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Identify Voice...During?


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Posted

I noticed that if you check the console, you can see what the last few positions/animations were used. Is there a way to check which voices were last used as well? Or currently being used at the time (i.e. open MCM in the middle of things) ?

 

  Also, to set an NPC's voice to one specific one-do you uncheck all the other voices except the one you want, then select the "always use" box for that NPC?  Thanks!  

Posted

With debug mode enabled, during the scene startup just before the position/animation info is printed to it should say "Voice[voice name here]" along with some other info such as what expression they are using.

Posted

With debug mode enabled, during the scene startup just before the position/animation info is printed to it should say "Voice[voice name here]" along with some other info such as what expression they are using.

Perfect-thank you Ashal!

(there is one mysterious voice that freaks me out :P

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