NazWeed Posted December 29, 2015 Posted December 29, 2015 Dear LL, I just purchased Fallout 3 on Steam. It's been quite a while since I played. I'm not going to get into why I lost Fallout 3 for the first time, but all that matters is that I have it again. Anyhow  I've run into my good share of glitches. 1.At first Fallout 3 wouldn't start up, so I tried messing around with G4WL trying to get that shit out of here since G4WL caused the game to crash. I figured out that getting FOSE fixed that. Strangely with FOSE and Fake Fullscreen Steam Overlay doesn't work. The game didn't stick around long enough in vanilla to see if there is Steam Overlay or not. This isn't the only game in which this happens, it happens with S.T.A.L.K.E.R, and Verdun. One of which you cannot mod, so I don't know what's going on. It also doesn't count my hours played. Also before anyone asks....... I did enable Steam Overlay.  2.The 10mm pistol's model gets distorted when I add extended mags.  3.The sniper's textures are normal when used by my character, but the worldmodel is distorted.  My load order: Fallout3.esm Anchorage.esm ThePitt.esm StreetLights.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm Project Beauty.esm CrossModData.esm Animy_prostitution.esm CALIBR.esm CRAFT.esm FO3 Wanderers Edition - Main File.esm iHUD.esm Mart's Mutant Mod.esm DCInteriors_ComboEdition.esm EVE.esm RH_IRONSIGHTS.esm DarNifiedUIF3.esp BetterGamePerformance.esp FO3 Wanderers Edition - Main File.esp Mart's Mutant Mod.esp FO3 Wanderers Edition - DLC Broken Steel.esp Blackened FWE + MMM + EVE + Project Beauty.esp Mart's Mutant Mod - FWE Master Release.esp Mart's Mutant Mod - Project Beauty.esp Fellout-Full.esp WeaponModKits.esp RH_WMK_Bridge.esp WeaponModKits - FWE Master Release.esp FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp RH_IronSights_Basic_AnchoragePlugin.esp F3ProjectRealityMkI.esp Mart's Mutant Mod - DLC Zeta.esp RH_IronSights_Basic_ZetaPlugin.esp UniqueWeaponsRetextured.esp RH_FWE_Bridge.esp RH_EVE_Bridge.esp DIM TYPE3clothesRETAIL.esp Realistic Interior Lighting.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp WeaponModKits - BrokenSteel.esp FO3_WRP.esp WeaponModKits - ThePitt.esp UniqueWeaponsRetexturedPITT.esp RH_IronSights_Pitt_NewRifleSights.esp WeaponModKits - OperationAnchorage.esp Fellout-pipboylight.esp dD - Enhanced Blood Main.esp megalight.esp UnlockAllAchievements.esp Project Beauty- Point Lookout.esp WeaponModKits - Zeta.esp WeaponModKits - PointLookout.esp Mart's Mutant Mod - FWE Master Release + Project Beauty.esp FO3 Wanderers Edition - Project Beauty.esp Mart's Mutant Mod - DLC Broken Steel.esp Project Beauty- Broken Steel.esp HZSmoothLight - FO3.esp GNR Enhanced.esp RubblePilesFix.esp Flora Overhaul.esp Dree Perks.esp bzArmour.esp  Total active plugins: 69 Total plugins: 69 Â
myuhinny Posted December 29, 2015 Posted December 29, 2015 Pretty sure some of those fallout 3 mods that I used that were sniper rifles and stuff had messages on their page about toggling the archive invalidation under tools or their textures would be messed up. Have you tried toggling archive invalidation off and on?
NazWeed Posted December 29, 2015 Author Posted December 29, 2015 What good could come of turning archive invalidaiton off? Anyways I'll try that right now.
NazWeed Posted December 30, 2015 Author Posted December 30, 2015 *EDIT Doesn't help in the conventional sense, just makes everything low res.
myuhinny Posted December 30, 2015 Posted December 30, 2015 You toggle it off and then back on there are many times where texture errors and other errors will be fixed when you toggle it off and on. FOMM has it OBMM (oblivion mod manager) has it and there are many times where toggling it will fix a problem.
