game. Its unfortunately not well known that shotguns have a killing range far beyond the imaginary game balance....Which is shit cause when you throw in Melee weapons you gotta realize that there is no need for super close "sit in my lap ranged weapons." Fuck there are some sick shotguns out in the real world that can totally replace the assault riffle..........I'm talking like sick shit with mad range and drum clips plus light weight can fire with one hand if you want. So many tickle me elmo weapons....Such carebear BS Role Playing Game shit balance I found something that might interest you. Shotgun - better range and spread http://www.nexusmods.com/fallout4/mods/6919/? But what I really need is a mod that adds more low tech weapons like bows and crossbows and more pipe weapons. Why is there no pipe shotgun?
Joomla Posted January 10, 2016 Posted January 10, 2016 i would have really liked machine guns in this game. 100-200 round mag (normal - extended). they would be great at dealing with loads of low armored targets (dogs, normal super mutants, feral ghouls)
albert econoline Posted January 10, 2016 Posted January 10, 2016 Somebody with the skills needs to port some kind of 20th century weapons to fallout 4. Replayability is severely nerfed with the current weapons approach. They replaced the excellant mod your weapons how you want fallout with mod your weapons how we prescribe. really dissappointing.legendarys excitement wears off after seeing them once. IMHO they basically took too many popular positive options away and replaced them with a liberal "we are in control approach", from clothing to weapons to followers to dialog all appear and apppear and appear sorta redundantly and uninspiring. They dropped the ball.It coulda been so great. Oh yeah system requirements when they knew, they knew optimization was a priority.not even 3:4 support native? geez they screwed the amateur modding community and from a more analytical and less judgmental perspective-YOU KNOW WHAT TO EXPECT FROM THE NEXT ONE just look what they did.Pitiful.
Arhon Posted January 12, 2016 Posted January 12, 2016 I wanted this gun in the game Smith & Wesson Model 500
Vioxsis Posted January 12, 2016 Posted January 12, 2016 I wanted this gun in the game Smith & Wesson Model 500 You sir, are a man with good taste. Was thing of doing a Colt King Cobra, and have a Taurus Raging Bull model i did awhile ago in high poly sub-d. Was thinking of cannibalising it to add modifications to the .44 in game already.. Also have a more futuristic styled 6 shot revolver and have just been making textures for a 5 chamber over sized shot gun. Just waiting on the geck and more robust niftools.
Guest Posted January 13, 2016 Posted January 13, 2016 DN029CannonLauncher "Test Grenade launcher" [WEAP:000CA0B0] its there labeled as none playable Probably it is something Bethesda wanted to do, but it was not working/ready/good when the game got released.
Guest Posted January 13, 2016 Posted January 13, 2016 Maybe it is just disabled. Maybe the NIF is missing, or maybe some config is missing. Probably it was just a try, and never got fully implemented.
Arhon Posted January 14, 2016 Posted January 14, 2016 found another haf bakend model, no textures position was wrong to but it looks nice tests.jpg after some adjustments test1.jpg after some spitting, it have no real textures(and is 1 complete mesh) but finaly found the material file, best i can make of it atm test2.jpg Woot they included AK by default?! And they didnt bother adding it?! Cruel Bethesda...
Tj412 Posted January 14, 2016 Posted January 14, 2016 I was seriously disappointed in the lack of weapon variety and how they are balanced too, but mostly how they look. The design of the "assault rifle" is fucking stupid, it doesnt fit the look at all. It has parts from ww1-era machineguns mixed with modern ones. when all the other games in the series had lookalikes of real weapons i dont see the need for it. Right now whatever the standard issue for US forces is in fallout lore is up in the air because in F1/F2 there were already several aproxomations of real world assault and battle rifles (FAL, EM-2/L85, AK), then F3 adds one more (g3), NV adds another two (M4/M16 alikes), but now 4 has this completely made up pile of shit that barely even makes sense mechanically. On top of all that, the only thing that separates it from the combat rifle (which im about to get on to) is the option for an 80 round mag so its very existence is pointless So the combat rifle. It looks kind of like a BAR had a baby with a PPSh which is fine. But again its the same issue, they already had these perfectly viable real world designs to go off, and when it looks basically the same as the combat shotgun fucking why. why. then onto balance and modding and features i cant think off the top of my head of any gun other than the laser and pipe pistol/rifles that have depth to their customisation. Weapon modding with anything other than those basically boils down to "more damage or faster rate of fire". not only that, changing the cartridge a gun uses (on the few that give the option) means you cant have it in automatic. then the legendary effects. a lot of those (and some weapon mods too) would make way way more sense as alternate ammo types like in new vegas. thats probably the biggest thing i miss from it related to combat at least. and finally no pump shotguns fucking sucks imo bethesda just got really lazy with fallout 4. it's a great building block for the content it's missing, but i guess that's what dlc is for? $$$$$$$$
Kernel39 Posted January 15, 2016 Author Posted January 15, 2016 Fallout NV had a belt-fed light machine gun, but still no LMG or grenade launcher. Fallout 4 needs both of those things, either in future DLC or from user-created content.
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