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Sexout Slave Jail and Reloaded - For Slavery Simple and Cortexscrambler


lukaslunt

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Posted

From Experience, these Mods are compatible with the base Sexout plugin but are not compatible with at least one of the plugins for Sexout. Not 100% sure which plugin is causing the conflict ( new to this modding stuff lol and not the programming end... Geck gives me nightmares .. )

 

I want to say that they conflict with Tryout ... I know for a fact Slavery Simple does just by reading the description on it, Not sure on Cortex scrambler.

 

Hope this helps you guys!

 

 

Update: I have yet to actually par-take of the jail / quest, I did get it to work with everything. Using the Cortex Scrambler with dance ESP. ( do not install the meshes because they make reference to animations already being used by Sexout... I think) I will update this post after a bit more testing.

 

I also noticed that the jail mod has been updated to handle Project Ultimatum. I am Debating on installing this to try it out because I am not 100% set on some of the additions it adds.

Posted

The dancer/bed pose/bath pose is set up independently of any other esps - all it needs is the xyz.KF anim file from the umpa or backsteppo mods. You dont need the esp from those mods to be activated.

 

I created new idleanim definitions and appropriately conditioned them for the specific idle anmim markers I wanted to use

 

The various pose markers are actiually set up as furniture markers, my intention being that a sandboxing npc would be able to use it - which worked a little bit, but I'd find npcs whirling around in midair well away from the pole (e.g. in the bath). So I had to restrict who could use the pole.

 

So there should be no conflicts.

Posted

Roger, I've noticed a few bugs with the new version, which I thought I would report.

 

You are indeed right, it doesn't require the esp. Using it actually broke the animations for me (I did by accident) but turning it off fixed it.

 

For some reason, my staff keep appearing naked every time I re-enter the prison, even though I have stuff in their lockers, and use the panel to tell them to use it. Using the panel again fixes it, but it happens again whenever I leave and re-enter the prison.

 

There is at times, a slight misalignment with the bath and the bathing animation, so that the nurse is kinda clipping through the side of the bath, happened quite a few times with me.

 

Also, for some reason the Mistress and Secretary have stalled in my game, one is stuck in the room just before the bedroom with the massive bed, while the other just stays in the other, smaller bedroom and does nothing.

 

I've also been running into problems with SlaverySimple, with NPC's escaping, collars getting added/removed constantly, etc - all this has been happening with Thrashy, my 7th slave, and it hasn't recovered since then. Shame, it was going so well for a while...

Posted

The bath seems to have a mind of its own, and defies attempts to align it properly.

 

For the stuck npcs, have you tried enabling/disabling them with the panel - or sending them to the cells and back

 

For the naked npcs - pass, I have never seen that before. Do they have inventory or are they completely empty? Have you enslaved them?

 

The constant adding and equipping of a collar seems to be an artifact of slavery simple where the player can get placed on the slaves formlist. It isnt anything to do with the jail per se.

 

The only workaround I have for it is to to add checks for the player at the state change event (if im remembering correctly), but that butchers the original mod, which means I cant distribute my half arsed fix (not that I'm particulary happy with it [the fix] - or indeed use it).

Posted

Ok, I played around with it for a while ...and I love the mod but have a few things to point out.

 

When you take over, you have a few slaves already, at both locations ( trying avoid as much spoiling of the quest as possible lol ) You can't interact with them at all. so even if you change the dress code for the slaves you will have 3 slaves at the jail itself that stick out ;/ Honestly it could be one of a million mods I am running but I figured I would let ya know in case it was not intended.

 

Besides that, everything works fine EXCEPT .... you can easily duplicate items with your mod lol. I have found only a handful of things it wont duplicate. Equip the people, update staff ... change the equipment ..update staff, and the duplicated items will be sent Staff box. ( doubt you can actually fix that but for the sake of completeness I mention it.)

