sniperdoc Posted October 24, 2015 Posted October 24, 2015 In searches I keep coming up with using Nifskope to add the HDT Havok Path to the mesh, but I haven't been able to find a tut on how to actually take a body that doesn't have HDT weighting and what not and make it HDT capable. My assumption is that I will have to use 3DSMax (or Blender) to do this. I have the Tiddy McButt body and wanted to make it pure HDT not TBBP. Unless they are one and the same?
myuhinny Posted October 24, 2015 Posted October 24, 2015 There is mesh rigger by Gerra6 that can add TBBP BBP BnB BBB HDT to bodies and armors depending on which game you are adding them for. It works for fallout 3 fallout NV oblivion and skyrim. All you need is a body with the nodes in it that you want and use that as your template. http://www.loverslab.com/topic/24797-mesh-rigger-skyrim-fallout-oblivion-beta89f-10-26-2014/
Recommended Posts
Archived
This topic is now archived and is closed to further replies.