NazWeed Posted December 30, 2015 Author Posted December 30, 2015 Didn't work, oh well. It's not the biggest problem I have, the biggest one is no Steam Overlay.
myuhinny Posted December 30, 2015 Posted December 30, 2015 This fix is for fallout NV but maybe it will help. http://forums.steampowered.com/forums/showthread.php?t=3168247  This one is for fallout 3 but is 3 years old but might still work. Back up before doing. https://answers.yahoo.com/question/index?qid=20120805184806AAnq40H  Last comment 2nd page. http://www.gog.com/forum/fallout_series/steam_overlay  Also 2nd post first page. http://www.gog.com/forum/fallout_series/steam_overlay/page1
NazWeed Posted December 30, 2015 Author Posted December 30, 2015 Still not working, this old hunk of junk is quite stubborn. I wonder if other people have the same problem.
NazWeed Posted December 31, 2015 Author Posted December 31, 2015 Probably the best solution is uninstallation.
Imperfection Posted December 31, 2015 Posted December 31, 2015 I don't see a merged patch at the end of your load order, required for WMK, on their description page. It also looks like you have weapon re-texture project? May need some patches for that one to work with some of those mods, I am also pretty sure blackend goes at the end of your load order after your merge patch. Sort your load order with Loot. Â Other than that start disabling mods till problem goes away, fix from there.
NazWeed Posted December 31, 2015 Author Posted December 31, 2015 Hmm....uninstallation made it worse. Also there is no patch for WMK-WRP.
NazWeed Posted December 31, 2015 Author Posted December 31, 2015 Also I don't need a merged patch, I have all the addons.
Imperfection Posted December 31, 2015 Posted December 31, 2015 Also I don't need a merged patch, I have all the addons. Â So I guess when antistar wrote all this he was just pulling our leg...having all the "addons" has nothing to do with needing a merged or bashed patch. Â "***Automatic Merged Patch Creation*** Â - This is strongly recommended as standard practice when using mods for FNV (especially a lot of mods at the same time), as it may improve compatibility between mods you may be using (including - but not limited to - WMX). If using more than one add-on for WMX at the same time (this includes compatibility patches), creating an automatic merged patch is even MORE important (assuming you want everything to work correctly). Â - Download FNVEdit (http://newvegas.nexusmods.com/mods/34703) to create the 'merged patch'. This should be done after you have installed and activated all the mods you wish to play the game with (and have configured your load order using a mod manager tool). This is how to do it: Â - Run FNVEdit, and a list of all the plugins in your Steam\steamapps\common\fallout new vegas\Data\ directory will come up, listed as per your load order. By default, the plugins you have activated in the New Vegas Launcher or in a mod manager tool will have ticks next to them. This is what you want, so just click 'OK'. Â - Once FNVEdit has finished loading, right-click somewhere in the panel on the left that lists your activated plugins, and select 'Create Merged Patch' from the context menu. (Note that this may be under the 'Other' sub-menu, depending on which version of FNVEdit you have.) Â - Enter a name for the patch into the window that pops up (any name you like), and click on 'OK'. Â - Once FNVEdit has finished generating the patch (it creates a new .esp file with the name you entered), which should only take a few seconds, close FNVEdit. Click 'OK' on the window that pops up to save the Merged Patch that was generated. Â - Finally, make sure the Merged Patch esp is loading after all your other plugins (which it should already be, by default), and activate it using the New Vegas Launcher or a mod manager tool. Â - If you ever uninstall plugins, update existing plugins, or install new ones, deactivate and delete the Merged Patch, and then follow these instructions again to create a new one." Â
NazWeed Posted December 31, 2015 Author Posted December 31, 2015 Found another bug, I believe it stems from Type 3.
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