 

it is NOT hardmode friendly. I ended up dieing several times while waiting around. My solution was to drink and Eat till my little black heart couldn't anymore, also turned off any mod that might break the sleeping timer because in Hard mode you get Food, water increases after each period and breaking the sleep can cause double and triple increase ( is not your mod, just the way Beth /ob set up Hardmode). As long as the player goes in after eating and drinking they should be fine... even if they might have to drink bath water in an emergancy! lol

 

Now to figure out how to get all female guards.... >:P

 

Oh and an update on compatibility issues about The jail!

I have yet to find a sexout mod that conflicts with it

 

Mods that don't conflict but tend to not play nice with Jail :

 

Brutal Rapers : ..... Forget to turn it off and your now the victem of your slaves ..nuff said lol. Also breaks callback on pete meaning the player can get stuck.

 

Hookup:

 

it causes the nurse, Mistress and Secretary to ask for a good time and will even cause your slaves to escape prison just to find you ( I was in the warden's annex when a slave popped in, had to kill her because I couldn't re-slave her due to the problem mentioned earlier or really interact with her )

 

Exluding the Slave for the next bit ...

 

... If you agree to anything not one on one with them ( which I did to shut her up thinking that I could just despawn her via control panel to reset her ) will actually get her stuck following you like a lost puppy. Attacking them causes them to go hostile which they will stay, even after despawning. The solution is simple... Kill her, she falls unconscious and then after a minute or two resumes her rounds!

 

of course you might want to take her weapon from her locker ( combat spawns a weapon for them lol ) and reset equipment!

 

Required Mods:

 

Slave Simple and Expanded conflict with Tryout. I think it might be due to the location of the slave camp. Turning off one or the other allowed the game to run.

 

The cortex scrambler is also meant for male players lol, Just pointing that out. Alot of dialogue reference guy actions specifically, tried with both male and female char to confirm! Gave up on it because my slave train kept turning in to a one slave show before I even got to the door.

 

Project Ultimatum - OMG Slaving in this mod is HARRRD lol. Needless to say, testing compatibility with Sexout / Jail might take a while. The game runs fine with all of them but I can't say for sure if slaving and using the jail with sexout mods is even possible...yet. Might load the Tranq esp to get an edge! >.>

 

Sorry for this long winded post, I just like to be as thorough as possible when I decide to test a mod.( yes I know I wasn't asked but it seemed like a fun challange lol )

 

So To Recap!

 

Your mod works fine with everything sexout. The mechanics of other mods tend not to play well with your mod but thanks to the MCM we just turn off features / mods till through the quest and then back to show time. ( Also, thank you for the Mod!!)

 

Requirement mods : Slavery simple /expanded works with everything but Tryout.

Cortex Scrambler-Dance.esp works with Everything but the slaves tend to escape after zoning / fast travel and prone to wondering off even when told to wait.( just don't use Cortex's dance animations! )

 

Project ultimatum .... Still trying to catch a slave ...

 

Sexout plugins Tested -

 

Tryout

Store

Brutalrapers

Generalsex

Hookup

Lust

Sewer Slaver ( slave?)

Pregnancy ( not sure why they would conflict in the first place but meh..) ( awaiting update )

Complex Needs

Check me out

 

Think that is all I tested with. Don't have my FOMM running to double check lol.

 

Anyway, Hope this helps people.

Posted

Thanks for the post. Its always interesting to see what others are experiencing.

 

About duping: I was in two minds about leaving the staff box available to the player or not. Just in case the npc picked something up that was important, I reasoned that it was better to send the items somewhere accessible when refreshing the staff inventory. The box itself is 'unstable' storage and will refresh its contents (back to empty) periodically.

 

The slaves in both jails, can (possibly) be made more accessible by using the fix for cortex scrambler esp. This moves the slave dialog to a lower priority quest so that it can be over-ridden by the slaving mod more easily (they are still goodbye topics though, so there's no actual dialog)

 

Both of the above can be fixed in the future if I add a generic 'show me your inventory' topic to all the staff (and maybe the slaves) and allow full dialog (low priority) with the slaves.

