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Ruminations On A Possible Slave Trade


DocClox

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Posted

There are a few mechanisms in F4 that seem designed with the post-apocalyptic slaver in mind.

 

Intimidation is the stand out one, of course. With maxed out intimidation it should be possible to get your victim to strip and put the cuffs on themselves. Throw in a collar to keep them cowed after you holster your gun and we've got capture covered.

 

Also possible, if somewhat more work would be to allow a companion to cuff the prison while you keep them covered. You'd need an amenable partner (Cait springs to mind) but you could make that work with level one intimidation.

 

Another made-for-slavery item is the syringer. Load it up with paralytics and get them while they're helpless. Requires neither companions nor charisma.

 

We'd need a trader or two that would buy your wares. Maybe set one up outside Diamond city and have a travelling trader who'd do the circuit of the settlements.

 

The other potential is in settlement facilities. A slave pen, certainly to hold captives while you're waiting for the slave caravan to arrive. Maybe set up some beds a shops: either comfort stations to raise the morale of the settlers, or just operate them on a pay-per-play basis: less happiness but generates caps.

 

Loads of other things we could do, but that seems like a reasonable work-list. I could have fun with that setup :)

 

The other thing I'd like would be a face change shop to change the looks of your chattel. That would be handy if you were planning on keeping them since you could quietly swap the raider for another actor that didn't have to work around the raider AI all the time. Could do that too by having a training facility as a buildable and assigning settlers to train slaves.

 

All a bit blue-sky until we see the CK, but should be doable in finite time :)

Posted

Hell Pick a single Settlement that starts with no one there as your training center.

Build the initial facility and post one or two settlers there as trainers.

Over time grow it and if you have a wide enough client base then move the training facility to another settlement or open a second training shop.

 

My thought would be to set up shop on the island (large open space with enough scrap to build a basic facility. Maybe even have some Mirlurk King training for the slaves (cause they sometimes respawn for no reason).

 

And the best part is... It is surrounded by water so if a slave tried to run away while handcuffed (yeah I want to see the stock handcuff's used in slaving) then they would probably just drown....

 

Irony would be walking on the beach opposite the island and see a dead body float up to shore with its hands cuffed behind its back.

 

Oh and a good place for victims would be the tv station the gunners took over (they tend to respawn after a week at that spot so endless supply of slaves).

Posted

I had a slave trade idea involving the Memory Den. I'll put it in spoilers because it might be a long description, and it also does contain some mild Memory Den and quest spoilers.

 

This is more of a background to how a trade might exist, rather than the mechanics of how it would work in-game.

 

 

 

So, we know you can relive memories at the Memory Den, and that those memories don't have to be your own based on one of the main quests. We also know that an identity can be transferred from one body to another - albeit from a robot to a synth - and that synths can have their memories wiped and rebuilt to give them a new identity, but that this sometimes doesn't work leaving synth bodies in a vegetative state. I was thinking a couple of things:

 

___

What if there was a shady scientist working at the Memory Den (possibly an Institute scientist you can help escape and set up) who knows synth brains like the back of his/her hand and can actually transfer a human identity into a synth body. Or make a copy of a human identity and put it in a synth body. All those bodies could be put to use as slaves with a human mind trapped in them. Pretty brutal, but some interesting possibilities. And it could even be that the "victim" continues to live normally without realising their brain has been cloned and is currently in a sex slave synth body.

 

(For that one the scientist doesn't have to be based at the Memory Den at all, though there would be access to vacant synth bodies there.)

 

___

How about the Memory Den offers another service than just reliving your memories? How about they also allow you to live your fantasies. A customer could go to them asking to experience slavery in the safety of a simulation and the scientists would then build a programme for them that would let them taste what it would be like. You would lie down in one of the pods and get a nice, safe, simulated slavery experience and then be free to walk out at the end.

 

Only it isn't quite what they told you. Because there's a reason it's called the Memory Den. Everything you experience there are memories, whether your own or someone else's. So when they "build a simulation" for you, what they're actually doing is putting someone through an enslavement scenario for real, recording their memories, and then letting you experience them. They could have a stable of slaves in a basement facility, and whenever a new customer orders a "simulated" experience, one of the poor slaves is put through it to get the memories.

 

As the player, you could find out about this and decide what to do. You could try to take them down, leading to the possibility of being captured and joining the slave ranks. You could volunteer to donate your own memories, thus becoming an occasional slave with the freedom to come and go at times. Or you could join the slavers' ranks, either acquiring new stock for them, or roleplaying in the dominant positions when a new memory recording needs to take place.

