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Closing after Bethesda Logo


tacticswin

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Posted

So I just recently expanded my mod collection and now my game keeps closing right after Bethesda Logo disappears. I've been reading around and I'm under the impression a master file is missing? I ran LOOT and TES5 with no luck and my FNIS is all good. So... I really have no idea what's happening? Here's my load order... 

 

 0  0 Skyrim.esm
 1  1 Update.esm
 2  2 Dawnguard.esm
 3  3 CreatureFramework.esm
 4  4 SexLab.esm
 5  5 SexLabAroused.esm
 6  6 Schlongs of Skyrim - Core.esm
 7  7 ZaZAnimationPack.esm
 8  8 Devious Devices - Assets.esm
 9  9 Devious Devices - Integration.esm
10  a HighResTexturePack01.esp
11  b HighResTexturePack02.esp
12  c HighResTexturePack03.esp
13  d SkyUI.esp
14  e FNIS.esp
15  f UIExtensions.esp
16 10 SexLabMassMatchMaker.esp
17 11 Devious Deviants.esp
18 12 MoreNastyCritters.esp
19 13 SexLabNudeCreatures.esp
20 14 SexLabNudeCreaturesDB.esp
21 15 SexLabNudeCreaturesDG.esp
22 16 HentaiCreatures.esp
23 17 Mighty Beasts - Werewolf.esp
24 18 SexLabDefeat.esp
25 19 mslDeviousCaptures.esp
26 1a SexLabMatchMaker.esp
27 1b Schlongs of Skyrim.esp
28 1c SOS - Shop.esp
29 1d SOS - Smurf Average Addon.esp
30 1e SOS - VectorPlexus Muscular Addon.esp
31 1f SOS - VectorPlexus Regular Addon.esp
32 20 XPMSE.esp
33 21 SOSRaceMenu.esp
 
Help a brother out?

And here's my FNIS just in case it's worth knowing... 

 

FNIS Behavior V6.2   12/12/2015 9:24:40 PM
Skyrim: 1.9.32.0 - C:\Program Files (x86)\Steam\steamapps\common\Skyrim\ (Steam)
 
Skeleton(hkx) female: XPMS2HDT (115 bones)   male: XPMS2HDT (115 bones)
Patch: "SKELETON Arm Fix" 
 
Reading Defeat V5  ( 0 furniture, 2 offset, 3 paired, 1 kill, 0 chair, 0 alternate animations) ...
Reading DeviousDevices V2.9.2 ...
Reading FNISBase V6.2 ...
Reading FNISCreatureVersion V6.1 ...
Reading MNC V?.? ...
Reading SexLab V1.60 ...
Reading SexLabAroused V?.? ...
Reading SexLabCreature V1.60 ...
Reading XPMSE V6.1  ( 0 furniture, 0 offset, 0 paired, 0 kill, 0 chair, 152 alternate animations) ...
Reading ZaZAnimationPack V6.07  ( 26 furniture, 29 offset, 0 paired, 0 kill, 0 chair, 0 alternate animations) ...
 
All Anim Lists scanned. Generating Behavior Files ...
mt_behavior usage: 22.3 %   ( 26 furniture, 31 offset, 0 chair, 0 alternate animations)
0_master usage: 6.2 %   ( 3 paired, 1 kill, 80 alternate animations)
Alternate Animation mods: 1 sets: 16 total groups: 24 added file slots: 156 alternate files: 152
 
Create Creature Behaviors ...
Reading MNC V?.? ...
Reading SexLabCreature V1.60 ...
 
 2547 animations for 10 mods successfully included (character)
 835 animations for 2 mods and 33 creatures successfully included.
 
Posted

You seem to have SexLabNudeCreaturesDG.esp in your loadorder, but you don't have Dragonborn which is a requirement.

You're a beautiful human being. Problem solved. Thank you!! 

Posted

 

You seem to have SexLabNudeCreaturesDG.esp in your loadorder, but you don't have Dragonborn which is a requirement.

You're a beautiful human being. Problem solved. Thank you!! 

 

You're welcome! I had the same problem when I started modding my game

Posted

One good tool to have and use so you can find those errors easy yourself is to use TES5EDIT found on the nexus. When you run the .exe it will try to load everything you have installed into it and if it hits a error in your load order it will stop and tell you why in the bottom right hand area of the screen it's a good tool for finding missing master or a master that are below the .esp/.esm needing it to be above it.

  • 1 month later...
Posted

LOOT can be your most-purpose load order doctor. It not only knows basically everything about most mods out there, it can tell you exactly what's missing in your load order and reorder everything so it works as nicely as possible. You really shouldn't be modding without it.

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