Brvtality Posted December 28, 2015 Posted December 28, 2015 Not sure if this has been discussed before. Wonder why Fallout 4 barely touched it? You dig some out of Kellogg but that pretty much sums up the implants. And I'm a little bummed about it. One of my favorite things about Fallout 3/NV was getting ridiculously overpowered and becoming more and more of a machine. Maybe it'll be featured in an expansion?
Guest Posted December 28, 2015 Posted December 28, 2015 I can see these "cybernetic enhancements" becoming a lot better with the hands of skilled modders. Honestly, it's was like the devs sat down and said, "Alright guys, we need something that LoversLab can take and make extremely sexual, while remaining lore-friendly." Seriously can't wait for LL to make them TRULY enhancements. Outside of modding, I don't really see something that Bethesda will do involving the enhancements. Unless they make some dlc that expands on the institute.
Brvtality Posted December 28, 2015 Author Posted December 28, 2015 I was thinking just that. Maybe some Institute related dlc pack with weapons, clothing and implants. And yes, I nearly spewed soda on the screen when I saw a vagina dentata implant on one LL mod for New Vegas.
Otaku21 Posted December 29, 2015 Posted December 29, 2015 lol you beat me to the punch line there Brvtality but here is what i was thinking so far Fallout 5 Mod: Synth Android Idea Backstory: as the player is related to the DNA that made Synth gen 3s and the tach for implants are shown with the NPC Kellogg, then why not Idea: the player male or female is remodeled with implants and cyber limbs that act as Armor in the sloths that can’t be removed but can be broken like the power armor and they can be modded like power armor, but its more permanent as it replaces the player’s Limbs, eyes and heart Eye: they are replaced with synth like eyes and can be modded with a few mods as well replaces the pipboy with a pop up display like the power armor, eyes can’t be broken Heart: as it's inside the player’s body it can't be broken, and some effects right off the bat is higher resistance to Rads, and a small increase to AP, Mods can enhance the effect but can be installed with auto use stimpacks like power armor mod Limbs: they look like a Black gun metal color ( see Adam Jensen from deus ex machina) for the male version, but a smooth sleeker version for female, they can be broken and be repaired Limbs Arms: can be modded for better Gun recoil, better aim with scops, Melee, lockpicking or hacking, or even a auto-hacker mod (gives no Exp) Limbs Lags: can be modded for better sprint speed, carry weight, less or no fall damage *Modding one self with craft systems* i see the player standing in a T shape in what can be seen as an open air auto doc as the little welders move around the player and some sparks as if its doing work on the player's body, while in this screen the player can mod each limb, eyes and heart if have the items to craft some items this is the base of the mod i would like to see, but i do have more ideas for this mod once i have time to think some more and after what others give as feed back
Brvtality Posted December 29, 2015 Author Posted December 29, 2015 Sort of like all the implants from Old World Blues but in a more physical representation that you can see and swap out, mix and match. I dig it. Somewhere between Deus Ex and Iron Man. My main question would be how much can they deviate from the Power Armor body model? I barely use power armor in the game, it just feels cumbersome, like driving a tank. Could they slim down the in game model and change its walking and running posture to create some pretty sick looking cyborg models? Or would they have to work more towards the human end of things and create armor that looks like cyborgs. I think I'd be fine with either as long as they were really well executed. Maybe put a basement on the Atomic Cats gas station called the Chopshop where you can do a lot more than just mod your power armor. You can get some REAL work done. Maybe even institute some drawbacks as well, like the more mods and implants your body undergoes the less in common with humanity you have, so your charisma decreases as you slowly move towards being a complete machine. Or in the case of Lovers Lab Adult Especiale you get body parts and implants that would actually aid you in your "extracurricular activities." Overall I'm just really excited to see how this will all come about soon. I think it'll definitely boost my opinion of the game to date.
Arhon Posted December 29, 2015 Posted December 29, 2015 Not sure if this has been discussed before. Wonder why Fallout 4 barely touched it? You dig some out of Kellogg but that pretty much sums up the implants. And I'm a little bummed about it. One of my favorite things about Fallout 3/NV was getting ridiculously overpowered and becoming more and more of a machine. Maybe it'll be featured in an expansion? Personaly I think that's DLC/Expansion content but no idea. If no official content will use those then modders will make some awesome things.
Otaku21 Posted December 29, 2015 Posted December 29, 2015 true Power armor is a bit bulky but its always been that way, i do love that power armor is something the player can get in and out off at well, i dont think changing the power armor would help is this case as do to the power armor frame, so my idea was to pay pass it and use the armor sloths that the player all ready had for the arms and legs for a look it wanted, but there is no need for eyes and heart to use a slot as its internal, and should work as a perk base upgrade, unless there is more feed back and the G.E.C.K. comes out
Guest Posted December 30, 2015 Posted December 30, 2015 Sort of like all the implants from Old World Blues but in a more physical representation that you can see and swap out, mix and match. I dig it. Somewhere between Deus Ex and Iron Man. My main question would be how much can they deviate from the Power Armor body model? I barely use power armor in the game, it just feels cumbersome, like driving a tank. Could they slim down the in game model and change its walking and running posture to create some pretty sick looking cyborg models? Or would they have to work more towards the human end of things and create armor that looks like cyborgs. I think I'd be fine with either as long as they were really well executed. Maybe put a basement on the Atomic Cats gas station called the Chopshop where you can do a lot more than just mod your power armor. You can get some REAL work done. Maybe even institute some drawbacks as well, like the more mods and implants your body undergoes the less in common with humanity you have, so your charisma decreases as you slowly move towards being a complete machine. Or in the case of Lovers Lab Adult Especiale you get body parts and implants that would actually aid you in your "extracurricular activities." Overall I'm just really excited to see how this will all come about soon. I think it'll definitely boost my opinion of the game to date. du ypu hawe mesh? this is mowe things it is not for game why not? for this u nid profesional with lot of free time and good machine to handke this all graphic and procesor hawe isu if u are amd user if u hawe nash i ca tray it is raly dens mash more dor mowe thing nice tut u make mash and texture and port in game and that is it ty for wotching u maj me ici du u gawe more pictures
Brvtality Posted December 30, 2015 Author Posted December 30, 2015 They are just examples of stuff I'd love to see. The top one made me think of the Chinese Stealth Suit was why I included it.