 

The slaves that are kept there could also be sold on once fully trained, or once the people in charge have enough memories. The memories can be stored in a database, and new ones would only need to be recorded for particularly specific fantasies.

 

 

Posted

Id avoid a slaver merchant at Diamond City there Doc... Goodsprings on the other hand... Pity we dont have a mesmetron in this game but I agree there are some really good base foundations for a slave/slaver system in fo4. As dreamweaver pointed out... the memory den is so perfect for any number of ideas. 

 

To toss out an alteration, perhaps you can get an institute scientist or other npc out and to a 'safe' location where they make their own memory pods if you bring them X,Y,Z building materials. You then bring in the merchandise, tell him the specifics and Desdemona is now your own personal horny little kitten... err *cough* I mean the new merchandise is ready for use/sale. 

Posted

Well I am personnaly going to build something akin to this (slave market). I have found a really good location for it too.

 

As for the slave caravans and the players own slave pens and dens why not merge that with the existing settlement trade system? With Brahirm or wtv they are called carrying slaves in cages on their backs.

 

It seems to be the most painless solution than building a custom island. Besides half the time I have so much left over space in my settlements...

Posted

The Combat Zone seems ideal for a slavery hub after you clear out the raiders, the owner talks about getting it all set up again but nothing actually happens, a small mod could add some slave trading NPCs, merchants and get the fights going again after week or so of game-time, maybe add some table dancers, who knows!

Guest MonsterFish
Posted

What about that chair you use to

Detox Cait.

Just replace whatever's in there with mind control drugs or aphrodisiacs or whatever.

Posted

Indeed the Combat Zone could be a very good spot with the slave trade, fights where the victory has their way with the loser. Also any of the vaults 75,95,144 could be taken over for the same purpose. And the Spectacle Island would provide plenty of room for all kinds of debauchery. :) 

Posted

I had a slave trade idea involving the Memory Den. I'll put it in spoilers because it might be a long description, and it also does contain some mild Memory Den and quest spoilers.

 

This is more of a background to how a trade might exist, rather than the mechanics of how it would work in-game.

 

 

 

So, we know you can relive memories at the Memory Den, and that those memories don't have to be your own based on one of the main quests. We also know that an identity can be transferred from one body to another - albeit from a robot to a synth - and that synths can have their memories wiped and rebuilt to give them a new identity, but that this sometimes doesn't work leaving synth bodies in a vegetative state. I was thinking a couple of things:

 

___

What if there was a shady scientist working at the Memory Den (possibly an Institute scientist you can help escape and set up) who knows synth brains like the back of his/her hand and can actually transfer a human identity into a synth body. Or make a copy of a human identity and put it in a synth body. All those bodies could be put to use as slaves with a human mind trapped in them. Pretty brutal, but some interesting possibilities. And it could even be that the "victim" continues to live normally without realising their brain has been cloned and is currently in a sex slave synth body.

 

(For that one the scientist doesn't have to be based at the Memory Den at all, though there would be access to vacant synth bodies there.)

 

___

How about the Memory Den offers another service than just reliving your memories? How about they also allow you to live your fantasies. A customer could go to them asking to experience slavery in the safety of a simulation and the scientists would then build a programme for them that would let them taste what it would be like. You would lie down in one of the pods and get a nice, safe, simulated slavery experience and then be free to walk out at the end.

 

Only it isn't quite what they told you. Because there's a reason it's called the Memory Den. Everything you experience there are memories, whether your own or someone else's. So when they "build a simulation" for you, what they're actually doing is putting someone through an enslavement scenario for real, recording their memories, and then letting you experience them. They could have a stable of slaves in a basement facility, and whenever a new customer orders a "simulated" experience, one of the poor slaves is put through it to get the memories.

 

As the player, you could find out about this and decide what to do. You could try to take them down, leading to the possibility of being captured and joining the slave ranks. You could volunteer to donate your own memories, thus becoming an occasional slave with the freedom to come and go at times. Or you could join the slavers' ranks, either acquiring new stock for them, or roleplaying in the dominant positions when a new memory recording needs to take place.

 

The slaves that are kept there could also be sold on once fully trained, or once the people in charge have enough memories. The memories can be stored in a database, and new ones would only need to be recorded for particularly specific fantasies.

