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How to make an NPC from a mod a CM companion


Mrmondodude

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Posted

I don't know. ( but I remember that there was detailed instructions in the readme of the CM base/main Mod)

But why ? You know CM companions is not the best companion Mod , especially if you play lovers ( can come to problems with animations )

Many people use CM companion NPCs but delete all the CM scripts( and the CM masterfile from the esp) and use MCS Mod.

 

Why not use MCS ?

http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/

You can make any NPC your companion, by using a spell in game. You have commands, have access to the inventory,....

Posted

Plus...you can make them 'Do Free' which lets them do their own thing while unused...or park them in a companion friendly house, etc. MCS + Human Touch is the way to go.

 

Companion Share and Recruit is the other one, I suppose. It also has some pretty good elements like letting NPCs learn spells from scrolls. You can actually run the two mods (MCS & CSR) together without much fuss.

http://www.nexusmods.com/oblivion/mods/3066/?

Posted

I don't know. ( but I remember that there was detailed instructions in the readme of the CM base/main Mod)

But why ? You know CM companions is not the best companion Mod , especially if you play lovers ( can come to problems with animations )

Many people use CM companion NPCs but delete all the CM scripts( and the CM masterfile from the esp) and use MCS Mod.

 

Why not use MCS ?

http://www.loverslab.com/topic/1569-mad-companionship-spells-mcs-extension-humantouchnpc/

You can make any NPC your companion, by using a spell in game. You have commands, have access to the inventory,....

 

Oh, ok thanks, I actually had no idea that mod existed, thanks again.

 

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