Otaku21 Posted December 30, 2015 Posted December 30, 2015 i think what you went is a some what more armored version of the suit in Crysis Being able to mod this like Power armor would be cool
memison Posted December 30, 2015 Posted December 30, 2015 Fallout 2 featured implants and such. In vault city you could repair a pre war medical pod (if I recall, they featured in fallout 3 and nv). You could find medical chips around the wastes that would plug into the machine, and would increase your special stats. All aside from luck anyway I believe. You also had the option of bringing the doctor a set of combat armour that he'd slice up and shove under your skin to increase your passive damage resistance. You could do a second level that increased it further, but would decrease your charisma by 1, because of all the lumps under your skin making you less attractive. The final implant was the Phoenix upgrades. Never managed to get it myself, but I know it increases resistance to fire or laser attacks or something. They'd be added to your perks list. Was shocked to find there was nothing like this in fallout 4. Got really excited at the mention of implants in Kellogg, but that was the first and last we heard of it. I would not object to a mod bringing these very canon elements back into the game. They wouldn't even have to be visual.
Otaku21 Posted December 30, 2015 Posted December 30, 2015 Memison, i never played Fallout, and Fallout 2, i started with Fallout 3 and so on, and if your talking about the Phoenix upgrade from Fallout NV, it was a health Regen a slow one at that
Brvtality Posted December 30, 2015 Author Posted December 30, 2015 Monocyte Breeder? I remember that and sub dermal armor sticking out to me in New Vegas. I think it would be pretty sweet if the implants were visual although it doesn't necessarily have to be. I get how that could be a real pain in the ass for people wanting to use different body textures, etc. Just a fun idea to play around with.
Otaku21 Posted December 31, 2015 Posted December 31, 2015 ya with all the diffent body times a Modder would have a hard time making each part, i tend to use CBBE, but some others use unp
Gameplayer Posted December 31, 2015 Posted December 31, 2015 It was a bummer that there was a distinct lack of actual Cyber Mods that changed the look of the character. Like I think there was an equipable arm and that was that. Perhaps there are a real lack of Star Trek fans with their hands on modding tools?
Redtwinng92 Posted December 31, 2015 Posted December 31, 2015 Looting Kellogg's implants were the entire reason I betrayed "The Brotherhood" and joined "The Institute", against my better judgement, on my first playthrough. And then Bethesda goes and immediately scraps the notion. wtf. Will probably be a bit down the road. But I have faith in our valiant modders.
memison Posted December 31, 2015 Posted December 31, 2015 Memison, i never played Fallout, and Fallout 2, i started with Fallout 3 and so on, and if your talking about the Phoenix upgrade from Fallout NV, it was a health Regen a slow one at that Most people did, and who could blame them? Awesome games in their own right, but I'll confess to enjoying the sheer freedom in the first and second ones. Remember fucking a girl in a town, when her father burst in with a shotgun and forced me to marry her (much to the dismay of her redneck brother). She would then follow me around and refuse to leave me alone, even when I tried to do so for her own safety, or to gain access to restricted areas. Long story short, I walked her into the wastes and blew her head off she was so annoying. The Phoenix upgrades were in the second game as well, but clearly a different application. As I mentioned before, I never worked out how to get them, but I found them on a save game editor, in the available perks. I'm sure a wiki attack would find them, but I haven't played fo3 in quite some time. Plus, I find it takes some of hate fun out of the game.
DocClox Posted December 31, 2015 Posted December 31, 2015 Idea: the player male or female is remodeled with implants and cyber limbs that act as Armor in the sloths that can’t be removed but can be broken like the power armor and they can be modded like power armor, but its more permanent as it replaces the player’s Limbs, eyes and heart You are J.C. Denton and I claim my 20 credit reward!
Revuu Posted December 31, 2015 Posted December 31, 2015 You are J.C. Denton and I claim my 20 credit reward! My vision is augmented. As for visuals of implants, it might be possible to equip them into extra 'hidden' item slots as character equipment.
Vuulgar Posted January 13, 2016 Posted January 13, 2016 i think what you went is a some what more armored version of the suit in Crysis Being able to mod this like Power armor would be cool This is exactly what I am hoping to see, possibly built on a frame made from synth muscle fiber...it would enhance physical abilities and resisteances and be able to be modded as power armor but not have the damage reduction. It would fit my stealth assassin type character much better than the big tanky heavy armor. Something like +1 to str, end, agi with a 10% bonus to speed, jump height and fall distance with the power armor mods and an armor resistance rating of a vault suit. I have so many dreams and so few skills.......
re3prr Posted January 14, 2016 Posted January 14, 2016 There's this image on the nexus, which I think brings about a perfect idea for Cybernetics. They've obviously based this character off the female BLOPS 3 Character, but it's basically the PA Frame scaled down to fit the arm, with the help of Kellog's arm piece for the shoulder. This could work perfectly, use scaled down PA Frame for Arms and Legs, thus providing bonuses, like no fall damage and stronger melee/strength etc. Would love to see this expanded on.
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