 

 

 

 

 

For an even weirder Memory Den experience: Have the slaves be effectively contract employees, and to make the slavery experience real so when they copy the memories to be played for others, they get the full effect, they have something done to give them temporary amnesia...they don't realize they're employees when they're suffering through the slavery.

 

Of course, SOME types of slavery events can't be played that way "Bad End" scenarios especially...

 

And the employees of course, have the option of not having to endure the memories they made for others...or they can keep them as a fantasy fulfilled...

 

...and then they could ask the Sole Survivor if they want to make some memories for a LOT of caps, or pay for someone else's memories

 

 

Posted

 

I had a slave trade idea involving the Memory Den. I'll put it in spoilers because it might be a long description, and it also does contain some mild Memory Den and quest spoilers.

 

This is more of a background to how a trade might exist, rather than the mechanics of how it would work in-game.

 

 

 

So, we know you can relive memories at the Memory Den, and that those memories don't have to be your own based on one of the main quests. We also know that an identity can be transferred from one body to another - albeit from a robot to a synth - and that synths can have their memories wiped and rebuilt to give them a new identity, but that this sometimes doesn't work leaving synth bodies in a vegetative state. I was thinking a couple of things:

 

___

What if there was a shady scientist working at the Memory Den (possibly an Institute scientist you can help escape and set up) who knows synth brains like the back of his/her hand and can actually transfer a human identity into a synth body. Or make a copy of a human identity and put it in a synth body. All those bodies could be put to use as slaves with a human mind trapped in them. Pretty brutal, but some interesting possibilities. And it could even be that the "victim" continues to live normally without realising their brain has been cloned and is currently in a sex slave synth body.

 

(For that one the scientist doesn't have to be based at the Memory Den at all, though there would be access to vacant synth bodies there.)

 

___

How about the Memory Den offers another service than just reliving your memories? How about they also allow you to live your fantasies. A customer could go to them asking to experience slavery in the safety of a simulation and the scientists would then build a programme for them that would let them taste what it would be like. You would lie down in one of the pods and get a nice, safe, simulated slavery experience and then be free to walk out at the end.

 

Only it isn't quite what they told you. Because there's a reason it's called the Memory Den. Everything you experience there are memories, whether your own or someone else's. So when they "build a simulation" for you, what they're actually doing is putting someone through an enslavement scenario for real, recording their memories, and then letting you experience them. They could have a stable of slaves in a basement facility, and whenever a new customer orders a "simulated" experience, one of the poor slaves is put through it to get the memories.

 

As the player, you could find out about this and decide what to do. You could try to take them down, leading to the possibility of being captured and joining the slave ranks. You could volunteer to donate your own memories, thus becoming an occasional slave with the freedom to come and go at times. Or you could join the slavers' ranks, either acquiring new stock for them, or roleplaying in the dominant positions when a new memory recording needs to take place.

 

The slaves that are kept there could also be sold on once fully trained, or once the people in charge have enough memories. The memories can be stored in a database, and new ones would only need to be recorded for particularly specific fantasies.

 

 

 

 

 

For an even weirder Memory Den experience: Have the slaves be effectively contract employees, and to make the slavery experience real so when they copy the memories to be played for others, they get the full effect, they have something done to give them temporary amnesia...they don't realize they're employees when they're suffering through the slavery.

 

Of course, SOME types of slavery events can't be played that way "Bad End" scenarios especially...

 

And the employees of course, have the option of not having to endure the memories they made for others...or they can keep them as a fantasy fulfilled...

 

...and then they could ask the Sole Survivor if they want to make some memories for a LOT of caps, or pay for someone else's memories

 

 

 

 

Well actually you could still have bad end situations. It would mean, though, that a slave would have to be killed in order for the paying customer to experience the memory, which is certainly extreme. But on a slightly less brutal note, perhaps some kind of genuine simulation could be used to allow for bad ends that aren't actual bad ends and wouldn't require a reload for the player. You'd just wake up in a simulator pod and then go again...

 

And now I'm thinking of a mod where the entire game is a simulator. Maybe every time we die in the game we wake up in a pod to find we're someone else experiencing the Sole Survivor's memories, and then if that person dies we find we're someone else experiencing their memories, and so on... :huh:

 

I also thought it might be interesting if the slavery experiences a customer pays for are used to brainwash and condition them for a transition to real slavery without their knowledge. Get them addicted to submission through the "simulations" and then persuade them to take the next step which is a much bigger and more permanent step than they realise, or just force it on them once you've decided they're slave material.

Posted

 

 

I had a slave trade idea involving the Memory Den. I'll put it in spoilers because it might be a long description, and it also does contain some mild Memory Den and quest spoilers.