 

For hardmode, I have (for the followup mod) contrived an auto feeding system where food and drink are dropped in your cell every 6 hrs (6hrs after you take the food item - the food items themselves are auto consuming and heal hunger and dehydration - they are intended for those times when you arent allowed to use your pip-boy). So I can maybe add that feature to the next release of the jail.

 

As a thank you for a thorough test, you wanted all female guards...

 

 

Posted

Hmm.. When did you post the fix? I am pretty sure i grabbed everything needed for the cortex scrambler lol. The cortex scrambler is an I win button for slaving so I am inclined not to use it, plus the slaves slowly sneak off when your not looking ( not because of your mod.). Didn't know about the box resetting, Glad I don't Store anything in it lol.

 

Btw, You don't need to reward me :P BUUUUUUT since you did... Thank you!! :D

 

Just for laughs I tried resurrecting the Slave I killed and every time it caused a CTD lol. So hid the body in the armory... case the Law came!

 

Honestly, With project Ultimatum it REALLY looks like I need to install your Tranq ammo lol. If I ever get them to surrender my companion decapitates them before I get close enough to collar them ( seriously, every time ). Soo, thank you for the ammo too! lol.

 

Oh, I was told to ask you something. My brother decided to test the Slave Jail too ( He liked the idea of a capture and imprison fallout ) and um.. .decided to do the Quest line to get the jail ... I am guessing it COULD be either gender but honestly ...lmao, He wanted me to ask if, in the future when you get time, maybe script a male quest line people could use to do the jail. He knows he coulda just raided the map etc, but he also knew that the quest was kinda a tutorial.

 

There I relayed the message!

 

Not even remotely important but still... Do the fridges restock? hardmode turned my char in to a fridge raider ...lol.

 

Do you have any other mods? ... I suppose I could go check your account on Nexus...think I will go do that now :P

 

Edit: Noticed the jail is your only mod on Nexus :/ Love the work though so if you need testing of anything else I would be glad to!

 

Edit 2: I noticed what I did, I forgot to install the Fix after I downloaded it ( to be honest I have about 15 or 16 more mods to install and it got lost in there lol )

Posted

The bath seems to have a mind of its own' date=' and defies attempts to align it properly.[/quote']

 

Fair enough. It works sometimes though, so I can live with it.

 

For the stuck npcs' date=' have you tried enabling/disabling them with the panel - or sending them to the cells and back[/quote']

 

Well, as of the last update, I can't even tell the Mistress/Secretary to return to their cells anymore. I'm guessing SexoutSex or SmallerTalk may be overriding the topics, but I do have to point out they have been a bit 'weird' (the mistress and secretary) since I updated it. Not tried disable/enable, going to do that next.

 

For the naked npcs - pass' date=' I have never seen that before. Do they have inventory or are they completely empty? Have you enslaved them?[/quote']

 

They are all guards. Haven't physically checked their invetories, I know they still have the bats I gave them, but not to clothes. Clicking the 'update inventory' panel seems to fix it though, but I leave, come back and then bam, naked again lol. They are not enslaved, they are just the guards that I can 'acquire' through the panel after taking over the jail.

 

The constant adding and equipping of a collar seems to be an artifact of slavery simple where the player can get placed on the slaves formlist. It isnt anything to do with the jail per se.

 

The only workaround I have for it is to to add checks for the player at the state change event (if im remembering correctly)' date=' but that butchers the original mod, which means I cant distribute my half arsed fix (not that I'm particulary happy with it [the fix'] - or indeed use it).

 

Something must have gone seriously wrong in my game. Whenever I enter the 'Warden's Annex' this problem starts, and only exiting the cell, saving, exiting the game and then reloading fixes it though. Entering the Wardens Annex will cause it to start up again though, and for whatever reason, the minute I enter, I get the 'tracking slaves' message from HumanTrafficking.

 

I also noticed Trashy keeps running away back to the Nuclear Shack she starts in, despite the slave collar on her neck and being put in the jail. She is THE most persistent NPC I have *ever* come across.

