Guest Posted December 22, 2015 Posted December 22, 2015 I think a lot of us probably RP characters who wouldn't volunteer for a lot of the quest mods which live on this site, but still want to explore the content in our normal playthroughs. Or otherwise, we have a hard time justifying why our characters don't react more violently to some of the non-consensual stuff which is out there. For example, why would my prudish paladin agree to help the "delivery business" in the latest FHU mod? Or agree to the things that take place in Leon's quest in DCL? (Even though there's ostensible a choice at the end of that quest, there's still a bunch of places where the character agrees to have sex with people without any dialogue branch to refuse, and no compelling RP reason for some characters to agree in the first place). So, I wanted to make a basic mod which uses either one or more quest givers to provide "prologues" for some of these quests, or motivation for characters to take them on in the first place. Maybe the reason the PC agrees to wear Leon's collar is because she agreed to give it to a priestess who wants it destroyed. Or the reason she works for the "Quicksilver" delivery place is that she's being blackmailed by a third party. All these things could be done semi-plausibly without altering the original mods in anyway. Would anyone be interested in working on and/or consuming such a mod? I'm busy and not too good with the CK, so anything I make myself will likely be pretty minimal. Since the main purpose is to enhance role play, I'd probably make and be happy with a small mod that adds a bunch of quests, and whose quest-givers simply believe the PC when she says she's done what they asked. That would be relatively quick and easy, while also avoiding lots of dependencies. If you like these ideas, could you contribute what you think good candidate mods are, and what good candidate "prologues" for those mods would be?
swmas Posted December 23, 2015 Posted December 23, 2015 The same is with the vanilla game 99.99% of the quests are like that. Even ridiculously stupid dialogue options that are the only choice you can make are often there in the default game.
helgea Posted December 23, 2015 Posted December 23, 2015 I like the idea a lot and have always felt the same as to missing context. Even with death alternative and being capture I would wonder why won't my dragonborn just use her shout or summons. One way I use to circumvent this is to start a new MO profile and character for these mods and play a non-combat character like bard to experience these quests. But like you said, sometimes I want to play the vanilla storyline together as well. The easiest way to do this is probably to make a tie-in quest to Simple Slavery which then leads to the player getting sold to different enslavement mods; a dialogue/ quest alternative to the death alternative I guess. The quest will need a reason for the player to not just use her dragon born power and break off. So it must put the dragonborn in a vulnerable position/ strip her power temporarily. It can be a simple blackmail situation where a courier note is sent to the player claiming that a woman she talked to was kidnapped and asks to meet the dragonborn. When the dragonborn meets the stranger, she is told she must be blindfolded and he will lead her to his master's place and that if she kills him the woman will be dead which means she will never have the chance to find out who's the mastermind. Here the dragonborn should be given dialogue options to roleplay. Perhaps choose between confidence in her ability and finding it funny that these people dare threaten her or because she is a good person and wants save the woman. Then the player will be teleported (in game terms) and equiped with a bracelet (collar may conflict with too many slavery mods) that restrict her magicka and stamina to 10 (use magic effects to implement? Hey if Amulet of Julainos can increase magicka by 10, then Amulet of Bobbert can do the opposite). The dragonborn is then promised that if she follows instructions it will be removed. Then she blackout and is transported to Simple Slavery. Next time the dragonborn visit the stranger, he will just assume the player is done with the slavery/ other humiliating stuff and proceed to remove the bracelet. Maybe the stranger will reveal to be an agent of Sanguine (not a lot of entity that's stronger than dragonborn) if you want. There can also be a recurring option to ask the stranger after the quest to be sold again or have sex, with roleplaying dialogues saying how the dragonborn grew to love being humilated, thus adding a reason to act slutty in the future. tldr: blackmail overconfident or kind-hearted dragonborn to put on blindfold and bracelet that remove her magicka and stamina, get sold through simple slavery. Not a terribly original or interesting idea but IMO it does provide a relatively simple way to provide context. Edit: Rather than a bracelet, maybe just let the dragonborn be told that she needs to be fed a sedative before being brought to see the stranger's master. She's then fed a Sanguine enhanced skooma that temporarily removes magicka and stamina. It can be said to reduce mental acuity and promotes docility. She is promised that if she follows instructions antidote will be given before blacking out and sent to Simple Slavery. This will probably be more compatible as no equipment is needed and the other slavery mods can equip any device they want. The effects can then be removed during the next visit to the stranger. Edit2: Since Simple Slavery covers so many mods already, the only others I can think of right off my head is Angrim's Apprentice and Radiant Prostitution. My normal character wouldn't agree to give the blowjob needed to start AA or wants to work at the tavern. But after being fed the enhanced skooma/ equipped the bracelet and ordered by the stranger, she would have no other choice.
Jayleia Posted December 23, 2015 Posted December 23, 2015 Edit: Rather than a bracelet, maybe just let the dragonborn be told that she needs to be fed a sedative before being brought to see the stranger's master. She's then fed a Sanguine enhanced skooma that temporarily removes magicka and stamina. It can be said to reduce mental acuity and promotes docility. She is promised that if she follows instructions antidote will be given before blacking out and sent to Simple Slavery. This will probably be more compatible as no equipment is needed and the other slavery mods can equip any device they want. The effects can then be removed during the next visit to the stranger. Edit2: Since Simple Slavery covers so many mods already, the only others I can think of right off my head is Angrim's Apprentice and Radiant Prostitution. My normal character wouldn't agree to give the blowjob needed to start AA or wants to work at the tavern. But after being fed the enhanced skooma/ equipped the bracelet and ordered by the stranger, she would have no other choice. Wouldn't really need "Sanguine enhanced" skooma...could easily write in a normal drug (with no buff effects), that reduces magicka and stamina (and/or mag/stam regen), maybe a massive debuff to speechcraft (i.e. reducing chances of persuasion/intimidation)...could also have it cause some form of amnesia to allow you to stay there for a while without having a need to do the whole Dragonborn thing (exploring your memories and/or lack thereof via dialogue with other slaves and dominants). Perhaps eventually you get sold from there to someone who doesn't have that special drug, and/or assumes you're completely broken so you don't need the drug anymore. EDIT: I can envision a second confrontation with the stranger: Dragonborn: I should kill you! Stranger: You should...but? Dragonborn: But... Stranger: When you were a slave...you were free...no worries about saving worlds or stopping wars, Dovahkiin? Dragonborn: ... Stranger: And...you enjoyed the sex as much as they did...if not more... Dragonborn: *nods* Stranger: *she places a vial of the drug on the table and smiles*
Ashra XIII Posted December 24, 2015 Posted December 24, 2015 Not that I would ever want to stifle anyone's creativity when it comes to making more non-con mods (I love non-con!), I just wanted to say that sometimes, you just have to go with the story to get the goodies. If some of these mods don't make sense for your character, that's understandable... but role-playing doesn't always mean playing the same role every time... it can mean stepping into the role of someone for whom these ideas would appeal, even if she did happen to be the Dragonborn.
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