 

This is more of a background to how a trade might exist, rather than the mechanics of how it would work in-game.

 

 

 

So, we know you can relive memories at the Memory Den, and that those memories don't have to be your own based on one of the main quests. We also know that an identity can be transferred from one body to another - albeit from a robot to a synth - and that synths can have their memories wiped and rebuilt to give them a new identity, but that this sometimes doesn't work leaving synth bodies in a vegetative state. I was thinking a couple of things:

 

___

What if there was a shady scientist working at the Memory Den (possibly an Institute scientist you can help escape and set up) who knows synth brains like the back of his/her hand and can actually transfer a human identity into a synth body. Or make a copy of a human identity and put it in a synth body. All those bodies could be put to use as slaves with a human mind trapped in them. Pretty brutal, but some interesting possibilities. And it could even be that the "victim" continues to live normally without realising their brain has been cloned and is currently in a sex slave synth body.

 

(For that one the scientist doesn't have to be based at the Memory Den at all, though there would be access to vacant synth bodies there.)

 

___

How about the Memory Den offers another service than just reliving your memories? How about they also allow you to live your fantasies. A customer could go to them asking to experience slavery in the safety of a simulation and the scientists would then build a programme for them that would let them taste what it would be like. You would lie down in one of the pods and get a nice, safe, simulated slavery experience and then be free to walk out at the end.

 

Only it isn't quite what they told you. Because there's a reason it's called the Memory Den. Everything you experience there are memories, whether your own or someone else's. So when they "build a simulation" for you, what they're actually doing is putting someone through an enslavement scenario for real, recording their memories, and then letting you experience them. They could have a stable of slaves in a basement facility, and whenever a new customer orders a "simulated" experience, one of the poor slaves is put through it to get the memories.

 

As the player, you could find out about this and decide what to do. You could try to take them down, leading to the possibility of being captured and joining the slave ranks. You could volunteer to donate your own memories, thus becoming an occasional slave with the freedom to come and go at times. Or you could join the slavers' ranks, either acquiring new stock for them, or roleplaying in the dominant positions when a new memory recording needs to take place.

 

The slaves that are kept there could also be sold on once fully trained, or once the people in charge have enough memories. The memories can be stored in a database, and new ones would only need to be recorded for particularly specific fantasies.

 

 

 

 

 

For an even weirder Memory Den experience: Have the slaves be effectively contract employees, and to make the slavery experience real so when they copy the memories to be played for others, they get the full effect, they have something done to give them temporary amnesia...they don't realize they're employees when they're suffering through the slavery.

 

Of course, SOME types of slavery events can't be played that way "Bad End" scenarios especially...

 

And the employees of course, have the option of not having to endure the memories they made for others...or they can keep them as a fantasy fulfilled...

 

...and then they could ask the Sole Survivor if they want to make some memories for a LOT of caps, or pay for someone else's memories

 

 

 

 

Well actually you could still have bad end situations. It would mean, though, that a slave would have to be killed in order for the paying customer to experience the memory, which is certainly extreme. But on a slightly less brutal note, perhaps some kind of genuine simulation could be used to allow for bad ends that aren't actual bad ends and wouldn't require a reload for the player. You'd just wake up in a simulator pod and then go again...

 

And now I'm thinking of a mod where the entire game is a simulator. Maybe every time we die in the game we wake up in a pod to find we're someone else experiencing the Sole Survivor's memories, and then if that person dies we find we're someone else experiencing their memories, and so on... :huh:

 

I also thought it might be interesting if the slavery experiences a customer pays for are used to brainwash and condition them for a transition to real slavery without their knowledge. Get them addicted to submission through the "simulations" and then persuade them to take the next step which is a much bigger and more permanent step than they realise, or just force it on them once you've decided they're slave material.

 

 

True, but a bad end for a person who's job it is to make memories means they don't make more memories.  I mean, they're replaceable, but if you have a reasonably good Memory Den, they wouldn't do that...that's not to say they wouldn't make use of very intact recently deceased brains, just that they wouldn't set them up to get killed themselves.

 

Or for a slightly more evil Memory Den, they might only make use of the memories of people that pretty much everyone in the Commonwealth is happy to be rid of.

 

And an evil Memory Den would fuck over anyone and everyone for caps, brainwashing, forced slavery.

 

I personally prefer the Good Memory Den option, no guilt about going there, but you can get most horrible experiences there...if you're into that.

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