 

Also, despite ticking 'respawn off' in the Slavery Tab in MCM, I notice the people I enslave keep respawning their items while in the jail, to the point that when I return, some of them have their original weapons, clothing, etc. It's really annoying to deal with it, do you know any way around it?

 

Another minor note is that, while it's not incompatible with Sexout, the AI package in the jail totally overrides the Sexout one, so that Sexout may try a dialogue callback after sex, but SlaveJail instead tells her to immediately get up and go and get a drink lol. Not a major issue though.

Posted

Well, Trashy could be following her original fallout script .. I.E the slave script isn't coming before her "to do" check list. If Trashy is quest related it could be a side effect of a script put there to make sure she doesn't wander off too far from her spawn point.

 

I have had the reverse effect with my plugins. Sexout is overriding the Jail script but NOT stopping my interactions except with the 3 I mentioned ( and the cortex fix apparently worked ), I.E I can still make the slaves I bring in..and the staff do what I want. The only time I can't talk to the Nurse is while she is hanging out at the Warden's office ( I.E off duty so it doesn't bother me). I noticed that The staff don't like to " play " with girls though lol but meh I have them there to work, not get hinky. I take it your character is male? The only way I can "play" with the staff is using the hookups option and they tend to go all the way :P .

 

Fun Fact: With brutal rapers turned on the Nurse is the most RANDY staff member to date. I went to get food from a fridge and by the time I walked back to the Dancer the nurse had her away with everyone but me ( 5 girls lol ).

 

I also have been testing the latest ( unless they were posted today ) plugins / SCR. With all the problems you have mentioned I am kind of glad I didn't try slavery simple /expanded.

 

Update on project Ultimatum ... Still no slaves yet lol. Think I am going to go slave hunting with out my companions, as they have a take no prisoners attitude.

Posted
Update on project Ultimatum ... Still no slaves yet lol. Think I am going to go slave hunting with out my companions' date=' as they have a take no prisoners attitude.

[/quote']

 

With all the companion edits out there, fixing their sandbox routines and combat abilities and whatnot, how hard would it be to make a companion tweak that makes them more compatible with slave raids? Just a random thought.

 

Quick edit: You could always take the girls out unarmed with Brutal Rapers active and just capture everyone who rapes them :P

Posted

lol ..Catch alot more flies with honey routine? Most people tweak the AI to be MORE aggressive lol. sides it's easy enough to leave em behind when slaving ...

 

I haven't had time to try lately though but I am about to sit down and give it another go.

  • 3 weeks later...
Posted

UPDATE:

 

I ended up going back to cortex scrambler because Project Ultimatum's slavery was a tad hard to pull off with companions. It worked with the jail though with one minor flaw that maybe a result of Project Ultimatum.

 

The flaw was that the slave would run up to the player after processing and in ultimatum it opens a dialogue BUT it forces the player in to flying first person view. easily fixed by talking to something besides the slave.

 

Now I have one problem that is urking me.

 

Slaves refuse to stay in prison! They walk around and bounce off the guards but some how when I enter from time to time they have managed to slide by the guards and are on their way out of the prison. I have had to hunt down and recapture them as a result. ( they are still my slave ... they just went to the location I caught them. )

 

The processing of them goes off without a hitch except they tend to wander the big room and jail cells instead of finding a cell to crawl in to.

 

I tried locking cell doors, the hatch ..and yet they still Houdini their way out of jail lol ... it's like an episode of prison break except I am the warden >.<

 

The kidnapped slaves tend to stay put though I have found them wandering at the entrance once in a blue moon.

 

It happens both at the warden annex and the main cell.

 

Sadly it might be a problem with the slaving mods in general. because oft times I have to enslave the same person twice before they stop becoming hostile when my gun is down (enslave, drop gun, zap again and make them dance, then follow and they NEVER act up again ..except for breaking out of jail ).

 

The problem happens on project ultimatum too but it's a side effect of how you have to enslave them ( once enslaved, if your gun is still pointed at them they will panic and run becoming hostile )

 

Hope this info is helpful. I really would like to prevent my slaves from running lol even if I have to put them in a contraption ( pose ) until I need them lmao.

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