Kahn81 Posted October 19, 2015 Posted October 19, 2015 I have to reinstall the game skyrim, and the mods from the beginning, I have downloaded the game with Steam but when I open NMM there are still the old game Plugins. I tried reinstalling NMM and delete all the files I found nothing but there is always a list of the old MOD that cause me problems with LOOT. How can I fix? thank you
CGi Posted October 19, 2015 Posted October 19, 2015 Delete %UserProfile%\AppData\Local\Black_Tree_Gaming, %UserProfile%\AppData\Local\Nexus, check %ProgramData% and delete possible leftovers of a deinstalled NMM, like it's install and working folder.
Kahn81 Posted October 19, 2015 Author Posted October 19, 2015 Delete %UserProfile%\AppData\Local\Black_Tree_Gaming, %UserProfile%\AppData\Local\Nexus, check %ProgramData% and delete possible leftovers of a deinstalled NMM, like it's install and working folder. I tried but nothing, there are always the old plugins. absurd that it can not be reset
CGi Posted October 19, 2015 Posted October 19, 2015 Are those mod from Steam and you subscribed to them?if yes: Steam always reinstalls them, so you have to unsubscribe those mods.
Kahn81 Posted October 19, 2015 Author Posted October 19, 2015 Are those mod from Steam and you subscribed to them? if yes: Steam always reinstalls them, so you have to unsubscribe those mods. no, i dont have steam mod.
PsychoMachina Posted October 19, 2015 Posted October 19, 2015 I don't use NMM, but have a look at C:\Users\<username>\AppData\Local\Skyrim and you will find these 2 files. Plugin.txt SteamModList.txt Open them in Notepad and remove from the list any mods that you uninstalled. I also find that using LOOT to sort the load order will also update those text files and remove any unused plugins/masters from the lists. Of course, this is with MO, not sure about NMM.
Guest endgameaddiction Posted October 19, 2015 Posted October 19, 2015 Listen to no one who neglects Mod Organizer and use that mod manager instead. Trust me, it's for your best.
CGi Posted October 19, 2015 Posted October 19, 2015 @PsychoMania: Good point, but i thought NMM parses the pluginlist on startup, removing invalid entries in the process. @endgameaddiction: This is not helpfull. People should use the software, they feel comfortable with.
Kahn81 Posted October 19, 2015 Author Posted October 19, 2015 I don't use NMM, but have a look at C:\Users\<username>\AppData\Local\Skyrim and you will find these 2 files. Plugin.txt SteamModList.txt Open them in Notepad and remove from the list any mods that you uninstalled. I also find that using LOOT to sort the load order will also update those text files and remove any unused plugins/masters from the lists. Of course, this is with MO, not sure about NMM. nothing continue with old modsI do not know where she gets the list. which you modder uses?
PsychoMachina Posted October 19, 2015 Posted October 19, 2015 Did you uninstall then reinstall NMM? Use an app like Revo Uninstaller that will uninstall NMM and any folders/files associated with NMM. Revo will also clean the registry of any NMM-related entries, but I highly suggest you skip that unless you absolutely know what you are doing when editing the registry. When done, reinstall NMM. I can only guess that it generated a listing somewhere.
Kahn81 Posted October 19, 2015 Author Posted October 19, 2015 Did you uninstall then reinstall NMM? Use an app like Revo Uninstaller that will uninstall NMM and any folders/files associated with NMM. Revo will also clean the registry of any NMM-related entries, but I highly suggest you skip that unless you absolutely know what you are doing when editing the registry. When done, reinstall NMM. I can only guess that it generated a listing somewhere. SOLVED!! thank you veri much. wht program you use for install mods?? MO is good?
PsychoMachina Posted October 19, 2015 Posted October 19, 2015 Have a look at Gopher's vids and decide if you want to transition to MO. LINK. Some people say MO has a steep learning curve, but it was fairly easy to understand when I first starting using it.
Guest endgameaddiction Posted October 19, 2015 Posted October 19, 2015 @endgameaddiction: This is not helpfull. People should use the software, they feel comfortable with. This is all true, but... there's no way I could feel comfortable with NMM updates after reading all the horror stories. There's two types of NMM users that were upset - The one's who upgraded and got shafted and the one's who despise having/using a virtual file structure that preferred the old traditional NMM. Why can't Nexus just give Mod Organizer recognition and encourage those who want something different to manage mods instead of being another Mod Oganizer? Those who don't like the virtual file thing have to resort to using the old and outdated beta or find a different mod manager that does that. People say MO is much more harder to learn, but I disagree. I think Mod Organizer literally holds your hand. Think about it. A newbie mod user is less prone to mess up their game if they organize their mods through MO than manually. It's less of a hassle when uninstalling a mod because it just involves a few clicks to remove everything pertaining to that mod alone. An experienced mod user will know how to manually remove a mod and find the culprit when something goes wrong, whereas a inexperienced mod user is more than likely to panic because a file was removed that another mod also used and they can't seem to find the cause of it and usually resort to reinstalling their mods. You're right it's up to one's choice to determine what is better for their needs. However, I would never recommend a mod manager that is not reliable on updates, and is competing to be another Mod Organizer.
CGi Posted October 19, 2015 Posted October 19, 2015 MO came after NMM, so MO is "another" mod manager.Despite that, MO is more prone to errors and even game crashes then NMM.So there is a learning curve when using MO and how steep this curve is differs for everyone.We can always suggest people to give MO, TMM, Wrye or w/e else a try, but not tell them to switch to MO because of own opinions. Or do you see people, who prefer fully manual installation, tell others to get rid of mod managers? Despite that, the technique of using symbolic links is old, so NMM reproduces what people already did for Oblivion and not copying MO, that uses injects and stuff. Anyhow: This thread is not about this topic and not helping the thread author, so we should burry this dicussion at this point.
allseeingeye2 Posted September 7, 2016 Posted September 7, 2016 For anyone still wondering how to do this without uninstalling nmm. Click the dropdown link next to open folders at the top of the manager and click on install info then delete everything in that folder, restart nexus and it should appear that all of your mods are uninstalled (only do this if you have actually removed all mod files uninstalling via Steam does not do this you must delete manually!).
Kaladasas Posted April 30, 2018 Posted April 30, 2018 You can change these settings in %UserProfile%\AppData\Local\Black_Tree_Gaming\NexusClient.exe_Url_[something]\%actualVersion%\user.config Fixed it with <setting name="ColumnWidths" serializeAs="Xml"> <value> <ColumnWidths> <item key="modManager"> <ArrayOfString xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <string>388</string> <string>129</string> <string>132</string> <string>141</string> <string>99</string> <string>150</string> <string>150</string> <string>150</string> </ArrayOfString> </item> <item key="pluginManager"> <ArrayOfString xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <string>139</string> <string>65</string> <string>38</string> </ArrayOfString> </item> <item key="DownloadMonitor"> <ArrayOfString xmlns:xsd="http://www.w3.org/2001/XMLSchema" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance"> <string>25</string> <string>150</string> <string>90</string> <string>70</string> <string>150</string> <string>60</string> <string>60</string> </ArrayOfString> </item> </ColumnWidths> </value> </setting>
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